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-rw-r--r--src/gui/styles/qs60style_s60.cpp2
-rw-r--r--src/openvg/qpaintengine_vg.cpp9
2 files changed, 8 insertions, 3 deletions
diff --git a/src/gui/styles/qs60style_s60.cpp b/src/gui/styles/qs60style_s60.cpp
index 74da51e..1ec5869 100644
--- a/src/gui/styles/qs60style_s60.cpp
+++ b/src/gui/styles/qs60style_s60.cpp
@@ -919,7 +919,7 @@ QPixmap QS60StyleModeSpecifics::createSkinnedGraphicsLX(QS60StylePrivate::SkinFr
result = fromFbsBitmap(frame, NULL, flags, targetSize);
}
} else {
- TDisplayMode maskDepth = EGray2;
+ TDisplayMode maskDepth = EGray256;
// Query the skin item for possible frame graphics mask details.
if (skinInstance) {
CAknsMaskedBitmapItemData* skinMaskedBmp = static_cast<CAknsMaskedBitmapItemData*>(
diff --git a/src/openvg/qpaintengine_vg.cpp b/src/openvg/qpaintengine_vg.cpp
index 96e0e86..7445fd7 100644
--- a/src/openvg/qpaintengine_vg.cpp
+++ b/src/openvg/qpaintengine_vg.cpp
@@ -3347,8 +3347,13 @@ void QVGPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem)
// Draw the glyphs. We need to fill with the brush associated with
// the Qt pen, not the Qt brush.
d->ensureBrush(state()->pen.brush());
- vgDrawGlyphs(glyphCache->font, glyphs.size(), (VGuint*)glyphs.data(),
- NULL, NULL, VG_FILL_PATH, VG_TRUE);
+ if (ti.renderFlags() & QTextItem::RightToLeft) {
+ for (int index = glyphs.size() - 1; index >= 0; --index)
+ vgDrawGlyph(glyphCache->font, glyphs[index], VG_FILL_PATH, VG_TRUE);
+ } else {
+ vgDrawGlyphs(glyphCache->font, glyphs.size(), (VGuint*)glyphs.data(),
+ NULL, NULL, VG_FILL_PATH, VG_TRUE);
+ }
#else
// OpenGL 1.0 does not have support for VGFont and glyphs,
// so fall back to the default Qt path stroking algorithm.