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* Work around broken ATI X1600 drivers on Mac OS Xv4.6.0-beta1Gunnar Sletta2009-10-131-1/+19
* Add known issues wiki to docs.Jesper Thomschutz2009-10-131-0/+4
* Re-applying commit ee0a43fee20cc398b505eb65218ebed56dfc8f39Jocelyn Turcotte2009-10-131-2/+6
* crash fix on WinCE without gesture supportMaurice Kalinowski2009-10-131-3/+6
* Workaround for softkeys not working in modal dialogs on S60 5.0Shane Kearns2009-10-091-0/+1
* A new implementation of the Gesture API.Denis Dzyubenko2009-10-0963-1853/+3296
* Color role with higher contrast for focusrectAlessandro Portale2009-10-091-1/+1
* Fixed documentation links in README.s60Miikka Heikkinen2009-10-091-11/+11
* Changed several S60 references to Symbian references in docs.Miikka Heikkinen2009-10-093-17/+15
* Fixed miscellaneous minor problems with Symbian docs.Miikka Heikkinen2009-10-093-7/+9
* Changing S60 to Symbian in the DocsMorten Engvoldsen2009-10-091-0/+0
* Changing S60 to Symbian in the DocsMorten Engvoldsen2009-10-095-82/+91
* Doc: update known issues page (a little).Volker Hilsheimer2009-10-091-78/+62
* Fix compile errors on mingw (The version supplied with Qt 4.5)Prasanth Ullattil2009-10-084-1/+29
* mediaplayer: crash in settings dialog.Frans Englich2009-10-073-15/+42
* Fixed initialization of the system locale on Symbian.Denis Dzyubenko2009-10-071-2/+8
* Fixed a crash bug on S60 SDK 3.1.axis2009-10-071-1/+4
* 2009-10-07 Janne Koskinen <janne.p.koskinen@digia.com>Janne Koskinen2009-10-072-0/+15
* 2009-10-06 Janne Koskinen <janne.p.koskinen@digia.com>Janne Koskinen2009-10-072-1/+14
* Revert "There's no need to include qstringmatcher.h in qstringlist.h"Marius Storm-Olsen2009-10-072-1/+1
* Doc update related to Qt package name for Symbian (a3ef6e08).Janne Anttila2009-10-071-1/+1
* Update self-signed certificate for Symbian, since the old one expiredIain2009-10-071-8/+10
* Fix build error introduced in change ffeb6900.Jason McDonald2009-10-072-2/+2
* Fixed thread lockup in win32 backend for QAudioOutput.Kurt Korbatits2009-10-071-3/+4
* Update EABI DEF files for Symbian OSIain2009-10-075-40/+157
* Autotest: add a few more tests, with IP address and actual hostnameJason McDonald2009-10-071-4/+73
* Autotest: use port 12346 instead of 1, to ensure that it's not aThiago Macieira2009-10-071-2/+7
* API review: change function name to setUseSystemConfiguration.Thiago Macieira2009-10-072-3/+3
* Prevent OK key being processed twice in file dialog (keypad navigation)Shane Kearns2009-10-071-1/+1
* Optimized restore() in GL 2 paint engine.Samuel Rødal2009-10-072-19/+46
* Changed GL 2 engine render text implementation to use glDepthRange().Samuel Rødal2009-10-072-16/+30
* QScriptContext::parentContext: don't skip unessecary framesOlivier Goffart2009-10-072-2/+1
* Removed ICON for apps and demos except fluidlauncher and desktopservicesEspen Riskedal2009-10-073-31/+2
* Better compile fix.Alexis Menard2009-10-071-1/+1
* Fix crash related to audio equalizer.Frans Englich2009-10-072-17/+14
* tst_qnetworkreply: httpConnectionCount test improvementsMarkus Goetz2009-10-071-3/+7
* Build fix.Alexis Menard2009-10-071-1/+1
* add test for QT-2270Kent Hansen2009-10-071-0/+17
* Needed to set ENABLE_YARR_JIT to not compile MacroAssembler.cppJørgen Lind2009-10-072-4/+16
* tst_qhttpnetworkconnection: Some more checksMarkus Goetz2009-10-071-2/+14
* Fixing the compile bug for Symbian when using ARMV5Aleksandar Sasha Babic2009-10-072-0/+5
* Made depth tested renderText() work after stencil clipping change.Samuel Rødal2009-10-071-7/+10
* Added convex polygon optimization to QGL2PaintEngineExPrivate::fill().Samuel Rødal2009-10-071-5/+4
* Switched to using stencil instead of depth buffer for clipping.Samuel Rødal2009-10-072-121/+173
* Moved GL 2 clip clearing code into a common function.Samuel Rødal2009-10-072-14/+15
* Got rid of some redundant state changes regarding GL depth state.Samuel Rødal2009-10-071-14/+9
* Renamed GL 2 engine variables to be clip buffer agnostic.Samuel Rødal2009-10-072-52/+52
* Switched to using GL_LEQUAL instead of GL_LESS in GL 2 engine.Samuel Rødal2009-10-071-10/+11
* Made GL 2 paint engine waste less bits in clipping algorithm.Samuel Rødal2009-10-071-5/+4
* Refactored GL 2 engine UniteClip to always increase max depth.Samuel Rødal2009-10-071-3/+2