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#include "animation.h"
#include "node.h"
#include "lifecycle.h"
#include "stickman.h"
#include "graphicsview.h"
#include <QtCore>
#include <QtGui>
int main(int argc, char **argv)
{
QApplication app(argc, argv);
StickMan *stickMan = new StickMan;
stickMan->setDrawSticks(false);
QGraphicsTextItem *textItem = new QGraphicsTextItem();
textItem->setHtml("<font color=\"white\"><b>Stickman</b>"
"<p>"
"Tell the stickman what to do!"
"</p>"
"<p><i>"
"<li>Press <font color=\"purple\">J</font> to make the stickman jump.</li>"
"<li>Press <font color=\"purple\">D</font> to make the stickman dance.</li>"
"<li>Press <font color=\"purple\">C</font> to make him chill out.</li>"
"<li>Press <font color=\"purple\">Return</font> to make him return to his original position.</li>"
"<li>When you are done, press <font color=\"purple\">Escape</font>.</li>"
"</i></p>"
"<p>If he is unlucky, the stickman will get struck by lightning, and never jump, dance or chill out again."
"</p></font>");
qreal w = textItem->boundingRect().width();
QRectF stickManBoundingRect = stickMan->mapToScene(stickMan->boundingRect()).boundingRect();
textItem->setPos(-w / 2.0, stickManBoundingRect.bottom() + 25.0);
QGraphicsScene *scene = new QGraphicsScene();
scene->addItem(stickMan);
scene->addItem(textItem);
scene->setBackgroundBrush(Qt::black);
GraphicsView *view = new GraphicsView();
view->setRenderHints(QPainter::Antialiasing);
view->setTransformationAnchor(QGraphicsView::NoAnchor);
view->setScene(scene);
view->showFullScreen();
view->setFocus();
view->setSceneRect(scene->sceneRect());
LifeCycle *cycle = new LifeCycle(stickMan, view);
cycle->setResetKey(Qt::Key_Return);
cycle->setDeathAnimation("animations/dead");
cycle->addActivity("animations/jumping", Qt::Key_J);
cycle->addActivity("animations/dancing", Qt::Key_D);
cycle->addActivity("animations/chilling", Qt::Key_C);
cycle->start();
return app.exec();
}
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