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import Qt 4.6

Rectangle {
    id: Page
    width: 300; height: 300; color: "white"
    // A target region.  Clicking in here sets the state to '' - the default state
    Rectangle {
        x: 0; y: 0; width: 50; height: 50
        color: "transparent"; border.color: "black"
        MouseRegion { anchors.fill: parent; onClicked: { Page.state='' } }
    }
    // Another target region.  Clicking in here sets the state to 'Position1'
    Rectangle {
        x: 150; y: 50; width: 50; height: 50
        color: "transparent"; border.color: "black"
        MouseRegion { anchors.fill: parent; onClicked: { Page.state='Position1' } }
    }
    // Another target region.  Clicking in here sets the state to 'Position2'
    Rectangle {
        x: 0; y: 200; width: 50; height: 50
        color: "transparent"; border.color: "black"
        MouseRegion { anchors.fill: parent; onClicked: { Page.state='Position2' } }
    }
    // Rect which will be moved when my state changes
    Rectangle { id: myrect; width: 50; height: 50; color: "red" }

    states: [
        // In state 'Position1', change the 'myrect' item x, y to 150, 50.
        State {
            name: "Position1"
            PropertyChanges {
                target: myrect
                x: 150
                y: 50
            }
        },
        // In state 'Position2', change y to 100.  We do not specify 'x' here - 
        // it will therefore be restored to its default value of 0, if it
        // had been changed.
        State {
            name: "Position2"
            PropertyChanges {
                target: myrect
                y: 200
            }
        }
    ]
}