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-rw-r--r--src/opengl/qglshaderprogram.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index b4191dc..f9737a56 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -2275,6 +2275,42 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value
\overload
Sets the uniform variable at \a location in the current context
+ to a 2x2 matrix \a value. The matrix elements must be specified
+ in column-major order.
+
+ \sa setAttributeValue()
+ \since 4.6.2
+*/
+void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2])
+{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
+ if (location != -1)
+ glUniformMatrix2fv(location, 1, GL_FALSE, value[0]);
+}
+
+/*!
+ \overload
+
+ Sets the uniform variable at \a location in the current context
+ to a 3x3 matrix \a value. The matrix elements must be specified
+ in column-major order.
+
+ \sa setAttributeValue()
+ \since 4.6.2
+*/
+void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3])
+{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
+ if (location != -1)
+ glUniformMatrix3fv(location, 1, GL_FALSE, value[0]);
+}
+
+/*!
+ \overload
+
+ Sets the uniform variable at \a location in the current context
to a 4x4 matrix \a value. The matrix elements must be specified
in column-major order.
@@ -2288,6 +2324,37 @@ void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
glUniformMatrix4fv(location, 1, GL_FALSE, value[0]);
}
+
+/*!
+ \overload
+
+ Sets the uniform variable called \a name in the current context
+ to a 2x2 matrix \a value. The matrix elements must be specified
+ in column-major order.
+
+ \sa setAttributeValue()
+ \since 4.6.2
+*/
+void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2])
+{
+ setUniformValue(uniformLocation(name), value);
+}
+
+/*!
+ \overload
+
+ Sets the uniform variable called \a name in the current context
+ to a 3x3 matrix \a value. The matrix elements must be specified
+ in column-major order.
+
+ \sa setAttributeValue()
+ \since 4.6.2
+*/
+void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3])
+{
+ setUniformValue(uniformLocation(name), value);
+}
+
/*!
\overload