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import Qt 4.7
import Qt.labs.particles 1.0
Item {
id: block
property int type: 0
property bool dying: false
//![1]
property bool spawned: false
property int targetX: 0
property int targetY: 0
SpringFollow on x { to: targetX; spring: 2; damping: 0.2; enabled: spawned }
SpringFollow on y { to: targetY; spring: 2; damping: 0.2 }
//![1]
//![2]
Image {
id: img
anchors.fill: parent
source: {
if (type == 0)
return "../../shared/pics/redStone.png";
else if (type == 1)
return "../../shared/pics/blueStone.png";
else
return "../../shared/pics/greenStone.png";
}
opacity: 0
Behavior on opacity {
NumberAnimation { properties:"opacity"; duration: 200 }
}
}
//![2]
//![3]
Particles {
id: particles
width: 1; height: 1
anchors.centerIn: parent
emissionRate: 0
lifeSpan: 700; lifeSpanDeviation: 600
angle: 0; angleDeviation: 360;
velocity: 100; velocityDeviation: 30
source: {
if (type == 0)
return "../../shared/pics/redStar.png";
else if (type == 1)
return "../../shared/pics/blueStar.png";
else
return "../../shared/pics/greenStar.png";
}
}
//![3]
//![4]
states: [
State {
name: "AliveState"
when: spawned == true && dying == false
PropertyChanges { target: img; opacity: 1 }
},
State {
name: "DeathState"
when: dying == true
StateChangeScript { script: particles.burst(50); }
PropertyChanges { target: img; opacity: 0 }
StateChangeScript { script: block.destroy(1000); }
}
]
//![4]
}
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