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#
# ==============================================================================
# Name : platform_paths.prf
# Part of :
# Interface : Platform Path Definitions API for Qt/S60
# Description : Symbian^3 and onwards specific platform paths
#
# Usage examples:
#
# Note: this file gets automatically added to all Qt/S60 projects
#
# Variable usages to add the system include paths
#
# The include paths has to be related to the layer in which your SW
# resides. Thus as an example: a component residing in middleware
# layer should use the MW specific macro.
#
# INCLUDEPATH += $$APP_LAYER_SYSTEMINCLUDE
# INCLUDEPATH += $$MW_LAYER_SYSTEMINCLUDE
# INCLUDEPATH += $$OS_LAYER_SYSTEMINCLUDE
#
# If there is a need to include public headers of some S60 component,
# various *_EXPORT_PATH macros can be utilized:
#
# INCLUDEPATH += $$OS_LAYER_PUBLIC_EXPORT_PATH(somecomponent)
#
# Variables related to using various parts of stdapis:
#
# To use STLLIB you need to have this in your pro-file:
#
# QMAKE_CXXFLAGS.CW *= $$STLLIB_USAGE_CW_FLAGS
# DEFINES *= $$STLLIB_USAGE_DEFINES
#
# Depending on what module you are using from stdapis you need to have
# one or more of the following variables in your pro-file.
#
# INCLUDEPATH += $$OS_LAYER_LIBC_SYSTEMINCLUDE
# INCLUDEPATH += $$OS_LAYER_GLIB_SYSTEMINCLUDE
# INCLUDEPATH += $$OS_LAYER_SSL_SYSTEMINCLUDE
# INCLUDEPATH += $$OS_LAYER_STDCPP_SYSTEMINCLUDE
# INCLUDEPATH += $$OS_LAYER_BOOST_SYSTEMINCLUDE
# INCLUDEPATH += $$OS_LAYER_DBUS_SYSTEMINCLUDE
# INCLUDEPATH += $$OS_LAYER_LIBUTILITY_SYSTEMINCLUDE
#
#
#
#
# ==============================================================================
# ---------------------------------------
# Location, where the applications layer specific public headers are exported
# ---------------------------------------
defineReplace(APP_LAYER_SDK_EXPORT_PATH) {
return (/epoc32/include/app/$$1)
}
defineReplace(APP_LAYER_PUBLIC_EXPORT_PATH) {
return (/epoc32/include/app/$$1)
}
# ---------------------------------------
# Location, where the applications layer specific platform headers are exported
# ---------------------------------------
defineReplace(APP_LAYER_DOMAIN_EXPORT_PATH) {
return (/epoc32/include/platform/app/$$1)
}
defineReplace(APP_LAYER_PLATFORM_EXPORT_PATH) {
return (/epoc32/include/platform/app/$$1)
}
# ---------------------------------------
# Location, where the middleware layer specific public headers are exported
# ---------------------------------------
defineReplace(MW_LAYER_SDK_EXPORT_PATH) {
return (/epoc32/include/mw/$$1)
}
defineReplace(MW_LAYER_PUBLIC_EXPORT_PATH) {
return (/epoc32/include/mw/$$1)
}
# ---------------------------------------
# Location, where the middleware layer specific platform headers are exported
# ---------------------------------------
defineReplace(MW_LAYER_DOMAIN_EXPORT_PATH) {
return (/epoc32/include/platform/mw/$$1)
}
defineReplace(MW_LAYER_PLATFORM_EXPORT_PATH) {
return (/epoc32/include/platform/mw/$$1)
}
# ---------------------------------------
# Location, where the os layer specific public headers are exported
# ---------------------------------------
defineReplace(OSEXT_LAYER_SDK_EXPORT_PATH) {
return (/epoc32/include/$$1)
}
# WARNING: If the following path changes see the exists() function around line 219
defineReplace(OS_LAYER_PUBLIC_EXPORT_PATH) {
return (/epoc32/include/$$1)
}
# ---------------------------------------
# Location, where the os specific platform headers are exported
# ---------------------------------------
defineReplace(OSEXT_LAYER_DOMAIN_EXPORT_PATH) {
return (/epoc32/include/platform/$$1)
}
defineReplace(OS_LAYER_PLATFORM_EXPORT_PATH) {
return (/epoc32/include/platform/$$1)
}
# ---------------------------------------
# General comments about the 3 define statements related to include paths:
# 1) the /epoc32/include/oem is now defined there for backward compability.
# Once the directory is empty, the directory will be removed. However this
# enables us to ensure that if you use these define statements => you do
# not have to remove the statements later on, when the directory no longer
# exists.
# 2) These statements should be enough in normal cases. For certain specific
# cases you might need to add some specific directory from /epoc32/include
# (for instance /epoc32/include/ecom).
# In normal cases the include staments in code should be relative to one of
# the system include paths, but in certain cases, the included files requires
# that the subdirectory is also part of the system include paths.
# ---------------------------------------
# This variable defines the include paths, which are intended to be
# used in the pro-files that are part of the applications-layer. It includes all
# the needed directories from the /epoc32/include, that are valid ones for the
# application-layer components.
#
# Applications layer is the last one in the list, since most likely the most of
# the headers come from middleware or os-layer => thus they are first.
APP_LAYER_SYSTEMINCLUDE = \
/epoc32/include \
/epoc32/include/mw \
/epoc32/include/platform/mw \
/epoc32/include/platform \
/epoc32/include/app \
/epoc32/include/platform/app \
/epoc32/include/platform/loc \
/epoc32/include/platform/mw/loc \
/epoc32/include/platform/app/loc \
/epoc32/include/platform/loc/sc \
/epoc32/include/platform/mw/loc/sc \
/epoc32/include/platform/app/loc/sc
# This define statements defines the include paths, which are intended to be
# used in the pro-files that are part of the middleware-layer. It includes all
# the needed directories from the /epoc32/include, that are valid ones for the
# middleware-layer components.
MW_LAYER_SYSTEMINCLUDE = \
/epoc32/include \
/epoc32/include/mw \
/epoc32/include/platform/mw \
/epoc32/include/platform \
/epoc32/include/platform/loc \
/epoc32/include/platform/mw/loc \
/epoc32/include/platform/loc/sc \
/epoc32/include/platform/mw/loc/sc
# This define statements defines the include paths, which are intended to be
# used in the pro-files that are part of the osextensions-layer. It includes all
# the needed directories from the /epoc32/include, that are valid ones for the
# os-layer components.
OS_LAYER_SYSTEMINCLUDE = \
/epoc32/include \
/epoc32/include/platform \
/epoc32/include/platform/loc \
/epoc32/include/platform/loc/sc
# This define statements defines the include paths, which are intended to be
# used in the pro-files that are part of the os-layer. This is intended
# to be only used by those components which need to use in their mmp-file either
# kern_ext.mmh or nkern_ext.mmh. Reason is that those
# 2 files already contain the /epoc32/include as system include path.
OS_LAYER_KERNEL_SYSTEMINCLUDE = \
/epoc32/include/platform
# ---------------------------------------
# Definitions that also define the systeminclude paths for various
# part of stdapis. Append to INCLUDEPATH in pro-file.
# ---------------------------------------
OS_LAYER_LIBC_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis) \
$$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/sys)
OS_LAYER_GLIB_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/glib-2.0) \
$$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/glib-2.0/glib) \
$$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/glib-2.0/gObject)
OS_LAYER_SSL_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/openssl)
# stlportv5 is preferred over stlport as it has the throwing version of operator new
exists($${EPOCROOT}epoc32/include/stdapis/stlport) \
:!exists($${EPOCROOT}epoc32/include/stdapis/stlportv5) {
OS_LAYER_STDCPP_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/stlport)
} else {
OS_LAYER_STDCPP_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/stlportv5)
}
OS_LAYER_BOOST_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/boost)
OS_LAYER_DBUS_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/dbus-1.0) \
$$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/dbus-1.0/dbus)
OS_LAYER_LIBUTILITY_SYSTEMINCLUDE = $$OS_LAYER_PLATFORM_EXPORT_PATH(stdapis/utility)
# ---------------------------------------
# Definitions to export IBY files to different folders where they will be taken
# to ROM image
# ---------------------------------------
defineReplace(CORE_APP_LAYER_IBY_EXPORT_PATH) {
return(/epoc32/rom/include/core/app/$$1)
}
defineReplace(CORE_MW_LAYER_IBY_EXPORT_PATH) {
return(/epoc32/rom/include/core/mw/$$1)
}
defineReplace(CORE_OSEXT_LAYER_IBY_EXPORT_PATH) {
return(/epoc32/rom/include/core/os/$$1)
}
defineReplace(CORE_OS_LAYER_IBY_EXPORT_PATH) {
return(/epoc32/rom/include/core/os/$$1)
}
defineReplace(CORE_TOOLS_LAYER_IBY_EXPORT_PATH) {
return(/epoc32/rom/include/core/tools/$$1)
}
defineReplace(CORE_ADAPT_LAYER_IBY_EXPORT_PATH) {
return(/epoc32/rom/include/$$1)
}
defineReplace(CUSTOMER_VARIANT_APP_LAYER_IBY_EXPORT_PATH) {
return(/epoc32/rom/include/customervariant/app/$$1)
}
# You need to define the following in pro-file, if you are using the stllib:
# QMAKE_CXXFLAGS.CW *= $$STLLIB_USAGE_CW_FLAGS
# DEFINES *= $$STLLIB_USAGE_DEFINES
STLLIB_USAGE_CW_FLAGS = "-wchar_t on"
STLLIB_USAGE_DEFINES = _WCHAR_T_DECLARED
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