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-rw-r--r--src/opengl/qglframebufferobject.cpp109
1 files changed, 75 insertions, 34 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 94e3930..452f155 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -63,7 +63,7 @@ QT_BEGIN_NAMESPACE
extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
-#define QGL_FUNC_CONTEXT QGLContext *ctx = d_ptr->ctx;
+#define QGL_FUNC_CONTEXT QGLContextGroup *ctx = d_ptr->ctx;
#define QT_CHECK_GLERROR() \
{ \
@@ -74,9 +74,34 @@ extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
} \
}
+#ifndef QT_OPENGL_ES
+#define DEFAULT_FORMAT GL_RGBA8
+#else
+#define DEFAULT_FORMAT GL_RGBA
+#endif
+
class QGLFramebufferObjectFormatPrivate
{
public:
+ QGLFramebufferObjectFormatPrivate()
+ : ref(1),
+ samples(0),
+ attachment(QGLFramebufferObject::NoAttachment),
+ target(GL_TEXTURE_2D),
+ internal_format(DEFAULT_FORMAT)
+ {
+ }
+ QGLFramebufferObjectFormatPrivate
+ (const QGLFramebufferObjectFormatPrivate *other)
+ : ref(1),
+ samples(other->samples),
+ attachment(other->attachment),
+ target(other->target),
+ internal_format(other->internal_format)
+ {
+ }
+
+ QAtomicInt ref;
int samples;
QGLFramebufferObject::Attachment attachment;
GLenum target;
@@ -109,6 +134,20 @@ public:
*/
/*!
+ \internal
+*/
+void QGLFramebufferObjectFormat::detach()
+{
+ if (d->ref != 1) {
+ QGLFramebufferObjectFormatPrivate *newd
+ = new QGLFramebufferObjectFormatPrivate(d);
+ if (!d->ref.deref())
+ delete d;
+ d = newd;
+ }
+}
+
+/*!
Creates a QGLFramebufferObjectFormat object for specifying
the format of an OpenGL framebuffer object.
@@ -118,19 +157,9 @@ public:
\sa samples(), attachment(), target(), internalTextureFormat()
*/
-#ifndef QT_OPENGL_ES
-#define DEFAULT_FORMAT GL_RGBA8
-#else
-#define DEFAULT_FORMAT GL_RGBA
-#endif
-
QGLFramebufferObjectFormat::QGLFramebufferObjectFormat()
{
d = new QGLFramebufferObjectFormatPrivate;
- d->samples = 0;
- d->attachment = QGLFramebufferObject::NoAttachment;
- d->target = GL_TEXTURE_2D;
- d->internal_format = DEFAULT_FORMAT;
}
/*!
@@ -139,8 +168,8 @@ QGLFramebufferObjectFormat::QGLFramebufferObjectFormat()
QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other)
{
- d = new QGLFramebufferObjectFormatPrivate;
- *d = *other.d;
+ d = other.d;
+ d->ref.ref();
}
/*!
@@ -149,7 +178,12 @@ QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(const QGLFramebufferObjec
QGLFramebufferObjectFormat &QGLFramebufferObjectFormat::operator=(const QGLFramebufferObjectFormat &other)
{
- *d = *other.d;
+ if (d != other.d) {
+ other.d->ref.ref();
+ if (!d->ref.deref())
+ delete d;
+ d = other.d;
+ }
return *this;
}
@@ -158,7 +192,8 @@ QGLFramebufferObjectFormat &QGLFramebufferObjectFormat::operator=(const QGLFrame
*/
QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat()
{
- delete d;
+ if (!d->ref.deref())
+ delete d;
}
/*!
@@ -176,6 +211,7 @@ QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat()
*/
void QGLFramebufferObjectFormat::setSamples(int samples)
{
+ detach();
d->samples = samples;
}
@@ -197,6 +233,7 @@ int QGLFramebufferObjectFormat::samples() const
*/
void QGLFramebufferObjectFormat::setAttachment(QGLFramebufferObject::Attachment attachment)
{
+ detach();
d->attachment = attachment;
}
@@ -219,6 +256,7 @@ QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment() const
*/
void QGLFramebufferObjectFormat::setTextureTarget(GLenum target)
{
+ detach();
d->target = target;
}
@@ -242,6 +280,7 @@ GLenum QGLFramebufferObjectFormat::textureTarget() const
*/
void QGLFramebufferObjectFormat::setInternalTextureFormat(GLenum internalTextureFormat)
{
+ detach();
d->internal_format = internalTextureFormat;
}
@@ -260,12 +299,14 @@ GLenum QGLFramebufferObjectFormat::internalTextureFormat() const
/*! \internal */
void QGLFramebufferObjectFormat::setTextureTarget(QMacCompatGLenum target)
{
+ detach();
d->target = target;
}
/*! \internal */
void QGLFramebufferObjectFormat::setInternalTextureFormat(QMacCompatGLenum internalTextureFormat)
{
+ detach();
d->internal_format = internalTextureFormat;
}
#endif
@@ -288,7 +329,7 @@ public:
QGLFramebufferObjectFormat format;
uint valid : 1;
QGLFramebufferObject::Attachment fbo_attachment;
- QGLContext *ctx; // for Windows extension ptrs
+ QGLContextGroup *ctx; // for Windows extension ptrs
GLuint previous_fbo;
mutable QPaintEngine *engine;
};
@@ -340,9 +381,10 @@ bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::Attachment attachment,
GLenum texture_target, GLenum internal_format, GLint samples)
{
- ctx = const_cast<QGLContext *>(QGLContext::currentContext());
+ QGLContext *currentContext = const_cast<QGLContext *>(QGLContext::currentContext());
+ ctx = QGLContextPrivate::contextGroup(currentContext);
bool ext_detected = (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject);
- if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx)))
+ if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(currentContext)))
return;
size = sz;
@@ -466,7 +508,7 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
fbo_attachment = QGLFramebufferObject::NoAttachment;
}
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, currentContext->d_ptr->current_fbo);
if (!valid) {
if (color_buffer)
glDeleteRenderbuffers(1, &color_buffer);
@@ -736,16 +778,19 @@ QGLFramebufferObject::~QGLFramebufferObject()
delete d->engine;
- if (isValid()
- && (d->ctx == QGLContext::currentContext()
- || qgl_share_reg()->checkSharing(d->ctx, QGLContext::currentContext())))
- {
+ if (isValid()) {
+ const QGLContext *oldContext = QGLContext::currentContext();
+ bool switchContext = !oldContext || QGLContextPrivate::contextGroup(oldContext) != ctx;
+ if (switchContext)
+ const_cast<QGLContext *>(ctx->context())->makeCurrent();
glDeleteTextures(1, &d->texture);
if (d->color_buffer)
glDeleteRenderbuffers(1, &d->color_buffer);
if (d->depth_stencil_buffer)
glDeleteRenderbuffers(1, &d->depth_stencil_buffer);
glDeleteFramebuffers(1, &d->fbo);
+ if (oldContext && switchContext)
+ const_cast<QGLContext *>(oldContext)->makeCurrent();
}
}
@@ -867,7 +912,7 @@ QSize QGLFramebufferObject::size() const
/*!
Returns the format of this framebuffer object.
*/
-const QGLFramebufferObjectFormat &QGLFramebufferObject::format() const
+QGLFramebufferObjectFormat QGLFramebufferObject::format() const
{
Q_D(const QGLFramebufferObject);
return d->format;
@@ -897,7 +942,7 @@ QImage QGLFramebufferObject::toImage() const
bool wasBound = isBound();
if (!wasBound)
const_cast<QGLFramebufferObject *>(this)->bind();
- QImage image = qt_gl_read_framebuffer(d->size, d->ctx->format().alpha(), true);
+ QImage image = qt_gl_read_framebuffer(d->size, format().textureTarget() != GL_RGB, true);
if (!wasBound)
const_cast<QGLFramebufferObject *>(this)->release();
@@ -969,16 +1014,14 @@ bool QGLFramebufferObject::hasOpenGLFramebufferObjects()
*/
void QGLFramebufferObject::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
{
- Q_D(QGLFramebufferObject);
- d->ctx->drawTexture(target, textureId, textureTarget);
+ const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget);
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
void QGLFramebufferObject::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
{
- Q_D(QGLFramebufferObject);
- d->ctx->drawTexture(target, textureId, textureTarget);
+ const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget);
}
#endif
@@ -994,16 +1037,14 @@ void QGLFramebufferObject::drawTexture(const QRectF &target, QMacCompatGLuint te
*/
void QGLFramebufferObject::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
{
- Q_D(QGLFramebufferObject);
- d->ctx->drawTexture(point, textureId, textureTarget);
+ const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget);
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
void QGLFramebufferObject::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
{
- Q_D(QGLFramebufferObject);
- d->ctx->drawTexture(point, textureId, textureTarget);
+ const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget);
}
#endif
@@ -1100,7 +1141,7 @@ QGLFramebufferObject::Attachment QGLFramebufferObject::attachment() const
bool QGLFramebufferObject::isBound() const
{
Q_D(const QGLFramebufferObject);
- return d->ctx->d_ptr->current_fbo == d->fbo;
+ return QGLContext::currentContext()->d_ptr->current_fbo == d->fbo;
}
/*!