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-rw-r--r--tests/auto/declarative/qmlvisual/qdeclarativesmoothedanimation/smoothedfollow.qml78
1 files changed, 39 insertions, 39 deletions
diff --git a/tests/auto/declarative/qmlvisual/qdeclarativesmoothedanimation/smoothedfollow.qml b/tests/auto/declarative/qmlvisual/qdeclarativesmoothedanimation/smoothedfollow.qml
index 720d2e6..c154aa0 100644
--- a/tests/auto/declarative/qmlvisual/qdeclarativesmoothedanimation/smoothedfollow.qml
+++ b/tests/auto/declarative/qmlvisual/qdeclarativesmoothedanimation/smoothedfollow.qml
@@ -1,40 +1,40 @@
import QtQuick 1.0
Rectangle {
- width: 800; height: 720; color: "gray"
+ width: 400; height: 360; color: "gray"
Rectangle {
id: rect
- width: 50; height: 20; y: 30; color: "black"
+ width: 25; height: 10; y: 15; color: "black"
SequentialAnimation on x {
loops: Animation.Infinite
- NumberAnimation { from: 50; to: 700; duration: 1000 }
- NumberAnimation { from: 700; to: 50; duration: 1000 }
+ NumberAnimation { from: 25; to: 350; duration: 1000 }
+ NumberAnimation { from: 350; to: 25; duration: 1000 }
}
}
Rectangle {
- width: 50; height: 20; x: rect.x; y: 60; color: "red"
- Behavior on x { SmoothedAnimation { velocity: 400 } }
+ width: 25; height: 10; x: rect.x; y: 30; color: "red"
+ Behavior on x { SmoothedAnimation { velocity: 200 } }
}
Rectangle {
- width: 50; height: 20; x: rect.x; y: 90; color: "yellow"
- Behavior on x { SmoothedAnimation { velocity: 300; reversingMode: SmoothedAnimation.Immediate } }
+ width: 25; height: 10; x: rect.x; y: 45; color: "yellow"
+ Behavior on x { SmoothedAnimation { velocity: 150; reversingMode: SmoothedAnimation.Immediate } }
}
Rectangle {
- width: 50; height: 20; x: rect.x; y: 120; color: "green"
- Behavior on x { SmoothedAnimation { velocity: 200; reversingMode: SmoothedAnimation.Sync } }
+ width: 25; height: 10; x: rect.x; y: 60; color: "green"
+ Behavior on x { SmoothedAnimation { velocity: 100; reversingMode: SmoothedAnimation.Sync } }
}
Rectangle {
- width: 50; height: 20; x: rect.x; y: 150; color: "purple"
- Behavior on x { SmoothedAnimation { velocity: 200; maximumEasingTime: 100 } }
+ width: 25; height: 10; x: rect.x; y: 75; color: "purple"
+ Behavior on x { SmoothedAnimation { velocity: 100; maximumEasingTime: 100 } }
}
Rectangle {
- width: 50; height: 20; x: rect.x; y: 180; color: "blue"
+ width: 25; height: 10; x: rect.x; y: 90; color: "blue"
Behavior on x { SmoothedAnimation { velocity: -1; duration: 300 } }
}
@@ -42,13 +42,13 @@ Rectangle {
Rectangle {
id: rect2
property int dir: 1
- width: 50; height: 20; x:50; y: 240; color: "black"
+ width: 25; height: 10; x:25; y: 120; color: "black"
function advance(){
- if(x >= 700)
+ if(x >= 350)
dir = -1;
- if(x <= 50)
+ if(x <= 25)
dir = 1;
- x += 130.0 * dir;
+ x += 65.0 * dir;
}
}
Timer{
@@ -59,39 +59,39 @@ Rectangle {
}
Rectangle {
- width: 50; height: 20; x: rect2.x; y: 270; color: "red"
- Behavior on x { SmoothedAnimation { velocity: 400 } }
+ width: 25; height: 10; x: rect2.x; y: 135; color: "red"
+ Behavior on x { SmoothedAnimation { velocity: 200 } }
}
Rectangle {
- width: 50; height: 20; x: rect2.x; y: 300; color: "yellow"
- Behavior on x { SmoothedAnimation { velocity: 300; reversingMode: SmoothedAnimation.Immediate } }
+ width: 25; height: 10; x: rect2.x; y: 150; color: "yellow"
+ Behavior on x { SmoothedAnimation { velocity: 150; reversingMode: SmoothedAnimation.Immediate } }
}
Rectangle {
- width: 50; height: 20; x: rect2.x; y: 330; color: "green"
- Behavior on x { SmoothedAnimation { velocity: 200; reversingMode: SmoothedAnimation.Sync } }
+ width: 25; height: 10; x: rect2.x; y: 165; color: "green"
+ Behavior on x { SmoothedAnimation { velocity: 100; reversingMode: SmoothedAnimation.Sync } }
}
Rectangle {
- width: 50; height: 20; x: rect2.x; y: 360; color: "purple"
- Behavior on x { SmoothedAnimation { velocity: 200; maximumEasingTime: 100 } }
+ width: 25; height: 10; x: rect2.x; y: 180; color: "purple"
+ Behavior on x { SmoothedAnimation { velocity: 100; maximumEasingTime: 100 } }
}
Rectangle {
- width: 50; height: 20; x: rect2.x; y: 390; color: "blue"
+ width: 25; height: 10; x: rect2.x; y: 195; color: "blue"
Behavior on x { SmoothedAnimation { velocity: -1; duration: 300 } }
}
//rect3 just jumps , but the rects following it should be smooth
Rectangle {
id: rect3
- width: 50; height: 20; x:50; y: 480; color: "black"
+ width: 25; height: 10; x:25; y: 240; color: "black"
function advance(){
- if(x == 50)
- x = 700;
+ if(x == 25)
+ x = 350;
else
- x = 50;
+ x = 25;
}
}
Timer{
@@ -102,27 +102,27 @@ Rectangle {
}
Rectangle {
- width: 50; height: 20; x: rect3.x; y: 510; color: "red"
- Behavior on x { SmoothedAnimation { velocity: 400 } }
+ width: 25; height: 10; x: rect3.x; y: 255; color: "red"
+ Behavior on x { SmoothedAnimation { velocity: 200 } }
}
Rectangle {
- width: 50; height: 20; x: rect3.x; y: 540; color: "yellow"
- Behavior on x { SmoothedAnimation { velocity: 300; reversingMode: SmoothedAnimation.Immediate } }
+ width: 25; height: 10; x: rect3.x; y: 270; color: "yellow"
+ Behavior on x { SmoothedAnimation { velocity: 150; reversingMode: SmoothedAnimation.Immediate } }
}
Rectangle {
- width: 50; height: 20; x: rect3.x; y: 570; color: "green"
- Behavior on x { SmoothedAnimation { velocity: 200; reversingMode: SmoothedAnimation.Sync } }
+ width: 25; height: 10; x: rect3.x; y: 285; color: "green"
+ Behavior on x { SmoothedAnimation { velocity: 100; reversingMode: SmoothedAnimation.Sync } }
}
Rectangle {
- width: 50; height: 20; x: rect3.x; y: 600; color: "purple"
- Behavior on x { SmoothedAnimation { velocity: 200; maximumEasingTime: 100 } }
+ width: 25; height: 10; x: rect3.x; y: 300; color: "purple"
+ Behavior on x { SmoothedAnimation { velocity: 100; maximumEasingTime: 100 } }
}
Rectangle {
- width: 50; height: 20; x: rect3.x; y: 630; color: "blue"
+ width: 25; height: 10; x: rect3.x; y: 315; color: "blue"
Behavior on x { SmoothedAnimation { velocity: -1; duration: 300 } }
}
}