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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qimage.h>
+#include <qcolor.h>
+
+static inline int blendComponent( int v, int av, int s, int as )
+{
+ //shadow gets a color inversely proportional to the
+ //alpha value
+ s = (s*(255-as))/255;
+ //then do standard blending
+ return as*s + av*v -(av*as*s)/255;
+}
+
+static inline QRgb blendShade( QRgb v, QRgb s )
+{
+ //pick a number: shadow is 1/3 of object
+ int as = qAlpha(s)/3;
+ int av = qAlpha(v);
+ if ( as == 0 || av == 255 )
+ return v;
+
+ int a = as + av -(as*av)/255;
+
+
+ int r = blendComponent( qRed(v),av, qRed(s), as)/a;
+ int g = blendComponent( qGreen(v),av, qGreen(s), as)/a;
+ int b = blendComponent( qBlue(v),av, qBlue(s), as)/a;
+
+ return qRgba(r,g,b,a);
+}
+
+int main( int*, char**)
+{
+ QImage *img;
+
+ img = new QImage( "in.png" );
+ int w,h;
+ int y;
+ img->setAlphaBuffer( TRUE );
+ *img = img->convertDepth( 32 );
+ w = img->width();
+ h = img->height();
+#if 0
+ for ( y = 0; y < h; y ++ ) {
+ uint *line = (uint*)img->scanLine( y );
+ for ( int x = 0; x < w; x++ ) {
+ uint pixel = line[x];
+ int r = qRed(pixel);
+ int g = qGreen(pixel);
+ int b = qBlue(pixel);
+ int min = QMIN( r, QMIN( g, b ) );
+ int max = QMAX( r, QMAX( g, b ) );
+ r -= min;
+ g -= min;
+ b -= min;
+ if ( max !=min ) {
+ r = (r*255)/(max-min);
+ g = (g*255)/(max-min);
+ b = (b*255)/(max-min);
+ }
+ int a = 255-min;
+ a -= (max-min)/3; //hack more transparency for colors.
+ line[x] = qRgba( r, g, b, a );
+ }
+ }
+#endif
+ *img = img->smoothScale( w/2, h/2 );
+
+ qDebug( "saving out.png");
+ img->save( "out.png", "PNG" );
+
+ w = img->width();
+ h = img->height();
+
+ QImage *img2 = new QImage( w, h, 32 );
+ img2->setAlphaBuffer( TRUE );
+ for ( y = 0; y < h; y++ ) {
+ for ( int x = 0; x < w; x++ ) {
+ QRgb shader = img->pixel( x, y );
+
+ int as = qAlpha(shader)/3;
+
+ int r = (qRed(shader)*(255-as))/255;
+ int g = (qGreen(shader)*(255-as))/255;
+ int b = (qBlue(shader)*(255-as))/255;
+
+ img2->setPixel( x, y, qRgba(r,g,b,as) );
+ }
+ }
+
+ img2->save( "outshade.png", "PNG" );
+
+}