diff options
Diffstat (limited to 'tests/auto/declarative/qdeclarativeflickable/tst_qdeclarativeflickable.cpp')
-rw-r--r-- | tests/auto/declarative/qdeclarativeflickable/tst_qdeclarativeflickable.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/tests/auto/declarative/qdeclarativeflickable/tst_qdeclarativeflickable.cpp b/tests/auto/declarative/qdeclarativeflickable/tst_qdeclarativeflickable.cpp index f4bec8f..65ba316 100644 --- a/tests/auto/declarative/qdeclarativeflickable/tst_qdeclarativeflickable.cpp +++ b/tests/auto/declarative/qdeclarativeflickable/tst_qdeclarativeflickable.cpp @@ -69,6 +69,7 @@ private slots: void maximumFlickVelocity(); void flickDeceleration(); void pressDelay(); + void nestedPressDelay(); void flickableDirection(); void qgraphicswidget(); void resizeContent(); @@ -246,6 +247,34 @@ void tst_qdeclarativeflickable::pressDelay() QCOMPARE(spy.count(),1); } +// QTBUG-17361 +void tst_qdeclarativeflickable::nestedPressDelay() +{ + QDeclarativeView *canvas = new QDeclarativeView; + canvas->setSource(QUrl::fromLocalFile(SRCDIR "/data/nestedPressDelay.qml")); + canvas->show(); + canvas->setFocus(); + QVERIFY(canvas->rootObject() != 0); + + QDeclarativeFlickable *outer = qobject_cast<QDeclarativeFlickable*>(canvas->rootObject()); + QVERIFY(outer != 0); + + QDeclarativeFlickable *inner = canvas->rootObject()->findChild<QDeclarativeFlickable*>("innerFlickable"); + QVERIFY(inner != 0); + + QTest::mousePress(canvas->viewport(), Qt::LeftButton, 0, canvas->mapFromScene(QPoint(150, 150))); + // the MouseArea is not pressed immediately + QVERIFY(outer->property("pressed").toBool() == false); + + // The outer pressDelay will prevail (50ms, vs. 10sec) + // QTRY_VERIFY() has 5sec timeout, so will timeout well within 10sec. + QTRY_VERIFY(outer->property("pressed").toBool() == true); + + QTest::mouseRelease(canvas->viewport(), Qt::LeftButton, 0, canvas->mapFromScene(QPoint(150, 150))); + + delete canvas; +} + void tst_qdeclarativeflickable::flickableDirection() { QDeclarativeComponent component(&engine); |