1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
|
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "demoitemanimation.h"
#include "demoitem.h"
#include "colors.h"
DemoItemAnimation::DemoItemAnimation(DemoItem *item, INOROUT inOrOut)
{
this->opacityAt0 = 1.0;
this->opacityAt1 = 1.0;
this->startDelay = 0;
this->inOrOut = inOrOut;
this->hideOnFinished = false;
this->forcePlay = false;
this->timeline = new QTimeLine(5000);
this->timeline->setFrameRange(0, 2000);
this->timeline->setUpdateInterval(int(1000.0/Colors::fps));
this->moveOnPlay = false;
setTimeLine(this->timeline);
setItem(item);
}
DemoItemAnimation::~DemoItemAnimation()
{
// Do not delete demoitem. It is not
// owned by an animation
delete this->timeline;
}
void DemoItemAnimation::prepare()
{
this->demoItem()->prepare();
}
void DemoItemAnimation::setStartPos(const QPointF &pos){
this->startPos = pos;
}
void DemoItemAnimation::setDuration(int duration)
{
duration = int(duration * Colors::animSpeed);
this->timeline->setDuration(duration);
this->moveOnPlay = true;
}
void DemoItemAnimation::setCurrentTime(int ms)
{
this->timeline->setCurrentTime(ms);
}
bool DemoItemAnimation::notOwnerOfItem()
{
return this != demoItem()->currentAnimation;
}
void DemoItemAnimation::play(bool fromStart, bool force)
{
this->fromStart = fromStart;
this->forcePlay = force;
QPointF currPos = this->demoItem()->pos();
// If the item that this animation controls in currently under the
// control of another animation, stop that animation first
if (this->demoItem()->currentAnimation)
this->demoItem()->currentAnimation->timeline->stop();
this->demoItem()->currentAnimation = this;
this->timeline->stop();
if (Colors::noAnimations && !this->forcePlay){
this->timeline->setCurrentTime(1);
this->demoItem()->setPos(this->posAt(1));
}
else{
if (this->demoItem()->isVisible())
// If the item is already visible, start the animation from
// the items current position rather than from start.
this->setPosAt(0.0, currPos);
else
this->setPosAt(0.0, this->startPos);
if (this->fromStart){
this->timeline->setCurrentTime(0);
this->demoItem()->setPos(this->posAt(0));
}
}
if (this->inOrOut == ANIM_IN)
this->demoItem()->setRecursiveVisible(true);
if (this->startDelay){
QTimer::singleShot(this->startDelay, this, SLOT(playWithoutDelay()));
return;
}
else
this->playWithoutDelay();
}
void DemoItemAnimation::playWithoutDelay()
{
if (this->moveOnPlay && !(Colors::noAnimations && !this->forcePlay))
this->timeline->start();
this->demoItem()->animationStarted(this->inOrOut);
}
void DemoItemAnimation::stop(bool reset)
{
this->timeline->stop();
if (reset)
this->demoItem()->setPos(this->posAt(0));
if (this->hideOnFinished && !this->moveOnPlay)
this->demoItem()->setRecursiveVisible(false);
this->demoItem()->animationStopped(this->inOrOut);
}
void DemoItemAnimation::setRepeat(int nr)
{
this->timeline->setLoopCount(nr);
}
void DemoItemAnimation::playReverse()
{
}
bool DemoItemAnimation::running()
{
return (this->timeLine()->state() == QTimeLine::Running);
}
bool DemoItemAnimation::runningOrItemLocked()
{
return (this->running() || this->demoItem()->locked);
}
void DemoItemAnimation::lockItem(bool state)
{
this->demoItem()->locked = state;
}
DemoItem *DemoItemAnimation::demoItem()
{
return (DemoItem *) this->item();
}
void DemoItemAnimation::setOpacityAt0(qreal opacity)
{
this->opacityAt0 = opacity;
}
void DemoItemAnimation::setOpacityAt1(qreal opacity)
{
this->opacityAt1 = opacity;
}
void DemoItemAnimation::setOpacity(qreal step)
{
DemoItem *demoItem = (DemoItem *) item();
demoItem->opacity = this->opacityAt0 + step * step * step * (this->opacityAt1 - this->opacityAt0);
}
void DemoItemAnimation::afterAnimationStep(qreal step)
{
if (step == 1.0f){
if (this->timeline->loopCount() > 0){
// animation finished.
if (this->hideOnFinished)
this->demoItem()->setRecursiveVisible(false);
this->demoItem()->animationStopped(this->inOrOut);
}
} else if (Colors::noAnimations && !this->forcePlay){
// The animation is not at end, but
// the animations should not play, so go to end.
this->setStep(1.0f); // will make this method being called recursive.
}
}
|