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* Update contact information in license headers.Sergio Ahumada2012-08-011-2/+2
| | | | | | | | | | | | | - Replace Nokia contact email address with Qt Project website. - Remove "All rights reserved" line from license headers. As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: Ie7ba62011752fcb149b99b26317c54f2a0cfa931 Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
* Update year in Nokia copyright messages.Jason McDonald2012-01-111-1/+1
| | | | | | | | | Simple search and replace. This commit doesn't touch 3rd-party files, nor translations (where the change is not so simple and will be handled in a separate commit). Change-Id: I4e48513b8078a44a8cd272326685b25338890148 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Update licenseheader text in source files for qt4.8Jyri Tahtela2011-05-131-17/+17
| | | | | | | Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
* Update copyright year to 2011.Jason McDonald2011-01-101-1/+1
| | | | Reviewed-by: Trust Me
* Update copyright year to 2010Jason McDonald2010-01-061-1/+1
| | | | Reviewed-by: Trust Me
* Add an image allocation pool to the OpenVG paint engineRhys Weatherley2009-12-151-12/+13
| | | | | | | | | | | | | Some OpenVG GPU's have limitations on the amount of memory available to create VGImage's. When the memory runs out, vgCreateImage() will fail. This change introduces QVGImagePool, which keeps track of all QVGPixmapData image allocations and ejects least-recently-used pixmaps when GPU memory is exhausted. Task-number: QT-2554 Reviewed-by: trustme
* Protect the OpenVG engine from null QPixmapData objectsRhys Weatherley2009-11-021-0/+12
| | | | Reviewed-by: Sarah Smith
* Optimize QVGPixmapDropShadowFilter by removing colorize stepRhys Weatherley2009-10-191-47/+7
| | | | | | | | | | | | | Previously, the drop shadow was colorizing the incoming image and then blurring the colorized version. This change first blurs the image to an alpha-only VGImage and then uses that VGImage as a stencil to draw the drop shadow color. This way, there is only 1 filter step and a draw instead of 2 filter steps and a draw. The result is to make the performance of the drop shadow filter almost identical to the blur filter. Reviewed-by: trustme
* Implement the strength parameter for OpenVG colorize filtersRhys Weatherley2009-10-161-46/+40
| | | | | Task-number: QT-2016 Reviewed-by: trustme
* Make it possible to implement engine-specific drop shadow filtersRhys Weatherley2009-10-051-27/+17
| | | | | | | | | | | | It wasn't possible for the paint engine to override the drop shadow filter because QPixmapDropShadowFilter::draw() was not asking for an engine-specific filter object. Also, change the OpenVG filter to use vgGaussianBlur() instead of vgConvolve(), and draw the original image on top of the shadow. Task-number: QTBUG-4583 Reviewed-by: trustme
* Update license headers again.Jason McDonald2009-09-091-4/+4
| | | | Reviewed-by: Trust Me
* Update tech preview license header for files that are new in 4.6.Jason McDonald2009-08-311-13/+13
| | | | Reviewed-by: Trust Me
* Implement the blur pixmap filter for OpenVG using vgGaussianBlur()Rhys Weatherley2009-08-251-0/+59
| | | | Reviewed-by: Sarah Smith
* Update contact URL in license headers.Jason McDonald2009-08-121-1/+1
| | | | Reviewed-by: Trust Me
* Integrate the OpenVG graphics system into Qt 4.6Rhys Weatherley2009-06-221-0/+340
This change also moves the EGL support classes from QtOpenGL to QtGui so they can be shared between OpenGL and OpenVG.