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-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/Button.qml17
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml57
-rwxr-xr-xexamples/declarative/tutorials/samegame/samegame4/content/samegame.js17
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/samegame.qml38
4 files changed, 79 insertions, 50 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/Button.qml b/examples/declarative/tutorials/samegame/samegame4/content/Button.qml
index 737d886..4ed856b 100644
--- a/examples/declarative/tutorials/samegame/samegame4/content/Button.qml
+++ b/examples/declarative/tutorials/samegame/samegame4/content/Button.qml
@@ -7,9 +7,9 @@ Rectangle {
signal clicked
- width: buttonLabel.width + 20; height: buttonLabel.height + 6
- smooth: true
+ width: buttonLabel.width + 20; height: buttonLabel.height + 5
border { width: 1; color: Qt.darker(activePalette.button) }
+ smooth: true
radius: 8
// color the button with a gradient
@@ -26,7 +26,16 @@ Rectangle {
GradientStop { position: 1.0; color: activePalette.button }
}
- MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() }
+ MouseArea {
+ id: mouseArea
+ anchors.fill: parent
+ onClicked: container.clicked();
+ }
- Text { id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText }
+ Text {
+ id: buttonLabel
+ anchors.centerIn: container
+ color: activePalette.buttonText
+ text: container.text
+ }
}
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml b/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml
index 6848534..2f45362 100644
--- a/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml
+++ b/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml
@@ -1,30 +1,59 @@
import Qt 4.7
+//![0]
Rectangle {
- id: page
+ id: container
+//![0]
+//![1]
+ property string inputText: textInput.text
signal closed
- function forceClose() {
- page.closed();
- page.opacity = 0;
+ function show(text) {
+ dialogText.text = text;
+ container.opacity = 1;
+ textInput.opacity = 0;
}
- function show(txt) {
- dialogText.text = txt;
- page.opacity = 1;
+ function showWithInput(text) {
+ show(text);
+ textInput.opacity = 1;
+ textInput.text = ""
}
- width: dialogText.width + 20; height: dialogText.height + 20
- color: "white"
- border.width: 1
+ function hide() {
+ container.opacity = 0;
+ container.closed();
+ }
+//![1]
+
+ width: dialogText.width + textInput.width + 20
+ height: dialogText.height + 20
opacity: 0
- Behavior on opacity {
- NumberAnimation { duration: 1000 }
+ Text {
+ id: dialogText
+ anchors { verticalCenter: parent.verticalCenter; left: parent.left; leftMargin: 10 }
+ text: ""
+ }
+
+//![2]
+ TextInput {
+ id: textInput
+ anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
+ width: 80
+ focus: true
+ text: ""
+
+ onAccepted: container.hide() // close dialog when Enter is pressed
}
+//![2]
- Text { id: dialogText; anchors.centerIn: parent; text: "Hello World!" }
+ MouseArea {
+ anchors.fill: parent
+ onClicked: hide();
+ }
- MouseArea { anchors.fill: parent; onClicked: forceClose(); }
+//![3]
}
+//![3]
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
index 961cd66..06d21e6 100755
--- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
@@ -25,8 +25,8 @@ function startNewGame() {
maxIndex = maxRow * maxColumn;
//Close dialogs
- nameInputDialog.forceClose();
- dialog.forceClose();
+ nameInputDialog.hide();
+ dialog.hide();
//Initialize Board
board = new Array(maxIndex);
@@ -72,10 +72,9 @@ function createBlock(column, row) {
return true;
}
-var fillFound;
-//Set after a floodFill call to the number of blocks found
-var floodBoard;
-//Set to 1 if the floodFill reaches off that node
+var fillFound; //Set after a floodFill call to the number of blocks found
+var floodBoard; //Set to 1 if the floodFill reaches off that node
+
function handleClick(xPos, yPos) {
var column = Math.floor(xPos / gameCanvas.blockSize);
var row = Math.floor(yPos / gameCanvas.blockSize);
@@ -157,7 +156,9 @@ function shuffleDown() {
}
}
+//![3]
function victoryCheck() {
+//![3]
//Award bonus points if no blocks left
var deservesBonus = true;
for (var column = maxColumn - 1; column >= 0; column--)
@@ -166,12 +167,14 @@ function victoryCheck() {
if (deservesBonus)
gameCanvas.score += 500;
+//![4]
//Check whether game has finished
if (deservesBonus || !(floodMoveCheck(0, maxRow - 1, -1))) {
gameDuration = new Date() - gameDuration;
- nameInputDialog.show("You won! Please enter your name: ");
+ nameInputDialog.showWithInput("You won! Please enter your name: ");
}
}
+//![4]
//only floods up and right, to see if it can find adjacent same-typed blocks
function floodMoveCheck(column, row, type) {
diff --git a/examples/declarative/tutorials/samegame/samegame4/samegame.qml b/examples/declarative/tutorials/samegame/samegame4/samegame.qml
index 404af0a..feb61fd 100644
--- a/examples/declarative/tutorials/samegame/samegame4/samegame.qml
+++ b/examples/declarative/tutorials/samegame/samegame4/samegame.qml
@@ -25,7 +25,7 @@ Rectangle {
property int score: 0
property int blockSize: 40
- z: 20; anchors.centerIn: parent
+ anchors.centerIn: parent
width: parent.width - (parent.width % blockSize);
height: parent.height - (parent.height % blockSize);
@@ -35,53 +35,41 @@ Rectangle {
}
}
- Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
+ Dialog {
+ id: dialog
+ anchors.centerIn: parent
+ z: 100
+ }
//![0]
Dialog {
id: nameInputDialog
-
anchors.centerIn: parent
- z: 22
+ z: 100
- Text {
- id: dialogText
- opacity: 0
- text: " You won! Please enter your name:"
- }
-
- TextInput {
- id: nameInput
- width: 72
- anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
- focus: true
-
- onAccepted: {
- if (nameInputDialog.opacity == 1 && nameInput.text != "")
- SameGame.saveHighScore(nameInput.text);
- nameInputDialog.forceClose();
- }
+ onClosed: {
+ if (nameInputDialog.inputText != "")
+ SameGame.saveHighScore(nameInputDialog.inputText);
}
}
//![0]
Rectangle {
id: toolBar
- width: parent.width; height: 32
+ width: parent.width; height: 30
color: activePalette.window
anchors.bottom: screen.bottom
Button {
- anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
+ anchors { left: parent.left; verticalCenter: parent.verticalCenter }
text: "New Game"
onClicked: SameGame.startNewGame()
}
Text {
id: score
- anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
+ anchors { right: parent.right; verticalCenter: parent.verticalCenter }
text: "Score: " + gameCanvas.score
- font.bold: true
}
}
}