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/******************************************************************************
 *
 * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
 * All rights reserved.
 * Contact: Nokia Corporation (qt-info@nokia.com)
 *
 * $QT_BEGIN_LICENSE:BSD$
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the author organization nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * $QT_END_LICENSE$
 *
 *****************************************************************************/

import Qt 4.7

Text {
    id: menuItem
    text: name
    color: "white"
    opacity: 1
    font.family: "Calibri"
    font.pixelSize:  menu.width / 8
    x: (parent.width - width )/ 2

    property bool selectedItem: false
    property int type

    signal itemSelected()

    transform: Rotation { id:rotationId; origin.x:width/2; origin.y:height/2; axis { x: 1; y: 0; z: 0 } angle: 0 }
    SequentialAnimation {
        id: toRotateRightAndCenterAnim
        PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
            properties: "angle"; from: 0; to: 180; duration: 300 }
        PropertyAction  { target: menuItem; property: "color"; value:"red"}
        PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
            properties: "angle"; from: 180; to: 360; duration: 300 }
        PropertyAction  { target: menuItem; property: "color"; value:"white"}
    }

    function selectItem(doSelect) {
        if (!toRotateRightAndCenterAnim.running) {
            GameEngine.playInternalSound(0)
            toRotateRightAndCenterAnim.restart()
            if (doSelect) {
                GameEngine.playInternalSound(1)
                selectionTimer.restart()
            }
        }
    }

    Timer {
        id: selectionTimer
        interval: 1000; running: false; repeat: false
        onTriggered: menuItem.itemSelected()
    }

    MouseArea {
        id: mouseArea;
        anchors.fill: parent
        onClicked: {
            selectItem(true)
        }
    }

    Keys.onSpacePressed: { selectItem(true) }
    Keys.onSelectPressed: { selectItem(true) }
    Keys.onEnterPressed: { selectItem(true) }
    Keys.onReleased: {
        if (event.key == Qt.Key_Down || event.key == Qt.Key_Up) {
            selectItem(false)
        }
        event.accepted = false
    }
}