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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
//! [0]
QPrinter pr;
if (pr.setup()) {
QPainter p(&pr);
canvas.drawArea(canvas.rect(), &p);
}
//! [0]
//! [1]
void MyCanvasView::contentsMousePressEvent(QMouseEvent* e)
{
Q3CanvasItemList l = canvas()->collisions(e->pos());
for (Q3CanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) {
if ((*it)->rtti() == Q3CanvasRectangle::RTTI)
qDebug("A Q3CanvasRectangle lies somewhere at this point");
}
}
//! [1]
//! [2]
QMatrix wm;
wm.scale(2, 2); // Zooms in by 2 times
wm.rotate(90); // Rotates 90 degrees counter clockwise
// around the origin.
wm.translate(0, -canvas->height());
// moves the canvas down so what was visible
// before is still visible.
myCanvasView->setWorldMatrix(wm);
//! [2]
//! [3]
QRect rc = QRect(myCanvasView->contentsX(), myCanvasView->contentsY(),
myCanvasView->visibleWidth(), myCanvasView->visibleHeight());
QRect canvasRect = myCanvasView->inverseWorldMatrix().mapRect(rc);
//! [3]
//! [4]
Q3CanvasItem* item;
// Find an item, e.g. with Q3CanvasItem::collisions().
...
if (item->rtti() == MySprite::RTTI) {
MySprite* s = (MySprite*)item;
if (s->isDamagable()) s->loseHitPoints(1000);
if (s->isHot()) myself->loseHitPoints(1000);
...
}
//! [4]
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