diff options
Diffstat (limited to 'src/opengl/qgl.cpp')
-rw-r--r-- | src/opengl/qgl.cpp | 75 |
1 files changed, 60 insertions, 15 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index 2b0c8f8..9520b2b 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -100,7 +100,8 @@ #if defined(QT_OPENGL_ES) && !defined(QT_NO_EGL) #include <EGL/egl.h> #endif -#ifdef QGL_USE_TEXTURE_POOL + +#ifdef Q_OS_SYMBIAN #include <private/qgltexturepool_p.h> #endif @@ -366,6 +367,10 @@ void QGL::setPreferredPaintEngine(QPaintEngine::Type engineType) static inline void transform_point(GLdouble out[4], const GLdouble m[16], const GLdouble in[4]) { +#if defined(Q_CC_GNU) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 406) +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Warray-bounds" +#endif #define M(row,col) m[col*4+row] out[0] = M(0, 0) * in[0] + M(0, 1) * in[1] + M(0, 2) * in[2] + M(0, 3) * in[3]; @@ -376,6 +381,9 @@ static inline void transform_point(GLdouble out[4], const GLdouble m[16], const out[3] = M(3, 0) * in[0] + M(3, 1) * in[1] + M(3, 2) * in[2] + M(3, 3) * in[3]; #undef M +#if defined(Q_CC_GNU) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 406) +# pragma GCC diagnostic pop +#endif } static inline GLint qgluProject(GLdouble objx, GLdouble objy, GLdouble objz, @@ -1993,7 +2001,7 @@ struct DDSFormat { If you're using double buffering you can swap the screen contents with the off-screen buffer using swapBuffers(). - Please note that QGLContext is not thread safe. + Please note that QGLContext is not \l{thread-safe}. */ /*! @@ -2035,10 +2043,6 @@ struct DDSFormat { the pixmap/image that it stems from, e.g. installing destruction hooks in them. - \omitvalue TemporarilyCachedBindOption Used by paint engines on some - platforms to indicate that the pixmap or image texture is possibly - cached only temporarily and must be destroyed immediately after the use. - \omitvalue InternalBindOption */ @@ -2543,7 +2547,8 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G #endif const QImage &constRef = img; // to avoid detach in bits()... -#ifdef QGL_USE_TEXTURE_POOL +#ifdef Q_OS_SYMBIAN + // On Symbian we always use texture pool to reserve the texture QGLTexturePool::instance()->createPermanentTexture(tx_id, target, 0, internalFormat, @@ -2555,6 +2560,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G glTexImage2D(target, 0, internalFormat, img.width(), img.height(), 0, externalFormat, pixel_type, constRef.bits()); #endif + #if defined(QT_OPENGL_ES_2) if (genMipmap) glGenerateMipmap(target); @@ -2578,6 +2584,13 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G QGLTexture *texture = new QGLTexture(q, tx_id, target, options); QGLTextureCache::instance()->insert(q, key, texture, cost); +#ifdef Q_OS_SYMBIAN + // Store the key so that QGLTexturePool + // is able to release this texture when needed. + texture->boundKey = key; + // And append to LRU list + QGLTexturePool::instance()->useTexture(texture); +#endif return texture; } @@ -2658,6 +2671,20 @@ QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, #endif if (!texture) { +#ifdef Q_OS_SYMBIAN + // On Symbian pixmaps are backed up by native CFbsBitmap + // which can be shared across processes. QVolatileImage wraps + // it and provides locking mechanism to pixel access. + QVolatileImage volatileImage = pd->toVolatileImage(); + if (volatileImage.isNull()) { // TODO: raster graphics system don't provide volatile image (yet) + // NOTE! On Symbian raster graphics system QPixmap::toImage() makes deep copy + texture = bindTexture(pixmap.toImage(), target, format, key, options); + } else { + volatileImage.beginDataAccess(); + texture = bindTexture(volatileImage.imageRef(), target, format, key, options); + volatileImage.endDataAccess(true); + } +#else QImage image = pixmap.toImage(); // If the system depth is 16 and the pixmap doesn't have an alpha channel // then we convert it to RGB16 in the hope that it gets uploaded as a 16 @@ -2665,6 +2692,7 @@ QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, if (pixmap.depth() == 16 && !image.hasAlphaChannel() ) image = image.convertToFormat(QImage::Format_RGB16); texture = bindTexture(image, target, format, key, options); +#endif } // NOTE: bindTexture(const QImage&, GLenum, GLint, const qint64, bool) should never return null Q_ASSERT(texture); @@ -3266,18 +3294,13 @@ bool QGLContext::areSharing(const QGLContext *context1, const QGLContext *contex \fn QColor QGLContext::overlayTransparentColor() const If this context is a valid context in an overlay plane, returns - the plane's transparent color. Otherwise returns an \link - QColor::isValid() invalid \endlink color. - - The returned color's \link QColor::pixel() pixel \endlink value is - the index of the transparent color in the colormap of the overlay - plane. (Naturally, the color's RGB values are meaningless.) + the plane's transparent color. Otherwise returns an + \{QColor::isValid()}{invalid} color. The returned QColor object will generally work as expected only when passed as the argument to QGLWidget::qglColor() or QGLWidget::qglClearColor(). Under certain circumstances it can - also be used to draw transparent graphics with a QPainter. See the - examples/opengl/overlay_x11 example for details. + also be used to draw transparent graphics with a QPainter. */ @@ -6061,4 +6084,26 @@ QSize QGLTexture::bindCompressedTexturePVR(const char *buf, int len) #undef ctx +#ifdef Q_OS_SYMBIAN +void QGLTexture::freeTexture() +{ + if (!id) + return; + + if (inTexturePool) + QGLTexturePool::instance()->detachTexture(this); + + if (boundPixmap) + boundPixmap->releaseNativeImageHandle(); + + if (options & QGLContext::MemoryManagedBindOption) { + Q_ASSERT(context); + context->d_ptr->texture_destroyer->emitFreeTexture(context, 0, id); + } + + id = 0; + boundKey = 0; +} +#endif + QT_END_NAMESPACE |