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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
#include "animateditem.h"
#include <QtGui/QBitmap>
#include <QtGui/QPainter>
#include <QGraphicsScene>
AnimatedPixmapItem::AnimatedPixmapItem(const QList<QPixmap> &animation,
QGraphicsScene *scene)
: QGraphicsItem(0), currentFrame(0), vx(0), vy(0)
{
for (int i = 0; i < animation.size(); ++i) {
QPixmap pixmap = animation.at(i);
Frame frame;
frame.pixmap = pixmap;
frame.shape = QPainterPath();
frame.boundingRect = pixmap.rect();
frames << frame;
}
scene->addItem(this);
}
void AnimatedPixmapItem::setFrame(int frame)
{
if (!frames.isEmpty()) {
prepareGeometryChange();
currentFrame = frame % frames.size();
}
//scene->addItem(this);
}
void AnimatedPixmapItem::advance(int phase)
{
if (phase == 1)
moveBy(vx, vy);
}
QRectF AnimatedPixmapItem::boundingRect() const
{
return frames.at(currentFrame).boundingRect;
}
QPainterPath AnimatedPixmapItem::shape() const
{
const Frame &f = frames.at(currentFrame);
if (f.shape.isEmpty()) {
QPainterPath path;
path.addRegion(f.pixmap.createHeuristicMask());
const_cast<Frame &>(f).shape = path;
}
return f.shape;
}
void AnimatedPixmapItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/,
QWidget * /*widget*/)
{
painter->drawPixmap(0, 0, frames.at(currentFrame).pixmap);
}
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