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-rw-r--r--src/3rdparty/webkit/WebCore/mathml/RenderMathMLFraction.h54
1 files changed, 0 insertions, 54 deletions
diff --git a/src/3rdparty/webkit/WebCore/mathml/RenderMathMLFraction.h b/src/3rdparty/webkit/WebCore/mathml/RenderMathMLFraction.h
deleted file mode 100644
index 30162ac..0000000
--- a/src/3rdparty/webkit/WebCore/mathml/RenderMathMLFraction.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
- * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
- * Copyright (C) 2010 François Sausset (sausset@gmail.com). All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef RenderMathMLFraction_h
-#define RenderMathMLFraction_h
-
-#if ENABLE(MATHML)
-
-#include "RenderMathMLBlock.h"
-
-namespace WebCore {
-
-class RenderMathMLFraction : public RenderMathMLBlock {
-public:
- RenderMathMLFraction(Element* fraction);
- virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
- virtual void updateFromElement();
- virtual int baselinePosition(bool , bool) const;
- virtual void paint(PaintInfo&, int tx, int ty);
-protected:
- virtual void layout();
-private:
- void verticalAlignCompute(RenderBlock*);
- int m_lineThickness;
-};
-
-}
-
-#endif // ENABLE(MATHML)
-
-#endif // RenderMathMLFraction_h