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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef _GLBASICSHADERS_H_
+#define _GLBASICSHADERS_H_
+
+#include <QtOpenGL/qglshaderprogram.h>
+#include <QtGui/qmatrix4x4.h>
+
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Declarative)
+class BlurTextureShader : public QGLShaderProgram
+{
+ Q_OBJECT
+public:
+ BlurTextureShader();
+
+ enum { Vertices = 0,
+ TextureCoords = 1 };
+
+ enum Mode { Horizontal, Vertical };
+ void setMode(Mode);
+ void setStep(float);
+ void setSteps(int);
+ void setTransform(const QMatrix4x4 &);
+ virtual bool link();
+
+private:
+ GLint mode;
+ GLint step;
+ GLint steps;
+ GLint transform;
+};
+
+class SingleTextureShader : public QGLShaderProgram
+{
+ Q_OBJECT
+public:
+ SingleTextureShader();
+
+ enum { Vertices = 0,
+ TextureCoords = 1 };
+
+ void setTransform(const QMatrix4x4 &);
+ virtual bool link();
+
+private:
+ GLint transform;
+};
+
+class DualTextureBlendShader : public QGLShaderProgram
+{
+ Q_OBJECT
+public:
+ DualTextureBlendShader();
+ enum { Vertices = 0,
+ TextureCoords = 1,
+ BlendTextureCoords = 2 };
+
+ void setOpacity(GLfloat);
+ void setBlend(GLfloat);
+ void setTransform(const QMatrix4x4 &);
+ virtual bool link();
+
+private:
+ GLint transform;
+ GLint opacity;
+ GLint blend;
+};
+
+class DualTextureAddShader : public QGLShaderProgram
+{
+ Q_OBJECT
+public:
+ DualTextureAddShader();
+ enum { Vertices = 0,
+ TextureCoords = 1,
+ AddTextureCoords = 2 };
+
+ void setOpacity(GLfloat);
+ void setTransform(const QMatrix4x4 &);
+ virtual bool link();
+
+private:
+ GLint transform;
+ GLint opacity;
+};
+
+class SingleTextureOpacityShader : public QGLShaderProgram
+{
+ Q_OBJECT
+public:
+ SingleTextureOpacityShader();
+
+ enum { Vertices = 0,
+ TextureCoords = 1 };
+
+ void setOpacity(GLfloat);
+ void setTransform(const QMatrix4x4 &);
+ virtual bool link();
+
+private:
+ GLint transform;
+ GLint opacity;
+};
+
+class SingleTextureVertexOpacityShader : public QGLShaderProgram
+{
+ Q_OBJECT
+public:
+ SingleTextureVertexOpacityShader();
+
+ enum { Vertices = 0,
+ TextureCoords = 1,
+ OpacityCoords = 2 };
+
+ void setTransform(const QMatrix4x4 &);
+ virtual bool link();
+
+private:
+ GLint transform;
+};
+
+
+class SingleTextureShadowShader : public QGLShaderProgram
+{
+ Q_OBJECT
+public:
+ SingleTextureShadowShader();
+
+ enum { Vertices = 0,
+ TextureCoords = 1 };
+
+ void setOpacity(GLfloat);
+ void setTransform(const QMatrix4x4 &);
+ virtual bool link();
+
+private:
+ GLint transform;
+ GLint opacity;
+};
+
+
+class QColor;
+class ConstantColorShader : public QGLShaderProgram
+{
+ Q_OBJECT
+public:
+ ConstantColorShader();
+
+ enum { Vertices = 0 };
+
+ void setColor(const QColor &);
+ void setTransform(const QMatrix4x4 &);
+ virtual bool link();
+
+private:
+ GLint transform;
+ GLint color;
+};
+
+class ColorShader : public QGLShaderProgram
+{
+ Q_OBJECT
+public:
+ ColorShader();
+
+ enum { Vertices = 0, Colors = 1 };
+
+ void setTransform(const QMatrix4x4 &);
+ virtual bool link();
+
+private:
+ GLint transform;
+};
+
+class GLBasicShadersPrivate;
+class GLBasicShaders
+{
+public:
+ GLBasicShaders();
+ virtual ~GLBasicShaders();
+
+ BlurTextureShader *blurTexture();
+ SingleTextureShader *singleTexture();
+ SingleTextureOpacityShader *singleTextureOpacity();
+ DualTextureAddShader *dualTextureAdd();
+ SingleTextureVertexOpacityShader *singleTextureVertexOpacity();
+ SingleTextureShadowShader *singleTextureShadow();
+ ConstantColorShader *constantColor();
+ ColorShader *color();
+
+private:
+ GLBasicShadersPrivate *d;
+};
+
+#endif // _GLBASICSHADERS_H_
+
+
+QT_END_NAMESPACE
+
+QT_END_HEADER