diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/effects/qgraphicseffect.cpp | 43 | ||||
-rw-r--r-- | src/gui/effects/qgraphicseffect.h | 20 |
2 files changed, 61 insertions, 2 deletions
diff --git a/src/gui/effects/qgraphicseffect.cpp b/src/gui/effects/qgraphicseffect.cpp index ccbf7fc..2be6a49 100644 --- a/src/gui/effects/qgraphicseffect.cpp +++ b/src/gui/effects/qgraphicseffect.cpp @@ -349,6 +349,22 @@ void QGraphicsEffect::setEnabled(bool enable) */ /*! + Schedules a redraw of the source. Call this function whenever the source + needs to be redrawn. + + This convenience function is equivalent to calling + QGraphicsEffectSource::update(). + + \sa updateBoundingRect(), QGraphicsEffectSource::update() +*/ +void QGraphicsEffect::update() +{ + Q_D(QGraphicsEffect); + if (d->source) + d->source->update(); +} + +/*! Returns a pointer to the source, which provides extra context information that can be useful for the effect. @@ -366,6 +382,8 @@ QGraphicsEffectSource *QGraphicsEffect::source() const function whenever you change any parameters that will cause the virtual boundingRectFor() function to return a different value. + This function will call update() if this is necessary. + \sa boundingRectFor(), boundingRect() */ void QGraphicsEffect::updateBoundingRect() @@ -523,6 +541,7 @@ void QGraphicsColorizeEffect::setColor(const QColor &color) return; d->filter->setColor(color); + update(); emit colorChanged(color); } @@ -610,6 +629,7 @@ void QGraphicsPixelizeEffect::setPixelSize(int size) return; d->pixelSize = size; + update(); emit pixelSizeChanged(size); } @@ -820,7 +840,7 @@ QGraphicsDropShadowEffect::~QGraphicsDropShadowEffect() By default, the offset is 8 pixels towards the lower right. - \sa blurRadius(), color() + \sa xOffset(), yOffset(), blurRadius(), color() */ QPointF QGraphicsDropShadowEffect::offset() const { @@ -840,6 +860,24 @@ void QGraphicsDropShadowEffect::setOffset(const QPointF &offset) } /*! + \property QGraphicsDropShadowEffect::xOffset + \brief the horizontal shadow offset in pixels. + + By default, the horizontal shadow offset is 8 pixels. + + \sa yOffset(), offset() +*/ + +/*! + \property QGraphicsDropShadowEffect::yOffset + \brief the vertical shadow offset in pixels. + + By default, the vertical shadow offset is 8 pixels. + + \sa xOffset(), offset() +*/ + +/*! \fn void QGraphicsDropShadowEffect::offsetChanged(const QPointF &offset) This signal is emitted whenever the effect's shadow offset changes. @@ -903,6 +941,7 @@ void QGraphicsDropShadowEffect::setColor(const QColor &color) return; d->filter->setColor(color); + update(); emit colorChanged(color); } @@ -1012,6 +1051,7 @@ void QGraphicsOpacityEffect::setOpacity(qreal opacity) d->isFullyOpaque = 0; else d->isFullyOpaque = qFuzzyIsNull(d->opacity - 1); + update(); emit opacityChanged(opacity); } @@ -1050,6 +1090,7 @@ void QGraphicsOpacityEffect::setOpacityMask(const QBrush &mask) d->opacityMask = mask; d->hasOpacityMask = (mask.style() != Qt::NoBrush); + update(); emit opacityMaskChanged(mask); } diff --git a/src/gui/effects/qgraphicseffect.h b/src/gui/effects/qgraphicseffect.h index 8e5384c..aee7834 100644 --- a/src/gui/effects/qgraphicseffect.h +++ b/src/gui/effects/qgraphicseffect.h @@ -118,7 +118,7 @@ public: public Q_SLOTS: void setEnabled(bool enable); - // ### add update() slot + void update(); Q_SIGNALS: void enabledChanged(bool enabled); @@ -237,6 +237,8 @@ class Q_GUI_EXPORT QGraphicsDropShadowEffect: public QGraphicsEffect { Q_OBJECT Q_PROPERTY(QPointF offset READ offset WRITE setOffset NOTIFY offsetChanged) + Q_PROPERTY(qreal xOffset READ xOffset WRITE setXOffset NOTIFY offsetChanged) + Q_PROPERTY(qreal yOffset READ yOffset WRITE setYOffset NOTIFY offsetChanged) Q_PROPERTY(int blurRadius READ blurRadius WRITE setBlurRadius NOTIFY blurRadiusChanged) Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged) public: @@ -245,15 +247,31 @@ public: QRectF boundingRectFor(const QRectF &rect) const; QPointF offset() const; + + inline qreal xOffset() const + { return offset().x(); } + + inline qreal yOffset() const + { return offset().y(); } + int blurRadius() const; QColor color() const; public Q_SLOTS: void setOffset(const QPointF &ofs); + inline void setOffset(qreal dx, qreal dy) { setOffset(QPointF(dx, dy)); } + inline void setOffset(qreal d) { setOffset(QPointF(d, d)); } + + inline void setXOffset(qreal dx) + { setOffset(QPointF(dx, yOffset())); } + + inline void setYOffset(qreal dy) + { setOffset(QPointF(xOffset(), dy)); } + void setBlurRadius(int blurRadius); void setColor(const QColor &color); |