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Diffstat (limited to 'src/corelib/animation/qsequentialanimationgroup.cpp')
-rw-r--r-- | src/corelib/animation/qsequentialanimationgroup.cpp | 572 |
1 files changed, 572 insertions, 0 deletions
diff --git a/src/corelib/animation/qsequentialanimationgroup.cpp b/src/corelib/animation/qsequentialanimationgroup.cpp new file mode 100644 index 0000000..879532c --- /dev/null +++ b/src/corelib/animation/qsequentialanimationgroup.cpp @@ -0,0 +1,572 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \class QSequentialAnimationGroup + \brief The QSequentialAnimationGroup class provides a sequential group of animations. + \since 4.5 + \ingroup animation + \preliminary + + The first animation in the group is started first, and when it finishes, the next animation + is started, and so on. The animation group finishes when the last animation has finished. + + At each moment there is at most one animation that is active in the group, called currentAnimation. + An empty group has no current animation. + + You can call addPause() or insertPause() to add a pause to a sequential animation group. +*/ + +#ifndef QT_NO_ANIMATION + +#include "qsequentialanimationgroup.h" +#include "qsequentialanimationgroup_p.h" + +#include "qpauseanimation.h" + +#include <QtCore/qdebug.h> + +QT_BEGIN_NAMESPACE + + + +bool QSequentialAnimationGroupPrivate::atEnd() const +{ + // we try to detect if we're at the end of the group + //this is true if the following conditions are true: + // 1. we're in the last loop + // 2. the direction is forward + // 3. the current animation is the last one + // 4. the current animation has reached its end + const int animTotalCurrentTime = QAbstractAnimationPrivate::get(currentAnimation)->totalCurrentTime; + return (currentIteration == iterationCount - 1 + && direction == QAbstractAnimation::Forward + && currentAnimation == animations.last() + && animTotalCurrentTime == animationActualTotalDuration(currentAnimationIndex)); +} + +int QSequentialAnimationGroupPrivate::animationActualTotalDuration(int index) const +{ + QAbstractAnimation *anim = animations.at(index); + int ret = anim->totalDuration(); + if (ret == -1 && actualDuration.size() > index) + ret = actualDuration.at(index); //we can try the actual duration there + return ret; +} + +QSequentialAnimationGroupPrivate::AnimationIndex QSequentialAnimationGroupPrivate::indexForTime(int msecs) const +{ + Q_Q(const QSequentialAnimationGroup); + Q_ASSERT(!animations.isEmpty()); + + AnimationIndex ret; + int duration = 0; + + // in case duration is -1, currentLoop will always be 0 + ret.timeOffset = currentIteration * q->duration(); + + for (int i = 0; i < animations.size(); ++i) { + duration = animationActualTotalDuration(i); + + // 'animation' is the current animation if one of these reasons is true: + // 1. it's duration is undefined + // 2. it ends after msecs + // 3. it is the last animation (this can happen in case there is at least 1 uncontrolled animation) + // 4. it ends exactly in msecs and the direction is backwards + if (duration == -1 || msecs < (ret.timeOffset + duration) + || (msecs == (ret.timeOffset + duration) && direction == QAbstractAnimation::Backward)) { + ret.index = i; + return ret; + } + + // 'animation' has a non-null defined duration and is not the one at time 'msecs'. + ret.timeOffset += duration; + } + + // this can only happen when one of those conditions is true: + // 1. the duration of the group is undefined and we passed its actual duration + // 2. there are only 0-duration animations in the group + ret.timeOffset -= duration; + ret.index = animations.size() - 1; + return ret; +} + +void QSequentialAnimationGroupPrivate::restart() +{ + // restarting the group by making the first/last animation the current one + if (direction == QAbstractAnimation::Forward) { + lastIteration = 0; + if (currentAnimationIndex == 0) + activateCurrentAnimation(); + else + setCurrentAnimation(0); + } else { // direction == QAbstractAnimation::Backward + lastIteration = iterationCount - 1; + int index = animations.size() - 1; + if (currentAnimationIndex == index) + activateCurrentAnimation(); + else + setCurrentAnimation(index); + } +} + +/*! + \internal + This manages advancing the execution of a group running forwards (time has gone forward), + which is the same behaviour for rewinding the execution of a group running backwards + (time has gone backward). +*/ +void QSequentialAnimationGroupPrivate::advanceForwards(const AnimationIndex &newAnimationIndex) +{ + if (lastIteration < currentIteration) { + // we need to fast forward to the end + for (int i = currentAnimationIndex; i < animations.size(); ++i) { + QAbstractAnimation *anim = animations.at(i); + setCurrentAnimation(i, true); + anim->setCurrentTime(animationActualTotalDuration(i)); + } + // this will make sure the current animation is reset to the beginning + if (animations.size() == 1) + // we need to force activation because setCurrentAnimation will have no effect + activateCurrentAnimation(); + else + setCurrentAnimation(0, true); + } + + // and now we need to fast forward from the current position to + for (int i = currentAnimationIndex; i < newAnimationIndex.index; ++i) { //### WRONG, + QAbstractAnimation *anim = animations.at(i); + setCurrentAnimation(i, true); + anim->setCurrentTime(animationActualTotalDuration(i)); + } + // setting the new current animation will happen later +} + +/*! + \internal + This manages rewinding the execution of a group running forwards (time has gone forward), + which is the same behaviour for advancing the execution of a group running backwards + (time has gone backward). +*/ +void QSequentialAnimationGroupPrivate::rewindForwards(const AnimationIndex &newAnimationIndex) +{ + if (lastIteration > currentIteration) { + // we need to fast rewind to the beginning + for (int i = currentAnimationIndex; i >= 0 ; --i) { + QAbstractAnimation *anim = animations.at(i); + setCurrentAnimation(i, true); + anim->setCurrentTime(0); + } + // this will make sure the current animation is reset to the end + if (animations.size() == 1) + // we need to force activation because setCurrentAnimation will have no effect + activateCurrentAnimation(); + else + setCurrentAnimation(animations.count() - 1, true); + } + + // and now we need to fast rewind from the current position to + for (int i = currentAnimationIndex; i > newAnimationIndex.index; --i) { + QAbstractAnimation *anim = animations.at(i); + setCurrentAnimation(i, true); + anim->setCurrentTime(0); + } + // setting the new current animation will happen later +} + +/*! + \fn QSequentialAnimationGroup::currentAnimationChanged(QAbstractAnimation *current) + + QSequentialAnimationGroup emits this signal when currentAnimation + has been changed. \a current is the current animation. + + \sa currentAnimation() +*/ + + +/*! + Constructs a QSequentialAnimationGroup. + \a parent is passed to QObject's constructor. +*/ +QSequentialAnimationGroup::QSequentialAnimationGroup(QObject *parent) + : QAnimationGroup(*new QSequentialAnimationGroupPrivate, parent) +{ +} + +/*! + \internal +*/ +QSequentialAnimationGroup::QSequentialAnimationGroup(QSequentialAnimationGroupPrivate &dd, + QObject *parent) + : QAnimationGroup(dd, parent) +{ +} + +/*! + Destroys the animation group. It will also destroy all its animations. +*/ +QSequentialAnimationGroup::~QSequentialAnimationGroup() +{ +} + +/*! + Adds a pause of \a msecs to this animation group. + The pause is considered as a special type of animation, thus count() will be + increased by one. + \sa insertPauseAt(), QAnimationGroup::addAnimation() +*/ +QPauseAnimation *QSequentialAnimationGroup::addPause(int msecs) +{ + QPauseAnimation *pause = new QPauseAnimation(msecs); + addAnimation(pause); + return pause; +} + +/*! + Inserts a pause of \a msecs milliseconds at \a index in this animation + group. + + \sa addPause(), QAnimationGroup::insertAnimationAt() +*/ +QPauseAnimation *QSequentialAnimationGroup::insertPauseAt(int index, int msecs) +{ + Q_D(const QSequentialAnimationGroup); + + if (index < 0 || index > d->animations.size()) { + qWarning("QSequentialAnimationGroup::insertPauseAt: index is out of bounds"); + return 0; + } + + QPauseAnimation *pause = new QPauseAnimation(msecs); + insertAnimationAt(index, pause); + return pause; +} + + +/*! + \property QSequentialAnimationGroup::currentAnimation + Returns the animation in the current time. + + \sa currentAnimationChanged() +*/ +QAbstractAnimation *QSequentialAnimationGroup::currentAnimation() const +{ + Q_D(const QSequentialAnimationGroup); + return d->currentAnimation; +} + +/*! + \reimp +*/ +int QSequentialAnimationGroup::duration() const +{ + Q_D(const QSequentialAnimationGroup); + int ret = 0; + + for (int i = 0; i < d->animations.size(); ++i) { + QAbstractAnimation *animation = d->animations.at(i); + const int currentDuration = animation->totalDuration(); + if (currentDuration == -1) + return -1; // Undetermined length + + ret += currentDuration; + } + + return ret; +} + +/*! + \reimp +*/ +void QSequentialAnimationGroup::updateCurrentTime(int msecs) +{ + Q_D(QSequentialAnimationGroup); + if (!d->currentAnimation) + return; + + const QSequentialAnimationGroupPrivate::AnimationIndex newAnimationIndex = d->indexForTime(msecs); + + // remove unneeded animations from actualDuration list + while (newAnimationIndex.index < d->actualDuration.size()) + d->actualDuration.removeLast(); + + // newAnimationIndex.index is the new current animation + if (d->lastIteration < d->currentIteration + || (d->lastIteration == d->currentIteration && d->currentAnimationIndex < newAnimationIndex.index)) { + // advancing with forward direction is the same as rewinding with backwards direction + d->advanceForwards(newAnimationIndex); + } else if (d->lastIteration > d->currentIteration + || (d->lastIteration == d->currentIteration && d->currentAnimationIndex > newAnimationIndex.index)) { + // rewinding with forward direction is the same as advancing with backwards direction + d->rewindForwards(newAnimationIndex); + } + + d->setCurrentAnimation(newAnimationIndex.index); + + const int newCurrentTime = msecs - newAnimationIndex.timeOffset; + + if (d->currentAnimation) { + d->currentAnimation->setCurrentTime(newCurrentTime); + if (d->atEnd()) { + //we make sure that we don't exceed the duration here + d->currentTime += QAbstractAnimationPrivate::get(d->currentAnimation)->totalCurrentTime - newCurrentTime; + stop(); + } + } else { + //the only case where currentAnimation could be null + //is when all animations have been removed + Q_ASSERT(d->animations.isEmpty()); + d->currentTime = 0; + stop(); + } + + d->lastIteration = d->currentIteration; +} + +/*! + \reimp +*/ +void QSequentialAnimationGroup::updateState(QAbstractAnimation::State oldState, + QAbstractAnimation::State newState) +{ + Q_D(QSequentialAnimationGroup); + QAnimationGroup::updateState(oldState, newState); + + if (!d->currentAnimation) + return; + + switch (newState) { + case Stopped: + d->currentAnimation->stop(); + break; + case Paused: + if (oldState == d->currentAnimation->state() + && oldState == QSequentialAnimationGroup::Running) { + d->currentAnimation->pause(); + } + else + d->restart(); + break; + case Running: + if (oldState == d->currentAnimation->state() + && oldState == QSequentialAnimationGroup::Paused) + d->currentAnimation->start(); + else + d->restart(); + break; + } +} + +/*! + \reimp +*/ +void QSequentialAnimationGroup::updateDirection(QAbstractAnimation::Direction direction) +{ + Q_D(QSequentialAnimationGroup); + // we need to update the direction of the current animation + if (state() != Stopped && d->currentAnimation) + d->currentAnimation->setDirection(direction); +} + +/*! + \reimp +*/ +bool QSequentialAnimationGroup::event(QEvent *event) +{ + return QAnimationGroup::event(event); +} + +void QSequentialAnimationGroupPrivate::setCurrentAnimation(int index, bool intermediate) +{ + Q_Q(QSequentialAnimationGroup); + + index = qMin(index, animations.count() - 1); + + if (index == -1) { + Q_ASSERT(animations.isEmpty()); + currentAnimationIndex = -1; + currentAnimation = 0; + return; + } + + // need these two checks below because this func can be called after the current animation + // has been removed + if (index == currentAnimationIndex && animations.at(index) == currentAnimation) + return; + + // stop the old current animation + if (currentAnimation) + currentAnimation->stop(); + + currentAnimation = animations.at(index); + currentAnimationIndex = index; + + emit q->currentAnimationChanged(currentAnimation); + + activateCurrentAnimation(intermediate); +} + +void QSequentialAnimationGroupPrivate::activateCurrentAnimation(bool intermediate) +{ + Q_Q(QSequentialAnimationGroup); + + if (!currentAnimation) + return; + + if (state == QSequentialAnimationGroup::Stopped) + return; + + currentAnimation->stop(); + + // we ensure the direction is consistent with the group's direction + currentAnimation->setDirection(direction); + + // connects to the finish signal of uncontrolled animations + if (currentAnimation->totalDuration() == -1) + QObject::connect(currentAnimation, SIGNAL(finished()), q, SLOT(_q_uncontrolledAnimationFinished())); + + currentAnimation->start(); + if (!intermediate && state == QSequentialAnimationGroup::Paused) + currentAnimation->pause(); +} + +void QSequentialAnimationGroupPrivate::_q_uncontrolledAnimationFinished() +{ + Q_Q(QSequentialAnimationGroup); + Q_ASSERT(qobject_cast<QAbstractAnimation *>(q->sender()) == currentAnimation); + + // we trust the duration returned by the animation + while (actualDuration.size() < (currentAnimationIndex + 1)) + actualDuration.append(-1); + actualDuration[currentAnimationIndex] = currentAnimation->currentTime(); + + QObject::disconnect(currentAnimation, SIGNAL(finished()), q, SLOT(_q_uncontrolledAnimationFinished())); + + if ((direction == QAbstractAnimation::Forward && currentAnimation == animations.last()) + || (direction == QAbstractAnimation::Backward && currentAnimationIndex == 0)) { + // we don't handle looping of a group with undefined duration + q->stop(); + } else if (direction == QAbstractAnimation::Forward) { + // set the current animation to be the next one + setCurrentAnimation(currentAnimationIndex + 1); + } else { + // set the current animation to be the previous one + setCurrentAnimation(currentAnimationIndex - 1); + } +} + +/*! + \internal + This method is called whenever an animation is added to + the group at index \a index. + Note: We only support insertion after the current animation +*/ +void QSequentialAnimationGroupPrivate::animationInsertedAt(int index) +{ + if (currentAnimation == 0) + setCurrentAnimation(0); // initialize the current animation + + if (currentAnimationIndex == index + && currentAnimation->currentTime() == 0 && currentAnimation->currentIteration() == 0) { + //in this case we simply insert an animation before the current one has actually started + setCurrentAnimation(index); + } + + //we update currentAnimationIndex in case it has changed (the animation pointer is still valid) + currentAnimationIndex = animations.indexOf(currentAnimation); + + if (index < currentAnimationIndex || currentIteration != 0) { + qWarning("QSequentialGroup::insertAnimationAt only supports to add animations after the current one."); + return; //we're not affected because it is added after the current one + } +} + +/*! + \internal + This method is called whenever an animation is removed from + the group at index \a index. The animation is no more listed when this + method is called. +*/ +void QSequentialAnimationGroupPrivate::animationRemovedAt(int index) +{ + Q_Q(QSequentialAnimationGroup); + QAnimationGroupPrivate::animationRemovedAt(index); + + Q_ASSERT(currentAnimation); // currentAnimation should always be set + + if (actualDuration.size() > index) + actualDuration.removeAt(index); + + const int currentIndex = animations.indexOf(currentAnimation); + if (currentIndex == -1) { + //we're removing the current animation, let's update it to another one + if (index < animations.count()) + setCurrentAnimation(index); //let's try to take the next one + else if (index > 0) + setCurrentAnimation(index - 1); + else// case all animations were removed + setCurrentAnimation(-1); + } else if (currentAnimationIndex > index) { + currentAnimationIndex--; + } + + // duration of the previous animations up to the current animation + currentTime = 0; + for (int i = 0; i < currentAnimationIndex; ++i) { + const int current = animationActualTotalDuration(i); + currentTime += current; + } + + if (currentIndex != -1) { + //the current animation is not the one being removed + //so we add its current time to the current time of this group + currentTime += QAbstractAnimationPrivate::get(currentAnimation)->totalCurrentTime; + } + + //let's also update the total current time + totalCurrentTime = currentTime + iterationCount * q->duration(); +} + +QT_END_NAMESPACE + +#include "moc_qsequentialanimationgroup.cpp" + +#endif //QT_NO_ANIMATION |