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-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 06b96ae..92cf108 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -457,7 +457,7 @@ public:
AttributeOpacity
};
- // There are optimisations we can do, depending on the brush transform:
+ // There are optimizations we can do, depending on the brush transform:
// 1) May not have to apply perspective-correction
// 2) Can use lower precision for matrix
void optimiseForBrushTransform(QTransform::TransformationType transformType);