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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
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** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
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** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
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****************************************************************************/
/*!
\target qmlfocus
\page qmlfocus.html
\title Keyboard Focus in QML
When a key is pressed or released, a key event is generated and delivered to the
focused QML \l Item. To facilitate the construction of reusable components
and to address some of the cases unique to fluid user interfaces, the QML items add a
\e scope based extension to Qt's traditional keyboard focus model.
\section1 Key Handling Overview
When the user presses or releases a key, the following occurs:
\list 1
\o Qt receives the key action and generates a key event.
\o If the Qt widget containing the \l QmlView has focus, the key event is delivered to it. Otherwise, regular Qt key handling continues.
\o The key event is delivered by the scene to the QML \l Item with \e {active focus}. If no \l Item has \e {active focus}, the key event is \l {QEvent::ignore()}{ignored} and regular Qt key handling continues.
\o If the QML \l Item with \e {active focus} accepts the key event, propagation stops. Otherwise the event is "bubbled up", by recursively passing it to each \l Item's parent until either the event is accepted, or the root \l Item is reached.
If the \c {Rectangle} element in the following example has active focus and the \e A key is pressed, it will bubble up to the \c {KeyActions}. However, pressing the \e B key will bubble up to the root item and thus subsequently be \l {QEvent::ignore()}{ignored}.
\code
Item {
KeyActions {
keyA: "print('Key A was pressed')"
Rectangle {}
}
}
\endcode
\o If the root \l Item is reached, the key event is \l {QEvent::ignore()}{ignored} and regular Qt key handling continues.
\endlist
\section1 Querying the Active Focus Item
Whether or not an \l Item has \e {active focus} can be queried through the
read-only property \c {Item::focus}. For example, here we have a \l Text
element whose text is determined by whether or not it has \e {active focus}.
\code
Text {
text: focus ? "I have active focus!" : "I do not have active focus"
}
\endcode
\section1 Acquiring Focus and Focus Scopes
An \l Item requests focus by setting the \c {Item::focus} property to true.
For very simple cases simply setting the \c {Item::focus} property is sometimes
sufficient. If we run the following example in the \c qmlviewer, we see that
the \c {KeyActions} element has \e {active focus} and pressing the
\e A, \e B, or \e C keys modifies the text appropriately.
\table
\row
\o \code
Rectangle {
color: "lightsteelblue"; width: 240; height: 25
Text { id: myText }
KeyActions {
focus: true
keyA: "myText.text = 'Key A was pressed'"
keyB: "myText.text = 'Key B was pressed'"
keyC: "myText.text = 'Key C was pressed'"
}
}
\endcode
\o \image declarative-qmlfocus1.png
\endtable
However, were the above example to be used as a self-contained component, this
simple use of the \c {Item::focus} property is no longer sufficient. The left
hand side of the following table shows what we would like to be able to write.
Here we create two instances of our previously defined component, and set the
second one to have focus. The intention is that when the \e A, \e B, or \e C
keys are pressed, the second of the two components receives the event and
reponds accordingly.
\table
\row
\o \code
Rectangle {
color: "red"; width: 240; height: 55
MyWidget {}
MyWidget { y: 30; focus: true }
}
\endcode
\o \code
Rectangle {
color: "red"; width: 240; height: 55
Rectangle {
color: "lightsteelblue"; width: 240; height: 25
Text { id: myText }
KeyActions {
focus: true
keyA: "myText.text = 'Key A was pressed'"
keyB: "myText.text = 'Key B was pressed'"
keyC: "myText.text = 'Key C was pressed'"
}
}
Rectangle {
y: 30; focus: true
color: "lightsteelblue"; width: 240; height: 25
Text { id: myText }
KeyActions {
focus: true
keyA: "myText.text = 'Key A was pressed'"
keyB: "myText.text = 'Key B was pressed'"
keyC: "myText.text = 'Key C was pressed'"
}
}
}
\endcode
\endtable
The right hand side of the example shows the expanded code - the equivalent QML
without the use of the component \c {MyWidget}. From this, the problem is
evident - there are no less than three elements that have the \c {Item::focus}
property set to true. Ultimately only one element can have focus, and the
system has to decide which on. In this case the first appearance of the
\c {Item::focus} property being set to true on line 4 is selected, and the value
of \c {Item::focus} in the other two instances is reverted back to false. This
is exactly the opposite of what was wanted!
This problem is fundamentally one of visibility. The \c {MyWidget}
components each set their \c {KeyActions} as focused as that is all they can
do - they don't know how they are going to be used, but they do know that when
they're in use their \c {KeyActions} element is what needs focus. Likewise
the code that uses the \c {MyWidget}'s sets the second \c {MyWidget} as
focused because, while it doesn't know exactly how the \c {MyWidget} is
implemented, it knows that it wants the second one to be focused. No one piece
of code knows everything about the other, which is exactly how it should be.
To solve this problem - allowing components to care about what they know about
and ignore everything else - the QML items introduce a concept known as a
\e {focus scope}. For existing Qt users, a \e {focus scope} is like an
automatic focus proxy. A \e {focus scope} is created using the \l FocusScope
element.
In the next example, a \l FocusScope is added to the component, and the visual
result shown.
\table
\row
\o \code
FocusScope {
width: 240; height: 25
Rectangle {
color: "lightsteelblue"; width: 240; height: 25
Text { id: myText }
KeyActions {
focus: true
keyA: "myText.text = 'Key A was pressed'"
keyB: "myText.text = 'Key B was pressed'"
keyC: "myText.text = 'Key C was pressed'"
}
}
}
\endcode
\o \image declarative-qmlfocus2.png
\endtable
Conceptually \e {focus scopes} are quite simple.
\list
\o Within each \e {focus scope} one element may have \c {Item::focus} set to true. If more than one \l Item has the \c {Item::focus} property set, the first is selected and the others are unset, just like when there are no \e {focus scopes}.
\o When a \e {focus scope} receives \e {active focus}, the contained element with \c {Item::focus} set (if any) also gets \e {active focus}. If this element is
also a \l FocusScope, the proxying behaviour continues. Both the
\e {focus scope} and the sub-focused item will have \c {Item::focus} set.
\endlist
So far the example has the second component statically selected. It is trivial
now to extend this component to make it clickable, and add it to the original
application. We still set a one of the widgets as focused by default, but from
then on clicking the either one gives it focus.
\table
\row
\o \code
Rectangle {
color: "red"; width: 240; height: 55
MyClickableWidget {}
MyClickableWidget { y: 30; focus: true }
}
\endcode
\o \code
FocusScope {
id: page; width: 240; height: 25
MyWidget { focus: true }
MouseRegion { anchors.fill: parent; onClicked: { page.focus = true } }
}
\endcode
\endtable
\image declarative-qmlfocus3.png
When a QML item explicitly relinquishes focus (by setting its
\c {Item::focus} property to false while it has \e {active focus}), the system
does not automatically select another element to receive focus. That is, it
is possible for there to be no currently \e {active focus}.
\section1 Advanced uses of Focus Scopes
Focus scopes allow focus to allocation to be easily partitioned. Several
QML items use it to this effect.
\l ListView, for example, is itself a focus scope. Generally this isn't
noticable as \l ListView doesn't usually have manually added visual children.
By being a focus scope, \l ListView can focus the current list item without
worrying about how that will effect the rest of the application. This allows
the current item delegate to react to key presses.
This contrived example shows how this works. Pressing the \c Return key will
print the name of the current list item.
\table
\row
\o \code
Rectangle {
color: "lightsteelblue"; width: 240; height: 320
ListView {
id: myView; anchors.fill: parent; focus: true
model: ListModel {
ListElement { name: "Bob" }
ListElement { name: "John" }
ListElement { name: "Michael" }
}
delegate: FocusScope {
width: contents.width; height: contents.height
Text { text: name }
KeyActions { return: "print(name)"; focus: true }
}
}
}
\endcode
\o \image declarative-qmlfocus4.png
\endtable
While the example is simple, there's a lot going on behind the scenes. Whenever
the current item changes, the \l ListView sets the delegate's \c {Item::focus}
property. As the \l ListView is a \e {focus scope}, this doesn't effect the
rest of the application. However, if the \l ListView itself has
\e {active focus} this causes the delegate itself to receive \e {active focus}.
In this example, the root element of the delegate is also a \e {focus scope},
which in turn gives \e {active focus} to the \c {KeyActions} element that
actually performs the work of handling the \e {Return} key.
All of the QML view classes, such as \l PathView and \l GridView, behave
in a similar mannor to allow key handling in their respective delegates.
\section1 Focus Panels
Traditional UIs are composed of many top-level windows. Windows actually
perform two tasks - they act as the visual bounds for a widget, and they segment
focus. Each window has a separate focused widget, that becomes (to mix
terminologies) the \e {active focus} widget when the window is the active
window.
### Focus panels do basically the same thing.
*/
|