Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Update licenseheader text in source files | Jyri Tahtela | 2011-05-13 | 1 | -17/+17 |
* | RGBA32 -> RGB565 dithering in Meego Graphicssystem, | Tero Tiittanen | 2011-02-17 | 1 | -95/+52 |
* | Update copyright year to 2011. | Jason McDonald | 2011-01-10 | 1 | -1/+1 |
* | Use a different dither distribution matrix + a bit of rand. | Michael Dominic K | 2010-12-08 | 1 | -4/+7 |
* | Doc: Fixing typo | Sergio Ahumada | 2010-11-03 | 1 | -3/+3 |
* | Use 32bit textures for alpha textures after all. | Michael Dominic K | 2010-11-02 | 1 | -0/+18 |
* | One more fix for dithering. | Michael Dominic K | 2010-11-02 | 1 | -8/+8 |
* | 32bit => 16bit conversion has 4byte-aligned output. | Michael Dominic K | 2010-10-29 | 1 | -4/+15 |
* | Use QVarLengthArray to store accumulator data. | Michael Dominic K | 2010-10-28 | 1 | -2/+12 |
* | Doc: Fixing typo | Sergio Ahumada | 2010-10-25 | 1 | -3/+3 |
* | For meego graphics system, use floyd-steinberg dithering when converting to 1... | Michael Dominic K | 2010-10-22 | 1 | -0/+267 |