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-rw-r--r--src/gui/graphicsview/qgraphicsscene.cpp44
-rw-r--r--src/gui/graphicsview/qgraphicsscene_p.h6
-rw-r--r--src/gui/graphicsview/qgraphicsview.cpp76
-rw-r--r--src/gui/graphicsview/qgraphicsview_p.h11
4 files changed, 76 insertions, 61 deletions
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp
index 8cee021..0d4e48a 100644
--- a/src/gui/graphicsview/qgraphicsscene.cpp
+++ b/src/gui/graphicsview/qgraphicsscene.cpp
@@ -297,6 +297,7 @@ QGraphicsScenePrivate::QGraphicsScenePrivate()
scenePosDescendantsUpdatePending(false),
stickyFocus(false),
hasFocus(false),
+ rectAdjust(2),
focusItem(0),
lastFocusItem(0),
tabFocusFirst(0),
@@ -3217,7 +3218,10 @@ void QGraphicsScene::update(const QRectF &rect)
// Update all views.
for (int i = 0; i < d->views.size(); ++i) {
QGraphicsView *view = d->views.at(i);
- view->d_func()->updateRegion(QRegion(view->mapFromScene(rect).boundingRect()));
+ if (view->isTransformed())
+ view->d_func()->updateRectF(view->viewportTransform().mapRect(rect));
+ else
+ view->d_func()->updateRectF(rect);
}
} else {
d->updatedRects << rect;
@@ -4701,11 +4705,11 @@ void QGraphicsScenePrivate::drawSubtreeRecursive(QGraphicsItem *item, QPainter *
if (drawItem) {
const QRectF brect = adjustedItemEffectiveBoundingRect(item);
ENSURE_TRANSFORM_PTR
- QRect viewBoundingRect = translateOnlyTransform ? brect.translated(transformPtr->dx(), transformPtr->dy()).toRect()
- : transformPtr->mapRect(brect).toRect();
+ QRect viewBoundingRect = translateOnlyTransform ? brect.translated(transformPtr->dx(), transformPtr->dy()).toAlignedRect()
+ : transformPtr->mapRect(brect).toAlignedRect();
+ viewBoundingRect.adjust(-rectAdjust, -rectAdjust, rectAdjust, rectAdjust);
if (widget)
item->d_ptr->paintedViewBoundingRects.insert(widget, viewBoundingRect);
- viewBoundingRect.adjust(-1, -1, 1, 1);
drawItem = exposedRegion ? exposedRegion->intersects(viewBoundingRect)
: !viewBoundingRect.normalized().isEmpty();
if (!drawItem) {
@@ -4954,34 +4958,29 @@ static inline bool updateHelper(QGraphicsViewPrivate *view, QGraphicsItemPrivate
if (itemIsUntransformable) {
const QTransform xform = itemq->deviceTransform(viewq->viewportTransform());
if (!item->hasBoundingRegionGranularity)
- return view->updateRect(xform.mapRect(rect).toRect());
- return view->updateRegion(xform.map(QRegion(rect.toRect())));
+ return view->updateRectF(xform.mapRect(rect));
+ return view->updateRegion(rect, xform);
}
if (item->sceneTransformTranslateOnly && view->identityMatrix) {
const qreal dx = item->sceneTransform.dx();
const qreal dy = item->sceneTransform.dy();
- if (!item->hasBoundingRegionGranularity) {
- QRectF r(rect);
- r.translate(dx - view->horizontalScroll(), dy - view->verticalScroll());
- return view->updateRect(r.toRect());
- }
- QRegion r(rect.toRect());
- r.translate(qRound(dx) - view->horizontalScroll(), qRound(dy) - view->verticalScroll());
- return view->updateRegion(r);
+ QRectF r(rect);
+ r.translate(dx - view->horizontalScroll(), dy - view->verticalScroll());
+ return view->updateRectF(r);
}
if (!viewq->isTransformed()) {
if (!item->hasBoundingRegionGranularity)
- return view->updateRect(item->sceneTransform.mapRect(rect).toRect());
- return view->updateRegion(item->sceneTransform.map(QRegion(rect.toRect())));
+ return view->updateRectF(item->sceneTransform.mapRect(rect));
+ return view->updateRegion(rect, item->sceneTransform);
}
QTransform xform = item->sceneTransform;
xform *= viewq->viewportTransform();
if (!item->hasBoundingRegionGranularity)
- return view->updateRect(xform.mapRect(rect).toRect());
- return view->updateRegion(xform.map(QRegion(rect.toRect())));
+ return view->updateRectF(xform.mapRect(rect));
+ return view->updateRegion(rect, xform);
}
void QGraphicsScenePrivate::processDirtyItemsRecursive(QGraphicsItem *item, bool dirtyAncestorContainsChildren,
@@ -5197,8 +5196,14 @@ void QGraphicsScene::drawItems(QPainter *painter,
// Determine view, expose and flags.
QGraphicsView *view = widget ? qobject_cast<QGraphicsView *>(widget->parentWidget()) : 0;
QRegion *expose = 0;
- if (view)
+ const quint32 oldRectAdjust = d->rectAdjust;
+ if (view) {
expose = &view->d_func()->exposedRegion;
+ if (view->d_func()->optimizationFlags & QGraphicsView::DontAdjustForAntialiasing)
+ d->rectAdjust = 1;
+ else
+ d->rectAdjust = 2;
+ }
// Find all toplevels, they are already sorted.
QList<QGraphicsItem *> topLevelItems;
@@ -5211,6 +5216,7 @@ void QGraphicsScene::drawItems(QPainter *painter,
}
}
+ d->rectAdjust = oldRectAdjust;
// Reset discovery bits.
for (int i = 0; i < topLevelItems.size(); ++i)
topLevelItems.at(i)->d_ptr->itemDiscovered = 0;
diff --git a/src/gui/graphicsview/qgraphicsscene_p.h b/src/gui/graphicsview/qgraphicsscene_p.h
index 11e250e..0a85f0e 100644
--- a/src/gui/graphicsview/qgraphicsscene_p.h
+++ b/src/gui/graphicsview/qgraphicsscene_p.h
@@ -136,8 +136,10 @@ public:
QBrush backgroundBrush;
QBrush foregroundBrush;
- bool stickyFocus;
- bool hasFocus;
+ quint32 stickyFocus : 1;
+ quint32 hasFocus : 1;
+ quint32 padding : 30;
+ quint32 rectAdjust;
QGraphicsItem *focusItem;
QGraphicsItem *lastFocusItem;
QGraphicsWidget *tabFocusFirst;
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp
index c951dce..0bba7e9 100644
--- a/src/gui/graphicsview/qgraphicsview.cpp
+++ b/src/gui/graphicsview/qgraphicsview.cpp
@@ -854,10 +854,7 @@ void QGraphicsViewPrivate::processPendingUpdates()
if (fullUpdatePending) {
viewport->update();
} else if (viewportUpdateMode == QGraphicsView::BoundingRectViewportUpdate) {
- if (optimizationFlags & QGraphicsView::DontAdjustForAntialiasing)
- viewport->update(dirtyBoundingRect.adjusted(-1, -1, 1, 1));
- else
- viewport->update(dirtyBoundingRect.adjusted(-2, -2, 2, 2));
+ viewport->update(dirtyBoundingRect);
} else {
viewport->update(dirtyRegion); // Already adjusted in updateRect/Region.
}
@@ -882,46 +879,44 @@ static inline void QRect_unite(QRect *rect, const QRect &other)
}
}
-bool QGraphicsViewPrivate::updateRegion(const QRegion &r)
+bool QGraphicsViewPrivate::updateRegion(const QRectF &rect, const QTransform &xform)
{
- if (fullUpdatePending || viewportUpdateMode == QGraphicsView::NoViewportUpdate || r.isEmpty())
+ if (rect.isEmpty())
return false;
- const QRect boundingRect = r.boundingRect();
- if (!intersectsViewport(boundingRect, viewport->width(), viewport->height()))
- return false; // Update region outside viewport.
-
- switch (viewportUpdateMode) {
- case QGraphicsView::FullViewportUpdate:
- fullUpdatePending = true;
- viewport->update();
- break;
- case QGraphicsView::BoundingRectViewportUpdate:
- QRect_unite(&dirtyBoundingRect, boundingRect);
- if (containsViewport(dirtyBoundingRect, viewport->width(), viewport->height())) {
- fullUpdatePending = true;
- viewport->update();
- }
- break;
- case QGraphicsView::SmartViewportUpdate: // ### DEPRECATE
- case QGraphicsView::MinimalViewportUpdate:
- {
- const QVector<QRect> &rects = r.rects();
- for (int i = 0; i < rects.size(); ++i) {
- if (optimizationFlags & QGraphicsView::DontAdjustForAntialiasing)
- dirtyRegion += rects.at(i).adjusted(-1, -1, 1, 1);
- else
- dirtyRegion += rects.at(i).adjusted(-2, -2, 2, 2);
- }
- break;
+ if (viewportUpdateMode != QGraphicsView::MinimalViewportUpdate
+ && viewportUpdateMode != QGraphicsView::SmartViewportUpdate) {
+ // No point in updating with QRegion granularity; use the rect instead.
+ return updateRectF(xform.mapRect(rect));
}
- default:
- break;
+
+ // Update mode is either Minimal or Smart, so we have to do a potentially slow operation,
+ // which is clearly documented here: QGraphicsItem::setBoundingRegionGranularity.
+ const QRegion region = xform.map(QRegion(rect.toAlignedRect()));
+ QRect viewRect = region.boundingRect();
+ const bool dontAdjustForAntialiasing = optimizationFlags & QGraphicsView::DontAdjustForAntialiasing;
+ if (dontAdjustForAntialiasing)
+ viewRect.adjust(-1, -1, 1, 1);
+ else
+ viewRect.adjust(-2, -2, 2, 2);
+ if (!intersectsViewport(viewRect, viewport->width(), viewport->height()))
+ return false; // Update region for sure outside viewport.
+
+ const QVector<QRect> &rects = region.rects();
+ for (int i = 0; i < rects.size(); ++i) {
+ viewRect = rects.at(i);
+ if (dontAdjustForAntialiasing)
+ viewRect.adjust(-1, -1, 1, 1);
+ else
+ viewRect.adjust(-2, -2, 2, 2);
+ dirtyRegion += viewRect;
}
return true;
}
+// NB! Assumes the rect 'r' is already aligned and adjusted for antialiasing.
+// For QRectF use updateRectF(const QRectF &) to ensure proper adjustments.
bool QGraphicsViewPrivate::updateRect(const QRect &r)
{
if (fullUpdatePending || viewportUpdateMode == QGraphicsView::NoViewportUpdate
@@ -943,10 +938,7 @@ bool QGraphicsViewPrivate::updateRect(const QRect &r)
break;
case QGraphicsView::SmartViewportUpdate: // ### DEPRECATE
case QGraphicsView::MinimalViewportUpdate:
- if (optimizationFlags & QGraphicsView::DontAdjustForAntialiasing)
- dirtyRegion += r.adjusted(-1, -1, 1, 1);
- else
- dirtyRegion += r.adjusted(-2, -2, 2, 2);
+ dirtyRegion += r;
break;
default:
break;
@@ -3403,8 +3395,14 @@ void QGraphicsView::paintEvent(QPaintEvent *event)
// Items
if (!(d->optimizationFlags & IndirectPainting)) {
+ const quint32 oldRectAdjust = d->scene->d_func()->rectAdjust;
+ if (d->optimizationFlags & QGraphicsView::DontAdjustForAntialiasing)
+ d->scene->d_func()->rectAdjust = 1;
+ else
+ d->scene->d_func()->rectAdjust = 2;
d->scene->d_func()->drawItems(&painter, viewTransformed ? &viewTransform : 0,
&d->exposedRegion, viewport());
+ d->scene->d_func()->rectAdjust = oldRectAdjust;
// Make sure the painter's world transform is restored correctly when
// drawing without painter state protection (DontSavePainterState).
// We only change the worldTransform() so there's no need to do a full-blown
diff --git a/src/gui/graphicsview/qgraphicsview_p.h b/src/gui/graphicsview/qgraphicsview_p.h
index 80e3ec1..aeff28a 100644
--- a/src/gui/graphicsview/qgraphicsview_p.h
+++ b/src/gui/graphicsview/qgraphicsview_p.h
@@ -192,8 +192,17 @@ public:
#endif
}
+ inline bool updateRectF(const QRectF &rect)
+ {
+ if (rect.isEmpty())
+ return false;
+ if (optimizationFlags & QGraphicsView::DontAdjustForAntialiasing)
+ return updateRect(rect.toAlignedRect().adjusted(-1, -1, 1, 1));
+ return updateRect(rect.toAlignedRect().adjusted(-2, -2, 2, 2));
+ }
+
bool updateRect(const QRect &rect);
- bool updateRegion(const QRegion &region);
+ bool updateRegion(const QRectF &rect, const QTransform &xform);
bool updateSceneSlotReimplementedChecked;
QRegion exposedRegion;