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diff --git a/src/gui/math3d/qvector2d.h b/src/gui/math3d/qvector2d.h
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the $MODULE$ of the Qt Toolkit.
+**
+** $TROLLTECH_DUAL_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QVECTOR2D_H
+#define QVECTOR2D_H
+
+#include <QtGui/qmath3dglobal.h>
+#include <QtCore/qpoint.h>
+#include <QtCore/qmetatype.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Gui)
+
+class QVector3D;
+class QVector4D;
+
+#ifndef QT_NO_VECTOR2D
+
+class Q_GUI_EXPORT QVector2D
+{
+public:
+ QVector2D();
+ QVector2D(qreal xpos, qreal ypos);
+ QVector2D(int xpos, int ypos);
+ explicit QVector2D(const QPoint& point);
+ explicit QVector2D(const QPointF& point);
+#ifndef QT_NO_VECTOR3D
+ explicit QVector2D(const QVector3D& vector);
+#endif
+#ifndef QT_NO_VECTOR4D
+ explicit QVector2D(const QVector4D& vector);
+#endif
+
+ bool isNull() const;
+
+ qreal x() const;
+ qreal y() const;
+
+ void setX(qreal x);
+ void setY(qreal y);
+
+ qreal length() const;
+ qreal lengthSquared() const;
+
+ QVector2D normalized() const;
+ void normalize();
+
+ QVector2D &operator+=(const QVector2D &vector);
+ QVector2D &operator-=(const QVector2D &vector);
+ QVector2D &operator*=(qreal factor);
+ QVector2D &operator*=(const QVector2D &vector);
+ QVector2D &operator/=(qreal divisor);
+
+ static qreal dotProduct(const QVector2D& v1, const QVector2D& v2);
+
+ friend inline bool operator==(const QVector2D &v1, const QVector2D &v2);
+ friend inline bool operator!=(const QVector2D &v1, const QVector2D &v2);
+ friend inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2);
+ friend inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2);
+ friend inline const QVector2D operator*(qreal factor, const QVector2D &vector);
+ friend inline const QVector2D operator*(const QVector2D &vector, qreal factor);
+ friend inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2);
+ friend inline const QVector2D operator-(const QVector2D &vector);
+ friend inline const QVector2D operator/(const QVector2D &vector, qreal divisor);
+
+ friend inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2);
+
+#ifndef QT_NO_VECTOR3D
+ QVector3D toVector3D() const;
+#endif
+#ifndef QT_NO_VECTOR4D
+ QVector4D toVector4D() const;
+#endif
+
+ QPoint toPoint() const;
+ QPointF toPointF() const;
+
+private:
+ qrealinner xp, yp;
+
+ QVector2D(qrealinner xpos, qrealinner ypos, int dummy);
+
+ friend class QVector3D;
+ friend class QVector4D;
+ friend class QVertexArray;
+};
+
+inline QVector2D::QVector2D() : xp(0.0f), yp(0.0f) {}
+
+inline QVector2D::QVector2D(qrealinner xpos, qrealinner ypos, int) : xp(xpos), yp(ypos) {}
+
+inline QVector2D::QVector2D(qreal xpos, qreal ypos) : xp(xpos), yp(ypos) {}
+
+inline QVector2D::QVector2D(int xpos, int ypos) : xp(xpos), yp(ypos) {}
+
+inline QVector2D::QVector2D(const QPoint& point) : xp(point.x()), yp(point.y()) {}
+
+inline QVector2D::QVector2D(const QPointF& point) : xp(point.x()), yp(point.y()) {}
+
+inline bool QVector2D::isNull() const
+{
+ return qIsNull(xp) && qIsNull(yp);
+}
+
+inline qreal QVector2D::x() const { return qt_math3d_convert<qreal, qrealinner>(xp); }
+inline qreal QVector2D::y() const { return qt_math3d_convert<qreal, qrealinner>(yp); }
+
+inline void QVector2D::setX(qreal x) { xp = x; }
+inline void QVector2D::setY(qreal y) { yp = y; }
+
+inline QVector2D &QVector2D::operator+=(const QVector2D &vector)
+{
+ xp += vector.xp;
+ yp += vector.yp;
+ return *this;
+}
+
+inline QVector2D &QVector2D::operator-=(const QVector2D &vector)
+{
+ xp -= vector.xp;
+ yp -= vector.yp;
+ return *this;
+}
+
+inline QVector2D &QVector2D::operator*=(qreal factor)
+{
+ qrealinner f(factor);
+ xp *= f;
+ yp *= f;
+ return *this;
+}
+
+inline QVector2D &QVector2D::operator*=(const QVector2D &vector)
+{
+ xp *= vector.xp;
+ yp *= vector.yp;
+ return *this;
+}
+
+inline QVector2D &QVector2D::operator/=(qreal divisor)
+{
+ qrealinner d(divisor);
+ xp /= d;
+ yp /= d;
+ return *this;
+}
+
+inline bool operator==(const QVector2D &v1, const QVector2D &v2)
+{
+ return v1.xp == v2.xp && v1.yp == v2.yp;
+}
+
+inline bool operator!=(const QVector2D &v1, const QVector2D &v2)
+{
+ return v1.xp != v2.xp || v1.yp != v2.yp;
+}
+
+inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2)
+{
+ return QVector2D(v1.xp + v2.xp, v1.yp + v2.yp, 1);
+}
+
+inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2)
+{
+ return QVector2D(v1.xp - v2.xp, v1.yp - v2.yp, 1);
+}
+
+inline const QVector2D operator*(qreal factor, const QVector2D &vector)
+{
+ qrealinner f(factor);
+ return QVector2D(vector.xp * f, vector.yp * f, 1);
+}
+
+inline const QVector2D operator*(const QVector2D &vector, qreal factor)
+{
+ qrealinner f(factor);
+ return QVector2D(vector.xp * f, vector.yp * f, 1);
+}
+
+inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2)
+{
+ return QVector2D(v1.xp * v2.xp, v1.yp * v2.yp, 1);
+}
+
+inline const QVector2D operator-(const QVector2D &vector)
+{
+ return QVector2D(-vector.xp, -vector.yp, 1);
+}
+
+inline const QVector2D operator/(const QVector2D &vector, qreal divisor)
+{
+ qrealinner d(divisor);
+ return QVector2D(vector.xp / d, vector.yp / d, 1);
+}
+
+inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2)
+{
+ return qFuzzyCompare(v1.xp, v2.xp) && qFuzzyCompare(v1.yp, v2.yp);
+}
+
+inline QPoint QVector2D::toPoint() const
+{
+ return QPoint(qRound(xp), qRound(yp));
+}
+
+inline QPointF QVector2D::toPointF() const
+{
+ return QPointF(qt_math3d_convert<qreal, qrealinner>(xp),
+ qt_math3d_convert<qreal, qrealinner>(yp));
+}
+
+#ifndef QT_NO_DEBUG_STREAM
+Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector2D &vector);
+#endif
+
+#endif
+
+QT_END_NAMESPACE
+
+#ifndef QT_NO_VECTOR2D
+Q_DECLARE_METATYPE(QVector2D)
+#endif
+
+QT_END_HEADER
+
+#endif