blob: 3db464b58e6fbfb3d952e97d8486adec48d571b1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
#ifndef RANDOM_AI_PLUGIN_H
#define RANDOM_AI_PLUGIN_H
#include <QObject>
#include <QState>
#include <errorstate/plugin.h>
class SelectActionState: public QState
{
Q_OBJECT
public:
SelectActionState(QState *parent = 0) : QState(parent)
{
}
signals:
void fireSelected();
void moveForwardsSelected();
void moveBackwardsSelected();
void turnSelected();
protected:
void onEntry(QEvent *)
{
int rand = qrand() % 4;
switch (rand) {
case 0: emit fireSelected(); break;
case 1: emit moveForwardsSelected(); break;
case 2: emit moveBackwardsSelected(); break;
case 3: emit turnSelected(); break;
};
}
};
class RandomDistanceState: public QState
{
Q_OBJECT
public:
RandomDistanceState(QState *parent = 0) : QState(parent)
{
}
signals:
void distanceComputed(qreal distance);
protected:
void onEntry(QEvent *)
{
emit distanceComputed(qreal(qrand() % 180));
}
};
class RandomAiPlugin: public QObject, public Plugin
{
Q_OBJECT
Q_INTERFACES(Plugin)
public:
virtual QState *create(QState *parentState, QObject *tank);
};
#endif // RANDOM_AI_PLUGIN_H
|