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-rw-r--r--examples/statemachine/tankgame/mainwindow.cpp83
1 files changed, 62 insertions, 21 deletions
diff --git a/examples/statemachine/tankgame/mainwindow.cpp b/examples/statemachine/tankgame/mainwindow.cpp
index fcc0325..46e0db3 100644
--- a/examples/statemachine/tankgame/mainwindow.cpp
+++ b/examples/statemachine/tankgame/mainwindow.cpp
@@ -1,3 +1,44 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
#include "mainwindow.h"
#include "tankitem.h"
#include "rocketitem.h"
@@ -97,7 +138,7 @@ void MainWindow::init()
addWall(QRectF(centerOfMap - QPointF(-50.0, -60.0), centerOfMap - QPointF(50.0, -50.0)));
addWall(QRectF(centerOfMap + QPointF(-50.0, -50.0), centerOfMap + QPointF(-40.0, 50.0)));
addWall(QRectF(centerOfMap - QPointF(-50.0, -50.0), centerOfMap - QPointF(-40.0, 50.0)));
-
+
addWall(QRectF(sceneRect.topLeft() + QPointF(sceneRect.width() / 2.0 - 5.0, -10.0),
sceneRect.topLeft() + QPointF(sceneRect.width() / 2.0 + 5.0, 100.0)));
addWall(QRectF(sceneRect.bottomLeft() + QPointF(sceneRect.width() / 2.0 - 5.0, 10.0),
@@ -108,18 +149,18 @@ void MainWindow::init()
sceneRect.topRight() + QPointF(-100.0, sceneRect.height() / 2.0 + 5.0)));
- QAction *addTankAction = menuBar()->addAction("&Add tank");
- QAction *runGameAction = menuBar()->addAction("&Run game");
+ QAction *addTankAction = menuBar()->addAction("&Add tank");
+ QAction *runGameAction = menuBar()->addAction("&Run game");
runGameAction->setObjectName("runGameAction");
- QAction *stopGameAction = menuBar()->addAction("&Stop game");
+ QAction *stopGameAction = menuBar()->addAction("&Stop game");
menuBar()->addSeparator();
QAction *quitAction = menuBar()->addAction("&Quit");
-
+
connect(addTankAction, SIGNAL(triggered()), this, SLOT(addTank()));
connect(quitAction, SIGNAL(triggered()), this, SLOT(close()));
-
- m_machine = new QStateMachine(this);
- QState *stoppedState = new QState(m_machine->rootState());
+
+ m_machine = new QStateMachine(this);
+ QState *stoppedState = new QState(m_machine->rootState());
stoppedState->setObjectName("stoppedState");
stoppedState->assignProperty(runGameAction, "enabled", true);
stoppedState->assignProperty(stopGameAction, "enabled", false);
@@ -127,19 +168,19 @@ void MainWindow::init()
m_machine->setInitialState(stoppedState);
//! [5]
- QState *spawnsAvailable = new QState(stoppedState);
+ QState *spawnsAvailable = new QState(stoppedState);
spawnsAvailable->assignProperty(addTankAction, "enabled", true);
- QState *noSpawnsAvailable = new QState(stoppedState);
+ QState *noSpawnsAvailable = new QState(stoppedState);
noSpawnsAvailable->assignProperty(addTankAction, "enabled", false);
-//! [5]
+//! [5]
spawnsAvailable->setObjectName("spawnsAvailable");
noSpawnsAvailable->setObjectName("noSpawnsAvailable");
spawnsAvailable->addTransition(this, SIGNAL(mapFull()), noSpawnsAvailable);
//! [3]
- QHistoryState *hs = new QHistoryState(stoppedState);
+ QHistoryState *hs = new QHistoryState(stoppedState);
hs->setDefaultState(spawnsAvailable);
//! [3]
hs->setObjectName("hs");
@@ -158,7 +199,7 @@ void MainWindow::init()
gameOverState->setObjectName("gameOverState");
gameOverState->assignProperty(stopGameAction, "enabled", false);
connect(gameOverState, SIGNAL(entered()), this, SLOT(gameOver()));
-
+
stoppedState->addTransition(runGameAction, SIGNAL(triggered()), m_runningState);
m_runningState->addTransition(stopGameAction, SIGNAL(triggered()), stoppedState);
@@ -168,12 +209,12 @@ void MainWindow::init()
QTimer *timer = new QTimer(this);
timer->setInterval(100);
connect(timer, SIGNAL(timeout()), this, SLOT(runStep()));
- connect(m_runningState, SIGNAL(entered()), timer, SLOT(start()));
+ connect(m_runningState, SIGNAL(entered()), timer, SLOT(start()));
connect(m_runningState, SIGNAL(exited()), timer, SLOT(stop()));
m_machine->start();
m_time.start();
-}
+}
void MainWindow::runStep()
{
@@ -201,12 +242,12 @@ void MainWindow::gameOver()
TankItem *lastTankStanding = 0;
foreach (QGraphicsItem *item, items) {
if (GameItem *gameItem = qgraphicsitem_cast<GameItem *>(item)) {
- if (lastTankStanding = qobject_cast<TankItem *>(gameItem))
+ if ((lastTankStanding = qobject_cast<TankItem *>(gameItem)) != 0)
break;
}
}
- QMessageBox::information(this, "Game over!",
+ QMessageBox::information(this, "Game over!",
QString::fromLatin1("The tank played by '%1' has won!").arg(lastTankStanding->objectName()));
}
@@ -216,7 +257,7 @@ void MainWindow::addRocket()
if (tankItem != 0) {
RocketItem *rocketItem = new RocketItem;
- QPointF s = tankItem->mapToScene(QPointF(tankItem->boundingRect().right() + 10.0,
+ QPointF s = tankItem->mapToScene(QPointF(tankItem->boundingRect().right() + 10.0,
tankItem->boundingRect().center().y()));
rocketItem->setPos(s);
rocketItem->setDirection(tankItem->direction());
@@ -264,10 +305,10 @@ void MainWindow::addTank()
bool ok;
//! [1]
- QString selectedName = QInputDialog::getItem(this, "Select a tank type", "Tank types",
+ QString selectedName = QInputDialog::getItem(this, "Select a tank type", "Tank types",
itemNames, 0, false, &ok);
//! [1]
-
+
if (ok && !selectedName.isEmpty()) {
int idx = itemNames.indexOf(selectedName);
if (Plugin *plugin = idx >= 0 ? items.at(idx) : 0) {
@@ -280,7 +321,7 @@ void MainWindow::addTank()
emit mapFull();
m_gameOverTransition->addTankItem(tankItem);
-
+
QState *region = new QState(m_runningState);
region->setObjectName(QString::fromLatin1("region%1").arg(m_spawns.size()));
//! [2]