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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef GLTRIANGLEMESH_H
#define GLTRIANGLEMESH_H
//#include <GL/glew.h>
#include "glextensions.h"
#include <QtGui>
#include <QtOpenGL>
#include "glbuffers.h"
template<class TVertex, class TIndex>
class GLTriangleMesh
{
public:
GLTriangleMesh(int vertexCount, int indexCount) : m_vb(vertexCount), m_ib(indexCount)
{
}
virtual ~GLTriangleMesh()
{
}
virtual void draw()
{
if (failed())
return;
int type = GL_UNSIGNED_INT;
if (sizeof(TIndex) == sizeof(char)) type = GL_UNSIGNED_BYTE;
if (sizeof(TIndex) == sizeof(short)) type = GL_UNSIGNED_SHORT;
m_vb.bind();
m_ib.bind();
glDrawElements(GL_TRIANGLES, m_ib.length(), type, BUFFER_OFFSET(0));
m_vb.unbind();
m_ib.unbind();
}
bool failed()
{
return m_vb.failed() || m_ib.failed();
}
protected:
GLVertexBuffer<TVertex> m_vb;
GLIndexBuffer<TIndex> m_ib;
};
#endif
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