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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the $MODULE$ of the Qt Toolkit.
+**
+** $TROLLTECH_DUAL_LICENSE$
+**
+****************************************************************************/
+
+#include "qstate.h"
+#include "qstate_p.h"
+#include "qhistorystate.h"
+#include "qhistorystate_p.h"
+#include "qabstracttransition.h"
+#include "qabstracttransition_p.h"
+#include "qsignaltransition.h"
+#include "qstatefinishedtransition.h"
+#include "qstatemachine.h"
+#include "qstatemachine_p.h"
+#ifndef QT_NO_ANIMATION
+#include "qanimationstate.h"
+#endif
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QState
+
+ \brief The QState class provides a general-purpose state for QStateMachine.
+
+ \ingroup statemachine
+
+ QState objects can have child states, and can have transitions to other
+ states. QState is part of \l{The State Machine Framework}.
+
+ The addTransition() function adds a transition. The removeTransition()
+ function removes a transition.
+
+ \section1 States with Child States
+
+ For non-parallel state groups, the setInitialState() function must be called
+ to set the initial state. The child states are mutually exclusive states,
+ and the state machine needs to know which child state to enter when the
+ parent state is the target of a transition.
+
+ The addHistoryState() function adds a history state.
+
+ The setErrorState() sets the state's error state. The error state is the
+ state that the state machine will transition to if an error is detected when
+ attempting to enter the state (e.g. because no initial state has been set).
+*/
+
+/*!
+ \enum QState::Type
+
+ This enum specifies the type of a state.
+
+ \value Normal A normal state. If the state has no child states, it is an
+ atomic state; otherwise, the child states are mutually exclusive and an
+ initial state must be set by calling QState::setInitialState().
+
+ \value ParallelGroup The state is a parallel group state. When a parallel
+ group state is entered, all its child states are entered in parallel.
+*/
+
+/*!
+ \enum QState::HistoryType
+
+ This enum specifies the type of history that a QHistoryState records.
+
+ \value ShallowHistory Only the immediate child states of the parent state
+ are recorded. In this case a transition with the history state as its
+ target will end up in the immediate child state that the parent was in the
+ last time it was exited. This is the default.
+
+ \value DeepHistory Nested states are recorded. In this case a transition
+ with the history state as its target will end up in the most deeply nested
+ descendant state the parent was in the last time it was exited.
+*/
+
+QStatePrivate::QStatePrivate()
+ : errorState(0), isParallelGroup(false), initialState(0)
+{
+}
+
+QStatePrivate::~QStatePrivate()
+{
+}
+
+QStatePrivate *QStatePrivate::get(QState *q)
+{
+ if (!q)
+ return 0;
+ return q->d_func();
+}
+
+const QStatePrivate *QStatePrivate::get(const QState *q)
+{
+ if (!q)
+ return 0;
+ return q->d_func();
+}
+
+/*!
+ Constructs a new state with the given \a parent state.
+*/
+QState::QState(QState *parent)
+ : QActionState(*new QStatePrivate, parent)
+{
+}
+
+/*!
+ Constructs a new state of the given \a type with the given \a parent state.
+*/
+QState::QState(Type type, QState *parent)
+ : QActionState(*new QStatePrivate, parent)
+{
+ Q_D(QState);
+ d->isParallelGroup = (type == ParallelGroup);
+}
+
+/*!
+ \internal
+*/
+QState::QState(QStatePrivate &dd, QState *parent)
+ : QActionState(dd, parent)
+{
+}
+
+/*!
+ Destroys this state.
+*/
+QState::~QState()
+{
+}
+
+QList<QAbstractState*> QStatePrivate::childStates() const
+{
+ QList<QAbstractState*> result;
+ QList<QObject*>::const_iterator it;
+#ifdef QT_STATEMACHINE_SOLUTION
+ const QObjectList &children = q_func()->children();
+#endif
+ for (it = children.constBegin(); it != children.constEnd(); ++it) {
+ QAbstractState *s = qobject_cast<QAbstractState*>(*it);
+ if (!s || qobject_cast<QHistoryState*>(s))
+ continue;
+ result.append(s);
+ }
+ return result;
+}
+
+QList<QHistoryState*> QStatePrivate::historyStates() const
+{
+ QList<QHistoryState*> result;
+ QList<QObject*>::const_iterator it;
+#ifdef QT_STATEMACHINE_SOLUTION
+ const QObjectList &children = q_func()->children();
+#endif
+ for (it = children.constBegin(); it != children.constEnd(); ++it) {
+ QHistoryState *h = qobject_cast<QHistoryState*>(*it);
+ if (h)
+ result.append(h);
+ }
+ return result;
+}
+
+QList<QAbstractTransition*> QStatePrivate::transitions() const
+{
+ QList<QAbstractTransition*> result;
+ QList<QObject*>::const_iterator it;
+#ifdef QT_STATEMACHINE_SOLUTION
+ const QObjectList &children = q_func()->children();
+#endif
+ for (it = children.constBegin(); it != children.constEnd(); ++it) {
+ QAbstractTransition *t = qobject_cast<QAbstractTransition*>(*it);
+ if (t)
+ result.append(t);
+ }
+ return result;
+}
+
+/*!
+ Returns this state group's error state.
+
+ \sa QStateMachine::errorState(), QStateMachine::setErrorState()
+*/
+QAbstractState *QState::errorState() const
+{
+ Q_D(const QState);
+ return d->errorState;
+}
+
+/*!
+ Sets this state's error state to be the given \a state. If the error state
+ is not set, or if it is set to 0, the state will inherit its parent's error
+ state recursively.
+
+ \sa QStateMachine::setErrorState(), QStateMachine::errorState()
+*/
+void QState::setErrorState(QAbstractState *state)
+{
+ Q_D(QState);
+ if (state != 0 && QAbstractStatePrivate::get(state)->machine() != d->machine()) {
+ qWarning("QState::setErrorState: error state cannot belong "
+ "to a different state machine");
+ return;
+ }
+
+ d->errorState = state;
+}
+
+/*!
+ Adds the given \a transition. The transition has this state as the source.
+ This state takes ownership of the transition.
+*/
+void QState::addTransition(QAbstractTransition *transition)
+{
+ Q_D(QState);
+ if (!transition) {
+ qWarning("QState::addTransition: cannot add null transition");
+ return;
+ }
+ const QList<QAbstractState*> &targets = QAbstractTransitionPrivate::get(transition)->targetStates;
+ for (int i = 0; i < targets.size(); ++i) {
+ QAbstractState *t = targets.at(i);
+ if (!t) {
+ qWarning("QState::addTransition: cannot add transition to null state");
+ return;
+ }
+ if ((QAbstractStatePrivate::get(t)->machine() != d->machine())
+ && QAbstractStatePrivate::get(t)->machine() && d->machine()) {
+ qWarning("QState::addTransition: cannot add transition "
+ "to a state in a different state machine");
+ return;
+ }
+ }
+ transition->setParent(this);
+}
+
+/*!
+ Adds a transition associated with the given \a signal of the given \a sender
+ object. The transition has this state as the source, and the given \a target
+ as the target state.
+*/
+void QState::addTransition(QObject *sender, const char *signal,
+ QAbstractState *target)
+{
+ if (!sender) {
+ qWarning("QState::addTransition: sender cannot be null");
+ return;
+ }
+ if (!signal) {
+ qWarning("QState::addTransition: signal cannot be null");
+ return;
+ }
+ addTransition(new QSignalTransition(sender, signal, QList<QAbstractState*>() << target));
+}
+
+/*!
+ Adds a transition that's triggered by the finished event of this state, and
+ that has the given \a target state.
+
+ \sa QStateFinishedEvent
+*/
+void QState::addFinishedTransition(QAbstractState *target)
+{
+ addTransition(new QStateFinishedTransition(this, QList<QAbstractState*>() << target));
+}
+
+namespace {
+
+class UnconditionalTransition : public QAbstractTransition
+{
+public:
+ UnconditionalTransition(QAbstractState *target)
+ : QAbstractTransition(QList<QAbstractState*>() << target) {}
+protected:
+ void onTransition() {}
+ bool eventTest(QEvent *) const { return true; }
+};
+
+} // namespace
+
+/*!
+ Adds an unconditional transition from this state to the given \a target
+ state.
+*/
+void QState::addTransition(QAbstractState *target)
+{
+ addTransition(new UnconditionalTransition(target));
+}
+
+/*!
+ Removes the given \a transition from this state. The state releases
+ ownership of the transition.
+
+ \sa addTransition()
+*/
+void QState::removeTransition(QAbstractTransition *transition)
+{
+ Q_D(QState);
+ if (!transition) {
+ qWarning("QState::removeTransition: cannot remove null transition");
+ return;
+ }
+ if (transition->sourceState() != this) {
+ qWarning("QState::removeTransition: transition %p's source state (%p)"
+ " is different from this state (%p)",
+ transition, transition->sourceState(), this);
+ return;
+ }
+ QStateMachinePrivate *mach = QStateMachinePrivate::get(d->machine());
+ if (mach)
+ mach->unregisterTransition(transition);
+ transition->setParent(0);
+}
+
+/*!
+ Returns the list of transitions from this state, or an empty list if there
+ are no transitions from this state.
+
+ \sa addTransition(), removeTransition()
+*/
+QList<QAbstractTransition*> QState::transitions() const
+{
+ Q_D(const QState);
+ return d->transitions();
+}
+
+/*!
+ Creates a history state of the given \a type for this state and returns the
+ new state. The history state becomes a child of this state.
+*/
+QHistoryState *QState::addHistoryState(HistoryType type)
+{
+ return QHistoryStatePrivate::create(type, this);
+}
+
+/*!
+ \reimp
+*/
+void QState::onEntry()
+{
+ QActionState::onEntry();
+}
+
+/*!
+ \reimp
+*/
+void QState::onExit()
+{
+ QActionState::onExit();
+}
+
+#ifndef QT_NO_ANIMATION
+
+/*!
+ \overload addAnimatedTransition()
+
+ Adds an animated transition from the current state to \a targetState for \a animation.
+
+ This function creates a QSignalTransition for the \a sender and \a signal, and calls
+ addAnimatedTransition() with this transition object.
+*/
+QAnimationState *QState::addAnimatedTransition(QObject *sender, const char *signal,
+ QAbstractState *targetState,
+ QAbstractAnimation *animation)
+{
+ if (!targetState) {
+ qWarning("QState::addAnimatedTransition: cannot add transition to null state");
+ return 0;
+ }
+ return addAnimatedTransition(
+ new QSignalTransition(sender, signal,
+ QList<QAbstractState*>() << targetState), animation);
+}
+
+/*!
+ Adds an animated transition from the current state.
+
+ The animated transition has an intermediate QAnimationState which plays \a
+ animation before entering the target state(s). This QAnimationState will be
+ entered when \a transition is taken by the state machine. When the animation
+ has finished playing, the transition's target state(s) will be entered.
+
+ The new QAnimationState object will become a child of this state's parent state.
+
+ \code
+ QPushButton button;
+ QPropertyAnimation animation(&button, "geometry");
+ animation.setEndValue(QRect(100, 100, 400, 400));
+
+ QStateMachine machine;
+
+ QState *s1 = new QState();
+ QState *s2 = new QState();
+
+ QTransition *transition = new QTransition(MyEventType);
+ s1->addAnimatedTransition(transition, s2, &animation);
+ \endcode
+
+ The function returns the new QAnimationState. This state can be used if you want to add additional
+ transitions into or out from the animation state, and if you want to add additional animations.
+
+ \sa QAnimationState
+*/
+QAnimationState *QState::addAnimatedTransition(QAbstractTransition *transition,
+ QAbstractAnimation *animation)
+{
+ if (!transition) {
+ qWarning("QState::addAnimatedTransition: cannot add null transition");
+ return 0;
+ }
+ QList<QAbstractState*> targets = transition->targetStates();
+ Q_ASSERT(!targets.isEmpty());
+ if (!targets.at(0)->parentState()) {
+ qWarning("QState::addAnimatedTransition: cannot add transition to target that doesn't have a parent state");
+ return 0;
+ }
+ QAnimationState *animState = new QAnimationState(animation, targets.at(0)->parentState());
+ animState->addTransition(new QStateFinishedTransition(animState, targets));
+ transition->setTargetStates(QList<QAbstractState*>() << animState);
+ addTransition(transition);
+ return animState;
+}
+
+#endif
+
+/*!
+ Returns this state's initial state, or 0 if the state has no initial state.
+*/
+QAbstractState *QState::initialState() const
+{
+ Q_D(const QState);
+ return d->initialState;
+}
+
+/*!
+ Sets this state's initial state to be the given \a state.
+ \a state has to be a child of this state.
+*/
+void QState::setInitialState(QAbstractState *state)
+{
+ Q_D(QState);
+ if (d->isParallelGroup) {
+ qWarning("QState::setInitialState: ignoring attempt to set initial state "
+ "of parallel state group %p", this);
+ return;
+ }
+ if (state && (state->parentState() != this)) {
+ qWarning("QState::setInitialState: state %p is not a child of this state (%p)",
+ state, this);
+ return;
+ }
+ d->initialState = state;
+}
+
+/*!
+ \reimp
+*/
+bool QState::event(QEvent *e)
+{
+ return QActionState::event(e);
+}
+
+QT_END_NAMESPACE