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-rw-r--r--src/gui/graphicsview/qgraphicsview.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp
index 7ac1a8f..26efe58 100644
--- a/src/gui/graphicsview/qgraphicsview.cpp
+++ b/src/gui/graphicsview/qgraphicsview.cpp
@@ -1512,6 +1512,11 @@ void QGraphicsView::setScene(QGraphicsScene *scene)
this, SLOT(updateSceneRect(QRectF)));
d->scene->d_func()->removeView(this);
d->connectedToScene = false;
+
+ if (isActiveWindow() && isVisible()) {
+ QEvent windowDeactivate(QEvent::WindowDeactivate);
+ QApplication::sendEvent(d->scene, &windowDeactivate);
+ }
}
// Assign the new scene and update the contents (scrollbars, etc.)).
@@ -1533,6 +1538,11 @@ void QGraphicsView::setScene(QGraphicsScene *scene)
// enable touch events if any items is interested in them
if (!d->scene->d_func()->allItemsIgnoreTouchEvents)
d->viewport->setAttribute(Qt::WA_AcceptTouchEvents);
+
+ if (isActiveWindow() && isVisible()) {
+ QEvent windowActivate(QEvent::WindowActivate);
+ QApplication::sendEvent(d->scene, &windowActivate);
+ }
} else {
d->recalculateContentSize();
}
@@ -2638,6 +2648,19 @@ bool QGraphicsView::viewportEvent(QEvent *event)
d->scene->d_func()->removePopup(d->scene->d_func()->popupWidgets.first());
QApplication::sendEvent(d->scene, event);
break;
+ case QEvent::Show:
+ if (d->scene && isActiveWindow()) {
+ QEvent windowActivate(QEvent::WindowActivate);
+ QApplication::sendEvent(d->scene, &windowActivate);
+ }
+ break;
+ case QEvent::Hide:
+ // spontaneous event will generate a WindowDeactivate.
+ if (!event->spontaneous() && d->scene && isActiveWindow()) {
+ QEvent windowDeactivate(QEvent::WindowDeactivate);
+ QApplication::sendEvent(d->scene, &windowDeactivate);
+ }
+ break;
case QEvent::Leave:
// ### This is a temporary fix for until we get proper mouse grab
// events. activeMouseGrabberItem should be set to 0 if we lose the
@@ -3252,10 +3275,13 @@ void QGraphicsView::paintEvent(QPaintEvent *event)
// Determine the exposed region
d->exposedRegion = event->region();
+ if (d->exposedRegion.isEmpty())
+ d->exposedRegion = viewport()->rect();
QRectF exposedSceneRect = mapToScene(d->exposedRegion.boundingRect()).boundingRect();
// Set up the painter
QPainter painter(viewport());
+ painter.setClipRect(event->rect(), Qt::IntersectClip);
#ifndef QT_NO_RUBBERBAND
if (d->rubberBanding && !d->rubberBandRect.isEmpty())
painter.save();