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//![0]
var blockSize = 40;
var maxColumn = 10;
var maxRow = 15;
var maxIndex = maxColumn*maxRow;
var board = new Array(maxIndex);
var component;
//Index function used instead of a 2D array
function index(column,row) {
return column + (row * maxColumn);
}
function startNewGame()
{
//Delete blocks from previous game
for(var i = 0; i<maxIndex; i++){
if(board[i] != null)
board[i].destroy();
}
//Calculate board size
maxColumn = Math.floor(background.width/blockSize);
maxRow = Math.floor(background.height/blockSize);
maxIndex = maxRow*maxColumn;
//Initialize Board
board = new Array(maxIndex);
for(var column=0; column<maxColumn; column++){
for(var row=0; row<maxRow; row++){
board[index(column,row)] = null;
createBlock(column,row);
}
}
}
function createBlock(column,row){
if(component==null)
component = createComponent("Block.qml");
// Note that if Block.qml was not a local file, component.isReady would be
// false and we should wait for the component's statusChanged() signal to
// know when the file is downloaded and fully loaded before calling createObject().
if(component.isReady){
var dynamicObject = component.createObject();
if(dynamicObject == null){
print("error creating block");
print(component.errorsString());
return false;
}
dynamicObject.parent = background;
dynamicObject.x = column*blockSize;
dynamicObject.y = row*blockSize;
dynamicObject.width = blockSize;
dynamicObject.height = blockSize;
board[index(column,row)] = dynamicObject;
}else{
print("error loading block component");
print(component.errorsString());
return false;
}
return true;
}
//![0]
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