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//![0]
import Qt 4.6
import "samegame.js" as SameGame
Rectangle {
id: screen
width: 490; height: 720
SystemPalette { id: activePalette }
Item {
width: parent.width; anchors.top: parent.top; anchors.bottom: toolbar.top
Image {
id: background
anchors.fill: parent; source: "../shared/pics/background.jpg"
fillMode: Image.PreserveAspectCrop
}
//![1]
Item {
id: gameCanvas
property int score: 0
property int tileSize: 40
z: 20; anchors.centerIn: parent
width: parent.width - (parent.width % tileSize);
height: parent.height - (parent.height % tileSize);
MouseArea {
anchors.fill: parent; onClicked: SameGame.handleClick(mouse.x,mouse.y);
}
}
//![1]
}
//![2]
Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
//![2]
Rectangle {
id: toolbar
color: activePalette.window
height: 32; width: parent.width
anchors.bottom: screen.bottom
Button {
id: btnA; text: "New Game"; onClicked: SameGame.initBoard();
anchors.left: parent.left; anchors.leftMargin: 3
anchors.verticalCenter: parent.verticalCenter
}
Text {
id: score
text: "Score: " + gameCanvas.score; font.bold: true
anchors.right: parent.right; anchors.rightMargin: 3
anchors.verticalCenter: parent.verticalCenter
}
}
}
//![0]
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