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import Qt 4.6
Rectangle {
id: Page
width: 300; height: 300; color: "white"
// A target region. Clicking in here sets the state to '' - the default state
Rectangle {
x: 0; y: 0; width: 50; height: 50
color: "transparent"; border.color: "black"
MouseRegion { anchors.fill: parent; onClicked: { Page.state='' } }
}
// Another target region. Clicking in here sets the state to 'Position1'
Rectangle {
x: 150; y: 50; width: 50; height: 50
color: "transparent"; border.color: "black"
MouseRegion { anchors.fill: parent; onClicked: { Page.state='Position1' } }
}
// Another target region. Clicking in here sets the state to 'Position2'
Rectangle {
x: 0; y: 200; width: 50; height: 50
color: "transparent"; border.color: "black"
MouseRegion { anchors.fill: parent; onClicked: { Page.state='Position2' } }
}
// Rect which will be moved when my state changes
Rectangle { id: myrect; width: 50; height: 50; color: "red" }
states: [
// In state 'Position1', change the 'myrect' item x, y to 150, 50.
State {
name: "Position1"
PropertyChanges {
target: myrect
x: 150
y: 50
}
},
// In state 'Position2', change y to 100. We do not specify 'x' here -
// it will therefore be restored to its default value of 0, if it
// had been changed.
State {
name: "Position2"
PropertyChanges {
target: myrect
y: 200
}
}
]
// transitions define how the properties change.
transitions: [
// When transitioning to 'Position1' move x,y over a duration of 1 second,
// with easeOutBounce easing function.
Transition {
fromState: "*"; toState: "Position1"
NumberAnimation { properties: "x,y"; easing: "easeOutBounce"; duration: 1000 }
},
// When transitioning to 'Position2' move x,y over a duration of 2 seconds,
// with easeInOutQuad easing function.
Transition {
fromState: "*"; toState: "Position2"
NumberAnimation { properties: "x,y"; easing: "easeInOutQuad"; duration: 2000 }
},
// For any other state changes move x,y linearly over duration of 200ms.
Transition {
NumberAnimation { properties: "x,y"; duration: 200 }
}
]
}
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