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-rw-r--r--src/gui/graphicsview/qgraphicsview.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp
index bffbf4d..a9d585c 100644
--- a/src/gui/graphicsview/qgraphicsview.cpp
+++ b/src/gui/graphicsview/qgraphicsview.cpp
@@ -1075,7 +1075,7 @@ QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedReg
// Step 1) If all items are contained within the expose region, then
// return a list of all visible items.
- const QRectF exposedRegionSceneBounds = q->mapToScene(exposedRegion.boundingRect().adjusted(-1, -1, 2, 2))
+ const QRectF exposedRegionSceneBounds = q->mapToScene(exposedRegion.boundingRect().adjusted(-1, -1, 1, 1))
.boundingRect();
if (exposedRegionSceneBounds.contains(scene->d_func()->growingItemsBoundingRect)) {
Q_ASSERT(allItems);
@@ -2313,7 +2313,7 @@ QList<QGraphicsItem *> QGraphicsView::items(const QPoint &pos) const
QTransform xinv = viewportTransform().inverted();
return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1)));
}
- return d->scene->items(mapToScene(pos.x(), pos.y(), 2, 2));
+ return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1));
}
QPainterPath path;
@@ -2475,10 +2475,11 @@ QPolygonF QGraphicsView::mapToScene(const QRect &rect) const
return QPolygonF();
QPointF scrollOffset(d->horizontalScroll(), d->verticalScroll());
- QPointF tl = scrollOffset + rect.topLeft();
- QPointF tr = scrollOffset + rect.topRight();
- QPointF br = scrollOffset + rect.bottomRight();
- QPointF bl = scrollOffset + rect.bottomLeft();
+ QRect r = rect.adjusted(0, 0, 1, 1);
+ QPointF tl = scrollOffset + r.topLeft();
+ QPointF tr = scrollOffset + r.topRight();
+ QPointF br = scrollOffset + r.bottomRight();
+ QPointF bl = scrollOffset + r.bottomLeft();
QPolygonF poly;
poly.resize(4);
@@ -3471,7 +3472,7 @@ void QGraphicsView::paintEvent(QPaintEvent *event)
exposedRegion = viewport()->rect();
else if (d->viewportUpdateMode == BoundingRectViewportUpdate)
exposedRegion = event->rect();
- QRectF exposedSceneRect = mapToScene(exposedRegion.boundingRect().adjusted(0, 0, 1, 1)).boundingRect();
+ QRectF exposedSceneRect = mapToScene(exposedRegion.boundingRect()).boundingRect();
// Set up the painter
QPainter painter(viewport());