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-rw-r--r--src/gui/egl/qegl.cpp2
-rw-r--r--src/gui/egl/qegl_p.h4
-rw-r--r--src/gui/egl/qeglcontext_p.h3
-rw-r--r--src/gui/egl/qeglproperties.cpp4
4 files changed, 11 insertions, 2 deletions
diff --git a/src/gui/egl/qegl.cpp b/src/gui/egl/qegl.cpp
index 0419b62..2a82427 100644
--- a/src/gui/egl/qegl.cpp
+++ b/src/gui/egl/qegl.cpp
@@ -259,7 +259,7 @@ EGLConfig QEgl::defaultConfig(int devType, API api, ConfigOptions options)
// Add paint engine requirements
if (api == OpenVG) {
-#ifndef QVG_SCISSOR_CLIP
+#if !defined(QVG_SCISSOR_CLIP) && defined(EGL_ALPHA_MASK_SIZE)
configAttribs.setValue(EGL_ALPHA_MASK_SIZE, 1);
#endif
} else {
diff --git a/src/gui/egl/qegl_p.h b/src/gui/egl/qegl_p.h
index c214e88..aa08934 100644
--- a/src/gui/egl/qegl_p.h
+++ b/src/gui/egl/qegl_p.h
@@ -65,6 +65,10 @@ QT_BEGIN_INCLUDE_NAMESPACE
#else
# include <EGL/egl.h>
#endif
+#if !defined(EGL_VERSION_1_2)
+typedef unsigned int EGLenum;
+typedef void *EGLClientBuffer;
+#endif
#else
//types from egltypes.h for compiling stub without EGL headers
diff --git a/src/gui/egl/qeglcontext_p.h b/src/gui/egl/qeglcontext_p.h
index cae8164..5bc8f09 100644
--- a/src/gui/egl/qeglcontext_p.h
+++ b/src/gui/egl/qeglcontext_p.h
@@ -107,6 +107,9 @@ private:
static QEglContext *currentContext(QEgl::API api);
static void setCurrentContext(QEgl::API api, QEglContext *context);
+
+ friend class QMeeGoGraphicsSystem;
+ friend class QMeeGoPixmapData;
};
QT_END_NAMESPACE
diff --git a/src/gui/egl/qeglproperties.cpp b/src/gui/egl/qeglproperties.cpp
index 3638de5..4b8ca9a 100644
--- a/src/gui/egl/qeglproperties.cpp
+++ b/src/gui/egl/qeglproperties.cpp
@@ -241,8 +241,10 @@ void QEglProperties::setRenderableType(QEgl::API api)
// reductions in complexity are possible.
bool QEglProperties::reduceConfiguration()
{
+#ifdef EGL_SWAP_BEHAVIOR
if (value(EGL_SWAP_BEHAVIOR) != EGL_DONT_CARE)
removeValue(EGL_SWAP_BEHAVIOR);
+#endif
#ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT
// For OpenVG, we sometimes try to create a surface using a pre-multiplied format. If we can't
@@ -258,7 +260,7 @@ bool QEglProperties::reduceConfiguration()
// those with smaller (but faster) lower color depths. One
// way around this is to set EGL_BUFFER_SIZE to 16, which
// trumps the others. Of course, there may not be a 16-bit
- // config avaliable, so it's the first restraint we remove.
+ // config available, so it's the first restraint we remove.
if (value(EGL_BUFFER_SIZE) == 16) {
removeValue(EGL_BUFFER_SIZE);
return true;