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-rw-r--r--src/gui/widgets/qmenu_mac.mm19
1 files changed, 4 insertions, 15 deletions
diff --git a/src/gui/widgets/qmenu_mac.mm b/src/gui/widgets/qmenu_mac.mm
index 7645c23..6a0eb53 100644
--- a/src/gui/widgets/qmenu_mac.mm
+++ b/src/gui/widgets/qmenu_mac.mm
@@ -665,7 +665,6 @@ void qt_mac_set_modal_state_helper_recursive(OSMenuRef menu, OSMenuRef merge, bo
}
}
#else
- bool modalWindowOnScreen = qApp->activeModalWidget() != 0;
for (NSMenuItem *item in [menu itemArray]) {
OSMenuRef submenu = [item submenu];
if (submenu != merge) {
@@ -675,20 +674,10 @@ void qt_mac_set_modal_state_helper_recursive(OSMenuRef menu, OSMenuRef merge, bo
// The item should follow what the QAction has.
if ([item tag]) {
QAction *action = reinterpret_cast<QAction *>([item tag]);
- syncNSMenuItemEnabled(item, action->isEnabled());
- } else {
- syncNSMenuItemEnabled(item, YES);
- }
- // We sneak in some extra code here to handle a menu problem:
- // If there is no window on screen, we cannot set 'nil' as
- // menu item target, because then cocoa will disable the item
- // (guess it assumes that there will be no first responder to
- // catch the trigger anyway?) OTOH, If we have a modal window,
- // then setting the menu loader as target will make cocoa not
- // deliver the trigger because the loader is then seen as modally
- // shaddowed). So either way there are shortcomings. Instead, we
- // decide the target as late as possible:
- [item setTarget:modalWindowOnScreen ? nil : getMenuLoader()];
+ syncNSMenuItemEnabled(item, action->isEnabled());
+ } else {
+ syncNSMenuItemEnabled(item, YES);
+ }
} else {
syncNSMenuItemEnabled(item, NO);
}