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-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
index 0352d39..560ad3a 100644
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
+++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
@@ -43,6 +43,8 @@
#include <private/qbezier_p.h>
+QT_BEGIN_NAMESPACE
+
void QGL2PEXVertexArray::clear()
{
vertexArray.reset();
@@ -59,6 +61,12 @@ QGLRect QGL2PEXVertexArray::boundingRect() const
return QGLRect(minX, minY, maxX, maxY);
}
+void QGL2PEXVertexArray::addRect(const QRectF &rect)
+{
+ vertexArray << rect.topLeft() << rect.topRight() << rect.bottomRight()
+ << rect.bottomRight() << rect.bottomLeft() << rect.topLeft();
+}
+
void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale)
{
const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
@@ -154,3 +162,5 @@ void QGL2PEXVertexArray::curveToArray(const QGLPoint &cp1, const QGLPoint &cp2,
}
}
}
+
+QT_END_NAMESPACE