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Diffstat (limited to 'src/imports/shaders/shadereffectitem.cpp')
-rw-r--r-- | src/imports/shaders/shadereffectitem.cpp | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/src/imports/shaders/shadereffectitem.cpp b/src/imports/shaders/shadereffectitem.cpp index 056581c..ca5c9a3 100644 --- a/src/imports/shaders/shadereffectitem.cpp +++ b/src/imports/shaders/shadereffectitem.cpp @@ -243,11 +243,6 @@ ShaderEffectItem::~ShaderEffectItem() */ -/*! - \property ShaderEffectItem::fragmentShader - \brief the OpenGL fragment shader code. -*/ - void ShaderEffectItem::setFragmentShader(const QString &code) { if (m_fragment_code.constData() == code.constData()) @@ -281,11 +276,6 @@ void ShaderEffectItem::setFragmentShader(const QString &code) */ -/*! - \property ShaderEffectItem::vertexShader - \brief the OpenGL vertex shader code. -*/ - void ShaderEffectItem::setVertexShader(const QString &code) { if (m_vertex_code.constData() == code.constData()) @@ -320,11 +310,6 @@ void ShaderEffectItem::setVertexShader(const QString &code) The default value is true. */ -/*! - \property ShaderEffectItem::blending - \brief the drawing is done using blending. -*/ - void ShaderEffectItem::setBlending(bool enable) { if (m_blending == enable) @@ -347,11 +332,6 @@ void ShaderEffectItem::setBlending(bool enable) The default value is QSize(1,1). */ -/*! - \property ShaderEffectItem::meshResolution - \brief the amount of triangles in the mesh for both x and y-axis. -*/ - void ShaderEffectItem::setMeshResolution(const QSize &size) { if (size == m_meshResolution) |