diff options
Diffstat (limited to 'src/3rdparty/webkit/WebCore/generated/JSCanvasFloatArray.cpp')
-rw-r--r-- | src/3rdparty/webkit/WebCore/generated/JSCanvasFloatArray.cpp | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/src/3rdparty/webkit/WebCore/generated/JSCanvasFloatArray.cpp b/src/3rdparty/webkit/WebCore/generated/JSCanvasFloatArray.cpp new file mode 100644 index 0000000..2417cb6 --- /dev/null +++ b/src/3rdparty/webkit/WebCore/generated/JSCanvasFloatArray.cpp @@ -0,0 +1,137 @@ +/* + This file is part of the WebKit open source project. + This file has been generated by generate-bindings.pl. DO NOT MODIFY! + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include "config.h" + +#if ENABLE(3D_CANVAS) + +#include "JSCanvasFloatArray.h" + +#include "CanvasFloatArray.h" +#include <runtime/PropertyNameArray.h> +#include <wtf/GetPtr.h> + +using namespace JSC; + +namespace WebCore { + +ASSERT_CLASS_FITS_IN_CELL(JSCanvasFloatArray); + +/* Hash table for prototype */ + +static const HashTableValue JSCanvasFloatArrayPrototypeTableValues[1] = +{ + { 0, 0, 0, 0 } +}; + +static JSC_CONST_HASHTABLE HashTable JSCanvasFloatArrayPrototypeTable = +#if ENABLE(PERFECT_HASH_SIZE) + { 0, JSCanvasFloatArrayPrototypeTableValues, 0 }; +#else + { 1, 0, JSCanvasFloatArrayPrototypeTableValues, 0 }; +#endif + +const ClassInfo JSCanvasFloatArrayPrototype::s_info = { "CanvasFloatArrayPrototype", 0, &JSCanvasFloatArrayPrototypeTable, 0 }; + +JSObject* JSCanvasFloatArrayPrototype::self(ExecState* exec, JSGlobalObject* globalObject) +{ + return getDOMPrototype<JSCanvasFloatArray>(exec, globalObject); +} + +const ClassInfo JSCanvasFloatArray::s_info = { "CanvasFloatArray", &JSCanvasArray::s_info, 0, 0 }; + +JSCanvasFloatArray::JSCanvasFloatArray(PassRefPtr<Structure> structure, JSDOMGlobalObject* globalObject, PassRefPtr<CanvasFloatArray> impl) + : JSCanvasArray(structure, globalObject, impl) +{ +} + +JSObject* JSCanvasFloatArray::createPrototype(ExecState* exec, JSGlobalObject* globalObject) +{ + return new (exec) JSCanvasFloatArrayPrototype(JSCanvasFloatArrayPrototype::createStructure(JSCanvasArrayPrototype::self(exec, globalObject))); +} + +bool JSCanvasFloatArray::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot) +{ + bool ok; + unsigned index = propertyName.toUInt32(&ok, false); + if (ok && index < static_cast<CanvasFloatArray*>(impl())->length()) { + slot.setValue(getByIndex(exec, index)); + return true; + } + return Base::getOwnPropertySlot(exec, propertyName, slot); +} + +bool JSCanvasFloatArray::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor) +{ + bool ok; + unsigned index = propertyName.toUInt32(&ok, false); + if (ok && index < static_cast<CanvasFloatArray*>(impl())->length()) { + descriptor.setDescriptor(getByIndex(exec, index), DontDelete); + return true; + } + return Base::getOwnPropertyDescriptor(exec, propertyName, descriptor); +} + +bool JSCanvasFloatArray::getOwnPropertySlot(ExecState* exec, unsigned propertyName, PropertySlot& slot) +{ + if (propertyName < static_cast<CanvasFloatArray*>(impl())->length()) { + slot.setValue(getByIndex(exec, propertyName)); + return true; + } + return getOwnPropertySlot(exec, Identifier::from(exec, propertyName), slot); +} + +void JSCanvasFloatArray::put(ExecState* exec, const Identifier& propertyName, JSValue value, PutPropertySlot& slot) +{ + bool ok; + unsigned index = propertyName.toUInt32(&ok, false); + if (ok) { + indexSetter(exec, index, value); + return; + } + Base::put(exec, propertyName, value, slot); +} + +void JSCanvasFloatArray::put(ExecState* exec, unsigned propertyName, JSValue value) +{ + indexSetter(exec, propertyName, value); + return; +} + +void JSCanvasFloatArray::getOwnPropertyNames(ExecState* exec, PropertyNameArray& propertyNames) +{ + for (unsigned i = 0; i < static_cast<CanvasFloatArray*>(impl())->length(); ++i) + propertyNames.add(Identifier::from(exec, i)); + Base::getOwnPropertyNames(exec, propertyNames); +} + + +JSValue JSCanvasFloatArray::getByIndex(ExecState* exec, unsigned index) +{ + return jsNumber(exec, static_cast<CanvasFloatArray*>(impl())->item(index)); +} +CanvasFloatArray* toCanvasFloatArray(JSC::JSValue value) +{ + return value.inherits(&JSCanvasFloatArray::s_info) ? static_cast<JSCanvasFloatArray*>(asObject(value))->impl() : 0; +} + +} + +#endif // ENABLE(3D_CANVAS) |