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import Qt 4.7
import Qt.labs.particles 1.0
Item { id:block
property int type: 0
property bool dying: false
//![1]
property bool spawned: false
property int targetX: 0
property int targetY: 0
SpringFollow on x { to: targetX; spring: 2; damping: 0.2; enabled: spawned }
SpringFollow on y { to: targetY; spring: 2; damping: 0.2 }
//![1]
//![2]
Image { id: img
source: {
if(type == 0){
"../../shared/pics/redStone.png";
} else if(type == 1) {
"../../shared/pics/blueStone.png";
} else {
"../../shared/pics/greenStone.png";
}
}
opacity: 0
Behavior on opacity { NumberAnimation { properties:"opacity"; duration: 200 } }
anchors.fill: parent
}
//![2]
//![3]
Particles { id: particles
width:1; height:1; anchors.centerIn: parent;
emissionRate: 0;
lifeSpan: 700; lifeSpanDeviation: 600;
angle: 0; angleDeviation: 360;
velocity: 100; velocityDeviation:30;
source: {
if(type == 0){
"../../shared/pics/redStar.png";
} else if (type == 1) {
"../../shared/pics/blueStar.png";
} else {
"../../shared/pics/greenStar.png";
}
}
}
//![3]
//![4]
states: [
State{ name: "AliveState"; when: spawned == true && dying == false
PropertyChanges { target: img; opacity: 1 }
},
State{ name: "DeathState"; when: dying == true
StateChangeScript { script: particles.burst(50); }
PropertyChanges { target: img; opacity: 0 }
StateChangeScript { script: block.destroy(1000); }
}
]
//![4]
}
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