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-rw-r--r--src/3rdparty/webkit/WebCore/dom/Position.h121
1 files changed, 97 insertions, 24 deletions
diff --git a/src/3rdparty/webkit/WebCore/dom/Position.h b/src/3rdparty/webkit/WebCore/dom/Position.h
index 2624238..57f73ec 100644
--- a/src/3rdparty/webkit/WebCore/dom/Position.h
+++ b/src/3rdparty/webkit/WebCore/dom/Position.h
@@ -28,6 +28,7 @@
#include "TextAffinity.h"
#include "TextDirection.h"
+#include <wtf/Assertions.h>
#include <wtf/PassRefPtr.h>
#include <wtf/RefPtr.h>
@@ -40,28 +41,76 @@ class Node;
class Range;
class RenderObject;
-enum EUsingComposedCharacters { NotUsingComposedCharacters = false, UsingComposedCharacters = true };
-
-// FIXME: Reduce the number of operations we have on a Position.
-// This should be more like a humble struct, without so many different
-// member functions. We should find better homes for these functions.
+enum PositionMoveType {
+ CodePoint, // Move by a single code point.
+ Character, // Move to the next Unicode character break.
+ BackwardDeletion // Subject to platform conventions.
+};
class Position {
public:
- RefPtr<Node> container;
- int posOffset; // to be renamed to offset when we get rid of offset()
-
- Position() : posOffset(0) { }
- Position(PassRefPtr<Node> c, int o) : container(c), posOffset(o) { }
-
- void clear() { container.clear(); posOffset = 0; }
-
- Node* node() const { return container.get(); }
- int offset() const { return posOffset; }
- Element* documentElement() const;
-
- bool isNull() const { return !container; }
- bool isNotNull() const { return container; }
+ enum AnchorType {
+ PositionIsOffsetInAnchor,
+ PositionIsAfterAnchor,
+ PositionIsBeforeAnchor
+ };
+
+ Position()
+ : m_offset(0)
+ , m_anchorType(PositionIsOffsetInAnchor)
+ , m_isLegacyEditingPosition(false)
+ {
+ }
+
+ // For creating legacy editing positions: (Anchor type will be determined from editingIgnoresContent(node))
+ Position(PassRefPtr<Node> anchorNode, int offset);
+
+ // For creating before/after positions:
+ Position(PassRefPtr<Node> anchorNode, AnchorType);
+ // For creating offset positions:
+ Position(PassRefPtr<Node> anchorNode, int offset, AnchorType);
+
+ AnchorType anchorType() const { return m_anchorType; }
+
+ void clear() { m_anchorNode.clear(); m_offset = 0; m_anchorType = PositionIsOffsetInAnchor; m_isLegacyEditingPosition = false; }
+
+ // These are always DOM compliant values. Editing positions like [img, 0] (aka [img, before])
+ // will return img->parentNode() and img->nodeIndex() from these functions.
+ Node* containerNode() const; // NULL for a before/after position anchored to a node with no parent
+ int computeOffsetInContainerNode() const; // O(n) for before/after-anchored positions, O(1) for parent-anchored positions
+
+ // Inline O(1) access for Positions which callers know to be parent-anchored
+ int offsetInContainerNode() const
+ {
+ ASSERT(anchorType() == PositionIsOffsetInAnchor);
+ return m_offset;
+ }
+
+ // New code should not use this function.
+ int deprecatedEditingOffset() const
+ {
+ // This should probably ASSERT(m_isLegacyEditingPosition);
+ return m_offset;
+ }
+
+ // These are convenience methods which are smart about whether the position is neighbor anchored or parent anchored
+ Node* computeNodeBeforePosition() const;
+ Node* computeNodeAfterPosition() const;
+
+ Node* anchorNode() const { return m_anchorNode.get(); }
+
+ // FIXME: Callers should be moved off of node(), node() is not always the container for this position.
+ // For nodes which editingIgnoresContent(node()) returns true, positions like [ignoredNode, 0]
+ // will be treated as before ignoredNode (thus node() is really after the position, not containing it).
+ Node* node() const { return m_anchorNode.get(); }
+
+ // These should only be used for PositionIsOffsetInAnchor positions, unless
+ // the position is a legacy editing position.
+ void moveToPosition(PassRefPtr<Node> anchorNode, int offset);
+ void moveToOffset(int offset);
+
+ bool isNull() const { return !m_anchorNode; }
+ bool isNotNull() const { return m_anchorNode; }
Element* element() const;
PassRefPtr<CSSComputedStyleDeclaration> computedStyle() const;
@@ -69,13 +118,19 @@ public:
// Move up or down the DOM by one position.
// Offsets are computed using render text for nodes that have renderers - but note that even when
// using composed characters, the result may be inside a single user-visible character if a ligature is formed.
- Position previous(EUsingComposedCharacters usingComposedCharacters=NotUsingComposedCharacters) const;
- Position next(EUsingComposedCharacters usingComposedCharacters=NotUsingComposedCharacters) const;
+ Position previous(PositionMoveType = CodePoint) const;
+ Position next(PositionMoveType = CodePoint) const;
static int uncheckedPreviousOffset(const Node*, int current);
+ static int uncheckedPreviousOffsetForBackwardDeletion(const Node*, int current);
static int uncheckedNextOffset(const Node*, int current);
- bool atStart() const;
- bool atEnd() const;
+ // These can be either inside or just before/after the node, depending on
+ // if the node is ignored by editing or not.
+ bool atFirstEditingPositionForNode() const;
+ bool atLastEditingPositionForNode() const;
+
+ bool atStartOfTree() const;
+ bool atEndOfTree() const;
// FIXME: Make these non-member functions and put them somewhere in the editing directory.
// These aren't really basic "position" operations. More high level editing helper functions.
@@ -109,11 +164,23 @@ private:
Position previousCharacterPosition(EAffinity) const;
Position nextCharacterPosition(EAffinity) const;
+
+ static AnchorType anchorTypeForLegacyEditingPosition(Node* anchorNode, int offset);
+
+ RefPtr<Node> m_anchorNode;
+ // m_offset can be the offset inside m_anchorNode, or if editingIgnoresContent(m_anchorNode)
+ // returns true, then other places in editing will treat m_offset == 0 as "before the anchor"
+ // and m_offset > 0 as "after the anchor node". See rangeCompliantEquivalent for more info.
+ int m_offset;
+ AnchorType m_anchorType : 2;
+ bool m_isLegacyEditingPosition : 1;
};
inline bool operator==(const Position& a, const Position& b)
{
- return a.container == b.container && a.posOffset == b.posOffset;
+ // FIXME: In <div><img></div> [div, 0] != [img, 0] even though most of the
+ // editing code will treat them as identical.
+ return a.anchorNode() == b.anchorNode() && a.deprecatedEditingOffset() == b.deprecatedEditingOffset();
}
inline bool operator!=(const Position& a, const Position& b)
@@ -124,6 +191,12 @@ inline bool operator!=(const Position& a, const Position& b)
Position startPosition(const Range*);
Position endPosition(const Range*);
+// NOTE: first/lastDeepEditingPositionForNode can return "editing positions" (like [img, 0])
+// for elements which editing "ignores". the rest of the editing code will treat [img, 0]
+// as "the last position before the img"
+Position firstDeepEditingPositionForNode(Node*);
+Position lastDeepEditingPositionForNode(Node*);
+
} // namespace WebCore
#ifndef NDEBUG