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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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Still not font-portable.
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
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kinetic-declarativeui
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Reviewed-by: TrustMe
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Conflicts:
tests/auto/networkselftest/tst_networkselftest.cpp
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firewall issue
Also check if we're not timing out instead of being able to fail.
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Requested-By: Volker Hilsheimer
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Keep track of what state actually changed so we don't have to set all
the uniforms as dirty etc.
Reviewed-by: Trond
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Changed the GL 2 paint engine to use the stencil buffer instead of the
depth buffer for clipping. The stencil buffer is now used both for
rasterizing polygons/paths and for clipping.
Reviewed-by: Trond
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This frees all the current dependencies on the depth uniform.
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Also we should force Raster_A8 glyph format in renderText().
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Based on Aaron Kennedy's patch. All tests are green, but when enabling
scissoring UniteClip seems to be broken atm.
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Calling QScriptValue::call doesn't create a fake frame.
We can detect a real fake frame as it does not have a callee.
Task-number: QT-2270
Reviewed-by: Kent Hansen
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mifconv can't always handle absolute paths to the .svg specified, so for
now we don't use absolute paths, and fix it later.
Task-number: QTBUG-4693
Reviewed-by: Shane Kearns
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Reviewed-by:Thiago
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Reviewed-by: TrustMe
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Reviewed-by:Simon Hausmann <simon.hausmann@nokia.com>
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Some more checks (test still passes)
Reviewed-by: TrustMe
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Explicit destructor was needed by compiler.
Reviewed-by: Thiago Macieira
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Necessary since the SignalEvent class was moved to qstatemachine.h.
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We should set the near clip slightly higher when qreal is float to avoid
numerical precision problems.
Reviewed-by: Trond
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Need to set shader manager to dirty in case we change the shader program
using native calls.
Reviewed-by: Trond
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Reviewed-by: thartman
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After 4.6 API review.
Reviewed-by: Volker Hilsheimer
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Conflicts:
tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp
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We need some more time on Windows mobile to receive all events.
Reviewed-by: thartman
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We must make sure that the graphics view scene is centered to make
this test work. On Windows mobile, the widget was too wide and the
scene wasn't centered.
Reviewed-by: thartman
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This test depends on a layout spacing set to 6.
The Windows mobile style has layout spacing 8.
Reviewed-by: mauricek
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