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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
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** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
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** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
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****************************************************************************/

/*!
\page qdeclarativemodules.html
\title Modules
\section1 QML Modules

A \bold {QML module} is a collection of QML types. They allow you to organize your QML content
into independent units. Modules have an optional versioning mechanism that allows for independent
upgradability of the modules.

There are two types of modules:
location modules (defined by a URL),
and
installed modules (defined by a URI).

Location modules types are defined in QML files and \l{QDeclarativeExtensionPlugin}{QML C++ plugins}
in a directory refered to directly by
the location URL, either on the local filesystem, or as a network resource. The URL that locates them
can be relative, in which case they actual URL is resolved by the QML file containing the import.
When importing a location module, a quoted URL is used:

\code
import "https://qml.nokia.com/qml/example" 1.0
import "https://qml.nokia.com/qml/example" as NokiaExample
import "mymodule" 1.0
import "mymodule"
\endcode

Installed modules can \e only be on the local file system or in application C++ code. Again they
are defined in QML files and \l{QDeclarativeExtensionPlugin}{QML C++ plugins} in a directory,
but the directory is indirectly referred to by the URI. The mapping to actual content is either
by application C++ code registering a C++ type to a module URI (see \l{Extending QML in C++}),
or in the referenced subdirectory of a path on the import path (see below).
When importing a location module, an un-quoted URI is used:

\code
import com.nokia.qml.mymodule 1.0
import com.nokia.qml.mymodule as MyModule
\endcode


For either type of module, a \c qmldir file in the module directory defines the content of the module. This file is
optional for location modules, but only for local filesystem content or a single remote content with a namespace.
The second exception is explained in more detail in the section below on Namespaces.

\seciont2 The Import Path

Installed modules are searched for on the import path.
The \c -L option to the \l {Qt Declarative UI Runtime}{qml} runtime adds paths to the import path.

From C++, the path is available via \l QDeclarativeEngine::importPathList() and can be prepended to
using \l QDeclarativeEngine::addImportPath().

\section2 The \c qmldir File

Installed QML modules and remote content without a namespace require a file \c qmldir which
specifies the mapping from all type names to versioned QML files. It is a list of lines of the form:

\code
# <Comment>
<TypeName> [<InitialVersion>] <File>
internal <Name> <File>
plugin <Name> [<Path>]
\endcode

# <Comment> lines are ignored, and can be used for comments.

<TypeName> <InitialVersion> <File> lines are used to add QML files as types.
<TypeName> is the type being made available; the optional <InitialVersion> is a version
number like \c 4.0; <File> is the (relative)
file name of the QML file defining the type. 

Installed files do not need to import the module of which they are a part, as they can refer
to the other QML files in the module as relative (local) files, but
if the module is imported from a remote location, those files must nevertheless be listed in
the \c qmldir file. Types which you do not wish to export to users of your module
may be marked with the \c internal keyword:

\code
internal <TypeName> <File>
\endcode

\c plugin <Name> [<Path>] lines are used to add \l{QDeclarativeExtensionPlugin}{QML C++ plugins}
to the module. <Name> is the
name of the library. <Path> is an optional argument specifying the full path to the directory
containing the plugin file; if it is omitted then the directory is assumed to be the same as
the directory of the \c qmldir file. Note that <Name> is not usually the same as the file name
of the plugin binary, which is platform dependent; e.g. the library MyAppTypes would produce
a libMyAppTypes.so on Linux and MyAppTypes.dll on Windows. 

The same type can be provided by different files in different versions, in which
case later earlier versions (eg. 1.2) must precede earlier versions (eg. 1.0),
since the \e first name-version match is used and a request for a version of a type
can be fulfilled by one defined in an earlier version of the module.

Installed and remote files without a namespace \e must be referred to by version information described above,
local files \e may have it.

The versioning system ensures that a given QML file will work regardless of the version
of installed software, since a versioned import \e only imports types for that version,
leaving other identifiers available, even if the actual installed version might otherwise
provide those identifiers.

\section2 Namespaces - Named Imports

When importing content it by default imports types into the global namespace.
You may choose to import the module into another namespace, either to allow identically-named
types to be referenced, or purely for readability.

To import a module into a namespace:

\code
import Qt 4.6 as TheQtLibrary
\endcode

Types from Qt 4.6 may then be used, but only by qualifying them with the namespace:

\code
TheQtLibrary.Rectangle { ... }
\endcode

Multiple modules can be imported into the same namespace in the same way that multiple
modules can be imported into the global namespace:

\code
import Qt 4.6 as Nokia
import Ovi 1.0 as Nokia
\endcode

While import statements are needed to make any types available in QML, the directory of the
current file is implicitly loaded. This is the exact same as if you had added 'import "."' to
every QML file. The effect of this is that you can automatically use types defined in C++ plugins
or QML files if they reside in the same directory.

*/

/*

Original requirement is QT-558.

*/