diff options
Diffstat (limited to 'src/gui/painting/qpainterpath.cpp')
-rw-r--r-- | src/gui/painting/qpainterpath.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/gui/painting/qpainterpath.cpp b/src/gui/painting/qpainterpath.cpp index 9ef6955..0bb2901 100644 --- a/src/gui/painting/qpainterpath.cpp +++ b/src/gui/painting/qpainterpath.cpp @@ -1690,7 +1690,7 @@ static void qt_painterpath_isect_line(const QPointF &p1, } static void qt_painterpath_isect_curve(const QBezier &bezier, const QPointF &pt, - int *winding) + int *winding, int depth = 0) { qreal y = pt.y(); qreal x = pt.x(); @@ -1705,7 +1705,7 @@ static void qt_painterpath_isect_curve(const QBezier &bezier, const QPointF &pt, // hit lower limit... This is a rough threshold, but its a // tradeoff between speed and precision. const qreal lower_bound = qreal(.001); - if (bounds.width() < lower_bound && bounds.height() < lower_bound) { + if (depth == 32 || (bounds.width() < lower_bound && bounds.height() < lower_bound)) { // We make the assumption here that the curve starts to // approximate a line after while (i.e. that it doesn't // change direction drastically during its slope) @@ -1718,8 +1718,8 @@ static void qt_painterpath_isect_curve(const QBezier &bezier, const QPointF &pt, // split curve and try again... QBezier first_half, second_half; bezier.split(&first_half, &second_half); - qt_painterpath_isect_curve(first_half, pt, winding); - qt_painterpath_isect_curve(second_half, pt, winding); + qt_painterpath_isect_curve(first_half, pt, winding, depth + 1); + qt_painterpath_isect_curve(second_half, pt, winding, depth + 1); } } @@ -1863,39 +1863,39 @@ static bool qt_painterpath_isect_line_rect(qreal x1, qreal y1, qreal x2, qreal y return false; } -static bool qt_isect_curve_horizontal(const QBezier &bezier, qreal y, qreal x1, qreal x2) +static bool qt_isect_curve_horizontal(const QBezier &bezier, qreal y, qreal x1, qreal x2, int depth = 0) { QRectF bounds = bezier.bounds(); if (y >= bounds.top() && y < bounds.bottom() && bounds.right() >= x1 && bounds.left() < x2) { const qreal lower_bound = qreal(.01); - if (bounds.width() < lower_bound && bounds.height() < lower_bound) + if (depth == 32 || bounds.width() < lower_bound && bounds.height() < lower_bound) return true; QBezier first_half, second_half; bezier.split(&first_half, &second_half); - if (qt_isect_curve_horizontal(first_half, y, x1, x2) - || qt_isect_curve_horizontal(second_half, y, x1, x2)) + if (qt_isect_curve_horizontal(first_half, y, x1, x2, depth + 1) + || qt_isect_curve_horizontal(second_half, y, x1, x2, depth + 1)) return true; } return false; } -static bool qt_isect_curve_vertical(const QBezier &bezier, qreal x, qreal y1, qreal y2) +static bool qt_isect_curve_vertical(const QBezier &bezier, qreal x, qreal y1, qreal y2, int depth = 0) { QRectF bounds = bezier.bounds(); if (x >= bounds.left() && x < bounds.right() && bounds.bottom() >= y1 && bounds.top() < y2) { const qreal lower_bound = qreal(.01); - if (bounds.width() < lower_bound && bounds.height() < lower_bound) + if (depth == 32 || bounds.width() < lower_bound && bounds.height() < lower_bound) return true; QBezier first_half, second_half; bezier.split(&first_half, &second_half); - if (qt_isect_curve_vertical(first_half, x, y1, y2) - || qt_isect_curve_vertical(second_half, x, y1, y2)) + if (qt_isect_curve_vertical(first_half, x, y1, y2, depth + 1) + || qt_isect_curve_vertical(second_half, x, y1, y2, depth + 1)) return true; } return false; |