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-rw-r--r--src/gui/kernel/qdnd_x11.cpp4
-rw-r--r--src/gui/styles/qs60style_s60.cpp18
-rw-r--r--src/opengl/qgl.cpp7
3 files changed, 23 insertions, 6 deletions
diff --git a/src/gui/kernel/qdnd_x11.cpp b/src/gui/kernel/qdnd_x11.cpp
index 33da0f3..da150fb 100644
--- a/src/gui/kernel/qdnd_x11.cpp
+++ b/src/gui/kernel/qdnd_x11.cpp
@@ -506,6 +506,7 @@ bool QX11Data::xdndMimeDataForAtom(Atom a, QMimeData *mimeData, QByteArray *data
*atomFormat = textprop.encoding;
*dataFormat = textprop.format;
*data = QByteArray((const char *) textprop.value, textprop.nitems * textprop.format / 8);
+ ret = true;
DEBUG(" textprop type %lx\n"
" textprop name '%s'\n"
@@ -541,12 +542,13 @@ bool QX11Data::xdndMimeDataForAtom(Atom a, QMimeData *mimeData, QByteArray *data
dm->xdndMimeTransferedPixmap[dm->xdndMimeTransferedPixmapIndex] = pm;
dm->xdndMimeTransferedPixmapIndex =
(dm->xdndMimeTransferedPixmapIndex + 1) % 2;
+ ret = true;
}
} else {
DEBUG("QClipboard: xdndMimeDataForAtom(): converting to type '%s' is not supported", qPrintable(atomName));
}
}
- return data;
+ return ret && data != 0;
}
//$$$
diff --git a/src/gui/styles/qs60style_s60.cpp b/src/gui/styles/qs60style_s60.cpp
index 131d8bc..cde48d8 100644
--- a/src/gui/styles/qs60style_s60.cpp
+++ b/src/gui/styles/qs60style_s60.cpp
@@ -635,8 +635,18 @@ bool QS60StylePrivate::isToolBarBackground()
QPoint qt_s60_fill_background_offset(const QWidget *targetWidget)
{
CCoeControl *control = targetWidget->effectiveWinId();
- TPoint globalPos = control ? control->PositionRelativeToScreen() : TPoint(0,0);
- return QPoint(globalPos.iX, globalPos.iY);
+ TPoint pos(0,0);
+ if (control) {
+ // FIXME properly: S60 3.1 has a bug that CCoeControl::PositionRelativeToScreen sometimes
+ // freezes the device, possibly in cases where we run out of memory.
+ // We use CCoeControl::Position instead in S60 3.1, which returns same values
+ // in most cases.
+ if (QSysInfo::s60Version() == QSysInfo::SV_S60_3_1)
+ pos = control->Position();
+ else
+ pos = control->PositionRelativeToScreen();
+ }
+ return QPoint(pos.iX, pos.iY);
}
QPixmap QS60StyleModeSpecifics::createSkinnedGraphicsLX(
@@ -1137,11 +1147,11 @@ QPixmap QS60StylePrivate::part(QS60StyleEnums::SkinParts part,
const QSize &size, SkinElementFlags flags)
{
QSymbianFbsHeapLock lock(QSymbianFbsHeapLock::Unlock);
-
+
QPixmap result = (flags & SF_ColorSkinned)?
QS60StyleModeSpecifics::colorSkinnedGraphics(part, size, flags)
: QS60StyleModeSpecifics::skinnedGraphics(part, size, flags);
-
+
lock.relock();
if (flags & SF_StateDisabled && !QS60StyleModeSpecifics::disabledPartGraphic(part)) {
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index bfb004e..665290c 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -1718,7 +1718,7 @@ Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg()
the top left corner. Inverting the texture implies a deep copy
prior to upload.
- \value MipmapBindOption Specifies that bindTexture should try
+ \value MipmapBindOption Specifies that bindTexture() should try
to generate mipmaps. If the GL implementation supports the \c
GL_SGIS_generate_mipmap extension, mipmaps will be automatically
generated for the texture. Mipmap generation is only supported for
@@ -2361,6 +2361,8 @@ GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format)
}
/*!
+ \since 4.6
+
Generates and binds a 2D GL texture to the current context, based
on \a image. The generated texture id is returned and can be used
in later \c glBindTexture() calls.
@@ -2422,6 +2424,7 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint forma
/*!
\overload
+ \since 4.6
Generates and binds a 2D GL texture to the current context, based
on \a pixmap.
@@ -4503,6 +4506,7 @@ GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format)
/*!
\overload
+ \since 4.6
The binding \a options are a set of options used to decide how to
bind the texture to the context.
@@ -4544,6 +4548,7 @@ GLuint QGLWidget::bindTexture(const QPixmap &pixmap, GLenum target, GLint format
/*!
\overload
+ \since 4.6
Generates and binds a 2D GL texture to the current context, based
on \a pixmap. The generated texture id is returned and can be used in