diff options
Diffstat (limited to 'src/plugins/gfxdrivers')
-rw-r--r-- | src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglwindowsurface.cpp | 21 | ||||
-rw-r--r-- | src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglwindowsurface.h | 2 |
2 files changed, 15 insertions, 8 deletions
diff --git a/src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglwindowsurface.cpp b/src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglwindowsurface.cpp index afee77e..09c0ace 100644 --- a/src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglwindowsurface.cpp +++ b/src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglwindowsurface.cpp @@ -149,6 +149,18 @@ void PvrEglWindowSurface::setPermanentState(const QByteArray &state) Q_UNUSED(state); } +void PvrEglWindowSurface::flush + (QWidget *widget, const QRegion ®ion, const QPoint &offset) +{ + // The GL paint engine is responsible for the swapBuffers() call. + // If we were to call the base class's implementation of flush() + // then it would fetch the image() and manually blit it to the + // screeen instead of using the fast PVR2D blit. + Q_UNUSED(widget); + Q_UNUSED(region); + Q_UNUSED(offset); +} + QImage PvrEglWindowSurface::image() const { if (drawable) { @@ -165,14 +177,7 @@ QImage PvrEglWindowSurface::image() const QPaintDevice *PvrEglWindowSurface::paintDevice() { - QGLWidget *glWidget = qobject_cast<QGLWidget *>(window()); - if (glWidget) - return glWidget; - - // Should be a QGLWidget, but if not return a dummy paint device. - if (!pdevice) - pdevice = new QImage(50, 50, screen->pixelFormat()); - return pdevice; + return widget; } void PvrEglWindowSurface::setDirectRegion(const QRegion &r, int id) diff --git a/src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglwindowsurface.h b/src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglwindowsurface.h index 80fc8f8..0da3653 100644 --- a/src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglwindowsurface.h +++ b/src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglwindowsurface.h @@ -65,6 +65,8 @@ public: QByteArray permanentState() const; void setPermanentState(const QByteArray &state); + void flush(QWidget *widget, const QRegion ®ion, const QPoint &offset); + QImage image() const; QPaintDevice *paintDevice(); |