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-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker_p.h158
1 files changed, 5 insertions, 153 deletions
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
index a0117d5..2dba0ce 100644
--- a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
@@ -43,6 +43,7 @@
#define QTRIANGULATINGSTROKER_P_H
#include <private/qdatabuffer_p.h>
+#include <qvarlengtharray.h>
#include <private/qvectorpath_p.h>
#include <private/qbezier_p.h>
#include <private/qnumeric_p.h>
@@ -62,13 +63,13 @@ public:
private:
inline void emitLineSegment(float x, float y, float nx, float ny);
- inline void moveTo(const qreal *pts);
+ void moveTo(const qreal *pts);
inline void lineTo(const qreal *pts);
void cubicTo(const qreal *pts);
- inline void join(const qreal *pts);
+ void join(const qreal *pts);
inline void normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny);
- inline void endCap(const qreal *pts);
- inline void arc(float x, float y);
+ void endCap(const qreal *pts);
+ void arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points);
void endCapOrJoinClosed(const qreal *start, const qreal *cur, bool implicitClose, bool endsAtStart);
@@ -116,10 +117,6 @@ private:
qreal m_inv_scale;
};
-
-
-
-
inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, float y2,
float *nx, float *ny)
{
@@ -139,8 +136,6 @@ inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, fl
*ny = dx * pw;
}
-
-
inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, float vy)
{
m_vertices.add(x + vx);
@@ -149,103 +144,6 @@ inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, f
m_vertices.add(y - vy);
}
-
-
-// We draw a full circle for any round join or round cap which is a
-// bit of overkill...
-inline void QTriangulatingStroker::arc(float x, float y)
-{
- float dx = m_width;
- float dy = 0;
- for (int i=0; i<=m_roundness; ++i) {
- float tmpx = dx * m_cos_theta - dy * m_sin_theta;
- float tmpy = dx * m_sin_theta + dy * m_cos_theta;
- dx = tmpx;
- dy = tmpy;
- emitLineSegment(x, y, dx, dy);
- }
-}
-
-
-
-inline void QTriangulatingStroker::endCap(const qreal *pts)
-{
- switch (m_cap_style) {
- case Qt::FlatCap:
- break;
- case Qt::SquareCap: {
- float dx = m_cx - *(pts - 2);
- float dy = m_cy - *(pts - 1);
-
- float len = m_width / sqrt(dx * dx + dy * dy);
- dx = dx * len;
- dy = dy * len;
-
- emitLineSegment(m_cx + dx, m_cy + dy, m_nvx, m_nvy);
- break; }
- case Qt::RoundCap:
- arc(m_cx, m_cy);
- break;
- default: break; // to shut gcc up...
- }
-}
-
-
-void QTriangulatingStroker::moveTo(const qreal *pts)
-{
- m_cx = pts[0];
- m_cy = pts[1];
-
- float x2 = pts[2];
- float y2 = pts[3];
- normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy);
-
-
- // To acheive jumps we insert zero-area tringles. This is done by
- // adding two identical points in both the end of previous strip
- // and beginning of next strip
- bool invisibleJump = m_vertices.size();
-
- switch (m_cap_style) {
- case Qt::FlatCap:
- if (invisibleJump) {
- m_vertices.add(m_cx + m_nvx);
- m_vertices.add(m_cy + m_nvy);
- }
- break;
- case Qt::SquareCap: {
- float dx = x2 - m_cx;
- float dy = y2 - m_cy;
- float len = m_width / sqrt(dx * dx + dy * dy);
- dx = dx * len;
- dy = dy * len;
- float sx = m_cx - dx;
- float sy = m_cy - dy;
- if (invisibleJump) {
- m_vertices.add(sx + m_nvx);
- m_vertices.add(sy + m_nvy);
- }
- emitLineSegment(sx, sy, m_nvx, m_nvy);
- break; }
- case Qt::RoundCap:
- if (invisibleJump) {
- m_vertices.add(m_cx + m_nvx);
- m_vertices.add(m_cy + m_nvy);
- }
-
- // This emitLineSegment is not needed for the arc, but we need
- // to start where we put the invisibleJump vertex, otherwise
- // we'll have visible triangles between subpaths.
- emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
- arc(m_cx, m_cy);
- break;
- default: break; // ssssh gcc...
- }
- emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
-}
-
-
-
void QTriangulatingStroker::lineTo(const qreal *pts)
{
emitLineSegment(pts[0], pts[1], m_nvx, m_nvy);
@@ -253,52 +151,6 @@ void QTriangulatingStroker::lineTo(const qreal *pts)
m_cy = pts[1];
}
-
-
-void QTriangulatingStroker::join(const qreal *pts)
-{
- // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1])
- normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy);
-
- switch (m_join_style) {
- case Qt::BevelJoin:
- break;
- case Qt::MiterJoin: {
- int p1 = m_vertices.size() - 6;
- int p2 = m_vertices.size() - 2;
- QLineF line(m_vertices.at(p1), m_vertices.at(p1+1),
- m_vertices.at(p2), m_vertices.at(p2+1));
- QLineF nextLine(m_cx - m_nvx, m_cy - m_nvy,
- pts[0] - m_nvx, pts[1] - m_nvy);
-
- QPointF isect;
- if (line.intersect(nextLine, &isect) != QLineF::NoIntersection
- && QLineF(line.p2(), isect).length() <= m_miter_limit) {
- // The intersection point mirrored over the m_cx, m_cy point
- m_vertices.add(m_cx - (isect.x() - m_cx));
- m_vertices.add(m_cy - (isect.y() - m_cy));
-
- // The intersection point
- m_vertices.add(isect.x());
- m_vertices.add(isect.y());
- }
- // else
- // Do a plain bevel join if the miter limit is exceeded or if
- // the lines are parallel. This is not what the raster
- // engine's stroker does, but it is both faster and similar to
- // what some other graphics API's do.
-
- break; }
- case Qt::RoundJoin:
- arc(m_cx, m_cy);
- break;
-
- default: break; // gcc warn--
- }
-
- emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
-}
-
QT_END_NAMESPACE
#endif