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Diffstat (limited to 'src/declarative/opengl/glbasicshaders.h')
-rw-r--r-- | src/declarative/opengl/glbasicshaders.h | 244 |
1 files changed, 244 insertions, 0 deletions
diff --git a/src/declarative/opengl/glbasicshaders.h b/src/declarative/opengl/glbasicshaders.h new file mode 100644 index 0000000..7d358d8 --- /dev/null +++ b/src/declarative/opengl/glbasicshaders.h @@ -0,0 +1,244 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef _GLBASICSHADERS_H_ +#define _GLBASICSHADERS_H_ + +#include <QtOpenGL/qglshaderprogram.h> +#include <QtGui/qmatrix4x4.h> + + +QT_BEGIN_HEADER + +QT_BEGIN_NAMESPACE + +QT_MODULE(Declarative) +class BlurTextureShader : public QGLShaderProgram +{ + Q_OBJECT +public: + BlurTextureShader(); + + enum { Vertices = 0, + TextureCoords = 1 }; + + enum Mode { Horizontal, Vertical }; + void setMode(Mode); + void setStep(float); + void setSteps(int); + void setTransform(const QMatrix4x4 &); + virtual bool link(); + +private: + GLint mode; + GLint step; + GLint steps; + GLint transform; +}; + +class SingleTextureShader : public QGLShaderProgram +{ + Q_OBJECT +public: + SingleTextureShader(); + + enum { Vertices = 0, + TextureCoords = 1 }; + + void setTransform(const QMatrix4x4 &); + virtual bool link(); + +private: + GLint transform; +}; + +class DualTextureBlendShader : public QGLShaderProgram +{ + Q_OBJECT +public: + DualTextureBlendShader(); + enum { Vertices = 0, + TextureCoords = 1, + BlendTextureCoords = 2 }; + + void setOpacity(GLfloat); + void setBlend(GLfloat); + void setTransform(const QMatrix4x4 &); + virtual bool link(); + +private: + GLint transform; + GLint opacity; + GLint blend; +}; + +class DualTextureAddShader : public QGLShaderProgram +{ + Q_OBJECT +public: + DualTextureAddShader(); + enum { Vertices = 0, + TextureCoords = 1, + AddTextureCoords = 2 }; + + void setOpacity(GLfloat); + void setTransform(const QMatrix4x4 &); + virtual bool link(); + +private: + GLint transform; + GLint opacity; +}; + +class SingleTextureOpacityShader : public QGLShaderProgram +{ + Q_OBJECT +public: + SingleTextureOpacityShader(); + + enum { Vertices = 0, + TextureCoords = 1 }; + + void setOpacity(GLfloat); + void setTransform(const QMatrix4x4 &); + virtual bool link(); + +private: + GLint transform; + GLint opacity; +}; + +class SingleTextureVertexOpacityShader : public QGLShaderProgram +{ + Q_OBJECT +public: + SingleTextureVertexOpacityShader(); + + enum { Vertices = 0, + TextureCoords = 1, + OpacityCoords = 2 }; + + void setTransform(const QMatrix4x4 &); + virtual bool link(); + +private: + GLint transform; +}; + + +class SingleTextureShadowShader : public QGLShaderProgram +{ + Q_OBJECT +public: + SingleTextureShadowShader(); + + enum { Vertices = 0, + TextureCoords = 1 }; + + void setOpacity(GLfloat); + void setTransform(const QMatrix4x4 &); + virtual bool link(); + +private: + GLint transform; + GLint opacity; +}; + + +class QColor; +class ConstantColorShader : public QGLShaderProgram +{ + Q_OBJECT +public: + ConstantColorShader(); + + enum { Vertices = 0 }; + + void setColor(const QColor &); + void setTransform(const QMatrix4x4 &); + virtual bool link(); + +private: + GLint transform; + GLint color; +}; + +class ColorShader : public QGLShaderProgram +{ + Q_OBJECT +public: + ColorShader(); + + enum { Vertices = 0, Colors = 1 }; + + void setTransform(const QMatrix4x4 &); + virtual bool link(); + +private: + GLint transform; +}; + +class GLBasicShadersPrivate; +class GLBasicShaders +{ +public: + GLBasicShaders(); + virtual ~GLBasicShaders(); + + BlurTextureShader *blurTexture(); + SingleTextureShader *singleTexture(); + SingleTextureOpacityShader *singleTextureOpacity(); + DualTextureAddShader *dualTextureAdd(); + SingleTextureVertexOpacityShader *singleTextureVertexOpacity(); + SingleTextureShadowShader *singleTextureShadow(); + ConstantColorShader *constantColor(); + ColorShader *color(); + +private: + GLBasicShadersPrivate *d; +}; + +#endif // _GLBASICSHADERS_H_ + + +QT_END_NAMESPACE + +QT_END_HEADER |