diff options
Diffstat (limited to 'src/gui/painting/qblendfunctions_p.h')
-rw-r--r-- | src/gui/painting/qblendfunctions_p.h | 497 |
1 files changed, 497 insertions, 0 deletions
diff --git a/src/gui/painting/qblendfunctions_p.h b/src/gui/painting/qblendfunctions_p.h new file mode 100644 index 0000000..ad754b0 --- /dev/null +++ b/src/gui/painting/qblendfunctions_p.h @@ -0,0 +1,497 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QBLENDFUNCTIONS_P_H +#define QBLENDFUNCTIONS_P_H + +#include <qmath.h> +#include "qdrawhelper_p.h" + +QT_BEGIN_NAMESPACE + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +template <typename SRC, typename T> +void qt_scale_image_16bit(uchar *destPixels, int dbpl, + const uchar *srcPixels, int sbpl, + const QRectF &targetRect, + const QRectF &srcRect, + const QRect &clip, + T blender) +{ + qreal sx = targetRect.width() / (qreal) srcRect.width(); + qreal sy = targetRect.height() / (qreal) srcRect.height(); + + int ix = 0x00010000 / sx; + int iy = 0x00010000 / sy; + +// qDebug() << "scale:" << endl +// << " - target" << targetRect << endl +// << " - source" << srcRect << endl +// << " - clip" << clip << endl +// << " - sx=" << sx << " sy=" << sy << " ix=" << ix << " iy=" << iy; + + int cx1 = clip.x(); + int cx2 = clip.x() + clip.width(); + int cy1 = clip.top(); + int cy2 = clip.y() + clip.height(); + + int tx1 = qRound(targetRect.left()); + int tx2 = qRound(targetRect.right()); + int ty1 = qRound(targetRect.top()); + int ty2 = qRound(targetRect.bottom()); + + if (tx2 < tx1) + qSwap(tx2, tx1); + + if (ty2 < ty1) + qSwap(ty2, ty1); + + if (tx1 < cx1) + tx1 = cx1; + + if (tx2 >= cx2) + tx2 = cx2; + + if (tx1 >= tx2) + return; + + if (ty1 < cy1) + ty1 = cy1; + + if (ty2 >= cy2) + ty2 = cy2; + + if (ty1 >= ty2) + return; + + int h = ty2 - ty1; + int w = tx2 - tx1; + + + quint32 basex; + quint32 srcy; + + if (sx < 0) { + int dstx = qFloor((tx1 + qreal(0.5) - targetRect.right()) * ix) + 1; + basex = quint32(srcRect.right() * 65536) + dstx; + } else { + int dstx = qCeil((tx1 + qreal(0.5) - targetRect.left()) * ix) - 1; + basex = quint32(srcRect.left() * 65536) + dstx; + } + if (sy < 0) { + int dsty = qFloor((ty1 + qreal(0.5) - targetRect.bottom()) * iy) + 1; + srcy = quint32(srcRect.bottom() * 65536) + dsty; + } else { + int dsty = qCeil((ty1 + qreal(0.5) - targetRect.top()) * iy) - 1; + srcy = quint32(srcRect.top() * 65536) + dsty; + } + + quint16 *dst = ((quint16 *) (destPixels + ty1 * dbpl)) + tx1; + + while (h--) { + const SRC *src = (const SRC *) (srcPixels + (srcy >> 16) * sbpl); + int srcx = basex; + int x = 0; + for (; x<w-7; x+=8) { + blender.write(&dst[x], src[srcx >> 16]); srcx += ix; + blender.write(&dst[x+1], src[srcx >> 16]); srcx += ix; + blender.write(&dst[x+2], src[srcx >> 16]); srcx += ix; + blender.write(&dst[x+3], src[srcx >> 16]); srcx += ix; + blender.write(&dst[x+4], src[srcx >> 16]); srcx += ix; + blender.write(&dst[x+5], src[srcx >> 16]); srcx += ix; + blender.write(&dst[x+6], src[srcx >> 16]); srcx += ix; + blender.write(&dst[x+7], src[srcx >> 16]); srcx += ix; + } + for (; x<w; ++x) { + blender.write(&dst[x], src[srcx >> 16]); + srcx += ix; + } + blender.flush(&dst[x]); + dst = (quint16 *)(((uchar *) dst) + dbpl); + srcy += iy; + } +} + +template <typename T> void qt_scale_image_32bit(uchar *destPixels, int dbpl, + const uchar *srcPixels, int sbpl, + const QRectF &targetRect, + const QRectF &srcRect, + const QRect &clip, + T blender) +{ + qreal sx = targetRect.width() / (qreal) srcRect.width(); + qreal sy = targetRect.height() / (qreal) srcRect.height(); + + int ix = 0x00010000 / sx; + int iy = 0x00010000 / sy; + +// qDebug() << "scale:" << endl +// << " - target" << targetRect << endl +// << " - source" << srcRect << endl +// << " - clip" << clip << endl +// << " - sx=" << sx << " sy=" << sy << " ix=" << ix << " iy=" << iy; + + int cx1 = clip.x(); + int cx2 = clip.x() + clip.width(); + int cy1 = clip.top(); + int cy2 = clip.y() + clip.height(); + + int tx1 = qRound(targetRect.left()); + int tx2 = qRound(targetRect.right()); + int ty1 = qRound(targetRect.top()); + int ty2 = qRound(targetRect.bottom()); + + if (tx2 < tx1) + qSwap(tx2, tx1); + + if (ty2 < ty1) + qSwap(ty2, ty1); + + if (tx1 < cx1) + tx1 = cx1; + + if (tx2 >= cx2) + tx2 = cx2; + + if (tx1 >= tx2) + return; + + if (ty1 < cy1) + ty1 = cy1; + + if (ty2 >= cy2) + ty2 = cy2; + + if (ty1 >= ty2) + return; + + int h = ty2 - ty1; + int w = tx2 - tx1; + + quint32 basex; + quint32 srcy; + + if (sx < 0) { + int dstx = qFloor((tx1 + qreal(0.5) - targetRect.right()) * ix) + 1; + basex = quint32(srcRect.right() * 65536) + dstx; + } else { + int dstx = qCeil((tx1 + qreal(0.5) - targetRect.left()) * ix) - 1; + basex = quint32(srcRect.left() * 65536) + dstx; + } + if (sy < 0) { + int dsty = qFloor((ty1 + qreal(0.5) - targetRect.bottom()) * iy) + 1; + srcy = quint32(srcRect.bottom() * 65536) + dsty; + } else { + int dsty = qCeil((ty1 + qreal(0.5) - targetRect.top()) * iy) - 1; + srcy = quint32(srcRect.top() * 65536) + dsty; + } + + quint32 *dst = ((quint32 *) (destPixels + ty1 * dbpl)) + tx1; + + while (h--) { + const uint *src = (const quint32 *) (srcPixels + (srcy >> 16) * sbpl); + int srcx = basex; + int x = 0; + for (; x<w; ++x) { + blender.write(&dst[x], src[srcx >> 16]); + srcx += ix; + } + blender.flush(&dst[x]); + dst = (quint32 *)(((uchar *) dst) + dbpl); + srcy += iy; + } +} + +struct QTransformImageVertex +{ + qreal x, y, u, v; // destination coordinates (x, y) and source coordinates (u, v) +}; + +template <class SrcT, class DestT, class Blender> +void qt_transform_image_rasterize(DestT *destPixels, int dbpl, + const SrcT *srcPixels, int sbpl, + const QTransformImageVertex &topLeft, const QTransformImageVertex &bottomLeft, + const QTransformImageVertex &topRight, const QTransformImageVertex &bottomRight, + const QRect &sourceRect, + const QRect &clip, + qreal topY, qreal bottomY, + int dudx, int dvdx, int dudy, int dvdy, int u0, int v0, + Blender blender) +{ + int fromY = qMax(qRound(topY), clip.top()); + int toY = qMin(qRound(bottomY), clip.top() + clip.height()); + if (fromY >= toY) + return; + + qreal leftSlope = (bottomLeft.x - topLeft.x) / (bottomLeft.y - topLeft.y); + qreal rightSlope = (bottomRight.x - topRight.x) / (bottomRight.y - topRight.y); + int dx_l = int(leftSlope * 0x10000); + int dx_r = int(rightSlope * 0x10000); + int x_l = int((topLeft.x + (0.5 + fromY - topLeft.y) * leftSlope + 0.5) * 0x10000); + int x_r = int((topRight.x + (0.5 + fromY - topRight.y) * rightSlope + 0.5) * 0x10000); + + int fromX, toX, x1, x2, u, v, i, ii; + DestT *line; + for (int y = fromY; y < toY; ++y) { + line = reinterpret_cast<DestT *>(reinterpret_cast<uchar *>(destPixels) + y * dbpl); + + fromX = qMax(x_l >> 16, clip.left()); + toX = qMin(x_r >> 16, clip.left() + clip.width()); + if (fromX < toX) { + // Because of rounding, we can get source coordinates outside the source image. + // Clamp these coordinates to the source rect to avoid segmentation fault and + // garbage on the screen. + + // Find the first pixel on the current scan line where the source coordinates are within the source rect. + x1 = fromX; + u = x1 * dudx + y * dudy + u0; + v = x1 * dvdx + y * dvdy + v0; + for (; x1 < toX; ++x1) { + int uu = u >> 16; + int vv = v >> 16; + if (uu >= sourceRect.left() && uu < sourceRect.left() + sourceRect.width() + && vv >= sourceRect.top() && vv < sourceRect.top() + sourceRect.height()) { + break; + } + u += dudx; + v += dvdx; + } + + // Find the last pixel on the current scan line where the source coordinates are within the source rect. + x2 = toX; + u = (x2 - 1) * dudx + y * dudy + u0; + v = (x2 - 1) * dvdx + y * dvdy + v0; + for (; x2 > x1; --x2) { + int uu = u >> 16; + int vv = v >> 16; + if (uu >= sourceRect.left() && uu < sourceRect.left() + sourceRect.width() + && vv >= sourceRect.top() && vv < sourceRect.top() + sourceRect.height()) { + break; + } + u -= dudx; + v -= dvdx; + } + + // Set up values at the beginning of the scan line. + u = fromX * dudx + y * dudy + u0; + v = fromX * dvdx + y * dvdy + v0; + line += fromX; + + // Beginning of the scan line, with per-pixel checks. + i = x1 - fromX; + while (i) { + int uu = qBound(sourceRect.left(), u >> 16, sourceRect.left() + sourceRect.width() - 1); + int vv = qBound(sourceRect.top(), v >> 16, sourceRect.top() + sourceRect.height() - 1); + blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + vv * sbpl)[uu]); + u += dudx; + v += dvdx; + ++line; + --i; + } + + // Middle of the scan line, without checks. + // Manual loop unrolling. + i = x2 - x1; + ii = i >> 3; + while (ii) { + blender.write(&line[0], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; + blender.write(&line[1], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; + blender.write(&line[2], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; + blender.write(&line[3], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; + blender.write(&line[4], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; + blender.write(&line[5], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; + blender.write(&line[6], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; + blender.write(&line[7], reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; + + line += 8; + + --ii; + } + switch (i & 7) { + case 7: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line; + case 6: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line; + case 5: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line; + case 4: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line; + case 3: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line; + case 2: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line; + case 1: blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + (v >> 16) * sbpl)[u >> 16]); u += dudx; v += dvdx; ++line; + } + + // End of the scan line, with per-pixel checks. + i = toX - x2; + while (i) { + int uu = qBound(sourceRect.left(), u >> 16, sourceRect.left() + sourceRect.width() - 1); + int vv = qBound(sourceRect.top(), v >> 16, sourceRect.top() + sourceRect.height() - 1); + blender.write(line, reinterpret_cast<const SrcT *>(reinterpret_cast<const uchar *>(srcPixels) + vv * sbpl)[uu]); + u += dudx; + v += dvdx; + ++line; + --i; + } + + blender.flush(line); + } + x_l += dx_l; + x_r += dx_r; + } +} + +template <class SrcT, class DestT, class Blender> +void qt_transform_image(DestT *destPixels, int dbpl, + const SrcT *srcPixels, int sbpl, + const QRectF &targetRect, + const QRectF &sourceRect, + const QRect &clip, + const QTransform &targetRectTransform, + Blender blender) +{ + enum Corner + { + TopLeft, + TopRight, + BottomRight, + BottomLeft + }; + + // map source rectangle to destination. + QTransformImageVertex v[4]; + v[TopLeft].u = v[BottomLeft].u = sourceRect.left(); + v[TopLeft].v = v[TopRight].v = sourceRect.top(); + v[TopRight].u = v[BottomRight].u = sourceRect.right(); + v[BottomLeft].v = v[BottomRight].v = sourceRect.bottom(); + targetRectTransform.map(targetRect.left(), targetRect.top(), &v[TopLeft].x, &v[TopLeft].y); + targetRectTransform.map(targetRect.right(), targetRect.top(), &v[TopRight].x, &v[TopRight].y); + targetRectTransform.map(targetRect.left(), targetRect.bottom(), &v[BottomLeft].x, &v[BottomLeft].y); + targetRectTransform.map(targetRect.right(), targetRect.bottom(), &v[BottomRight].x, &v[BottomRight].y); + + // find topmost vertex. + int topmost = 0; + for (int i = 1; i < 4; ++i) { + if (v[i].y < v[topmost].y) + topmost = i; + } + // rearrange array such that topmost vertex is at index 0. + switch (topmost) { + case 1: + { + QTransformImageVertex t = v[0]; + for (int i = 0; i < 3; ++i) + v[i] = v[i+1]; + v[3] = t; + } + break; + case 2: + qSwap(v[0], v[2]); + qSwap(v[1], v[3]); + break; + case 3: + { + QTransformImageVertex t = v[3]; + for (int i = 3; i > 0; --i) + v[i] = v[i-1]; + v[0] = t; + } + break; + } + + // if necessary, swap vertex 1 and 3 such that 1 is to the left of 3. + qreal dx1 = v[1].x - v[0].x; + qreal dy1 = v[1].y - v[0].y; + qreal dx2 = v[3].x - v[0].x; + qreal dy2 = v[3].y - v[0].y; + if (dx1 * dy2 - dx2 * dy1 > 0) + qSwap(v[1], v[3]); + + QTransformImageVertex u = {v[1].x - v[0].x, v[1].y - v[0].y, v[1].u - v[0].u, v[1].v - v[0].v}; + QTransformImageVertex w = {v[2].x - v[0].x, v[2].y - v[0].y, v[2].u - v[0].u, v[2].v - v[0].v}; + + qreal det = u.x * w.y - u.y * w.x; + if (det == 0) + return; + + qreal invDet = 1.0 / det; + qreal m11, m12, m21, m22, mdx, mdy; + + m11 = (u.u * w.y - u.y * w.u) * invDet; + m12 = (u.x * w.u - u.u * w.x) * invDet; + m21 = (u.v * w.y - u.y * w.v) * invDet; + m22 = (u.x * w.v - u.v * w.x) * invDet; + mdx = v[0].u - m11 * v[0].x - m12 * v[0].y; + mdy = v[0].v - m21 * v[0].x - m22 * v[0].y; + + int dudx = int(m11 * 0x10000); + int dvdx = int(m21 * 0x10000); + int dudy = int(m12 * 0x10000); + int dvdy = int(m22 * 0x10000); + int u0 = qCeil((0.5 * m11 + 0.5 * m12 + mdx) * 0x10000) - 1; + int v0 = qCeil((0.5 * m21 + 0.5 * m22 + mdy) * 0x10000) - 1; + + int x1 = qFloor(sourceRect.left()); + int y1 = qFloor(sourceRect.top()); + int x2 = qCeil(sourceRect.right()); + int y2 = qCeil(sourceRect.bottom()); + QRect sourceRectI(x1, y1, x2 - x1, y2 - y1); + + // rasterize trapezoids. + if (v[1].y < v[3].y) { + qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[0], v[1], v[0], v[3], sourceRectI, clip, v[0].y, v[1].y, dudx, dvdx, dudy, dvdy, u0, v0, blender); + qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[1], v[2], v[0], v[3], sourceRectI, clip, v[1].y, v[3].y, dudx, dvdx, dudy, dvdy, u0, v0, blender); + qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[1], v[2], v[3], v[2], sourceRectI, clip, v[3].y, v[2].y, dudx, dvdx, dudy, dvdy, u0, v0, blender); + } else { + qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[0], v[1], v[0], v[3], sourceRectI, clip, v[0].y, v[3].y, dudx, dvdx, dudy, dvdy, u0, v0, blender); + qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[0], v[1], v[3], v[2], sourceRectI, clip, v[3].y, v[1].y, dudx, dvdx, dudy, dvdy, u0, v0, blender); + qt_transform_image_rasterize(destPixels, dbpl, srcPixels, sbpl, v[1], v[2], v[3], v[2], sourceRectI, clip, v[1].y, v[2].y, dudx, dvdx, dudy, dvdy, u0, v0, blender); + } +} + +QT_END_NAMESPACE + +#endif // QBLENDFUNCTIONS_P_H |